Thinking of a new mage character

Post » Wed Dec 22, 2010 10:36 pm

Although I have just started a new character (Denethor the Bosmer Mystic Archer), I always have a back-up character in case I get bored of my new one. In this case, however, I have decided for this back-up character to become my new main character when I am done with Denethor. Alright, my new, original (I think) character is:

Name: Sorcalarm (subject to change if anyone gives me a better one)
Race: Altmer
Birthsign: Mage
Custom Class: Scholar (again subject to change)
Specialisation: Magic
Favoured Attributes: Int + Wil
Major Skills:
Destruction
Alchemy
Illusion
Alteration
Blunt
Hand-to-Hand
Marksman

Yes, the last three skills are to limit levelling.

Now, you may be asking, what is so original about this character? Well, most of my mages have used the magic schools in predictable ways: Destruction only for elemental damage or drain health for example. However, for this character I've decided that only original (by my standards at least) combinations of Spells are to be used, such as Drain Fatigue and Weakness to Poison together, used just before delivering a deadly poison, to ensure that the target cannot get up and slowly dies. However, any help creating new original spells, including multi-school ones, would be much appreciated.

Thanks in advance :)
-puredragon.
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Wed Dec 22, 2010 7:34 pm

Careful with alchemy as a major skill but you probably know as you talk about limit levelling.
Conjuration would be better as you would not use any weapon and need a close in defence.

Not so good in original spells made a weakness to poison spell+ turn undead now but has not tested it well, else I use the fire damage+ silence + weakness to fire + weakness to magic most, other variant is shock one.
Turn undead+ long term fire damage gives you burning skeletons running away from you.
Wonder how absorb health+ weakness to magic works then cast so it stacks.

Drain speed 100 for 1 second is popular as it causes enemies to loose you if you sneak.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Thu Dec 23, 2010 4:45 am

Sounds fun. I totally understand your 3 majors to limit leveling. By not using those last three except for some final tweaking, it looks like you will limit your char to level 30 - nice choice!

With h2h and blunt on your 'don't use' list, strength gains may be a little tougher. My character never adds to strength and it would be reasonable for many mages to ignore strength. If however you wanted to push up strength, you might swap out speechcraft for h2h or blunt. Heh, speechcraft and h2h are always my first picks for 'neveruse' skills.

Creative spells? Have fun!
One of my faves is summon clannfear x 20 seconds + invisibility on self for 20 seconds. It is wonderful for either escaping or safely leading that adorably mean and fast clannfear into the face of your foe.
Another is combining a 'run away' effect (demoralize or turn undead) with a damage over time effect - both for 10 seconds or so. Your foe runs away to hopefully die. If he comes back, repeat.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Wed Dec 22, 2010 8:24 pm

1) Names:

- Hraven
- Drachenfels
- Oshossis
- Lumpi Tumpi (alright, this one is a joke)

2) Class:

- High Arcanist
- (Mystic) Theurgist
- Grand-Sorceror
- Elementalist

EDIT: be assured that I did not write any 'funny names' in foreign languages... They are actually names (either of cities or divinities or I did invent them, like Hraven)
User avatar
Ruben Bernal
 
Posts: 3364
Joined: Sun Nov 18, 2007 5:58 pm

Post » Wed Dec 22, 2010 11:12 pm

My creative spells are mostly for fun not necessarily effectiveness, but I've got
Blinding Light:
Light (x)ft for 3 seconds on target
Fire damage in (x)ft for 5 seconds on target
Paralyze for 1 second on target
Invisibility for 5 seconds on self
The idea here is that the target directly hit is most effected hence the paralysis being on him only, but when he is hit light shoots out that ignites everyone near him (Invisibility so that you can watch)

Stun:
Shock Damage for 2 seconds
Paralyze for 1 second
Silence for 10 seconds
Drain Fatigue for 3 seconds
Drain Strength for 7 seconds

Mindf[censored]
I thought of this just now and have never actually tried it, it would be for fighting groups
Frenzy + Drain Health so that one enemy attacks the others but gets killed almost instantly... or maybe make it an area spell so that they all get angry and 1-hit each other but that might cost too much magicka...
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Thu Dec 23, 2010 12:10 am

Mindf[censored]
I thought of this just now and have never actually tried it, it would be for fighting groups
Frenzy + Drain Health so that one enemy attacks the others but gets killed almost instantly... or maybe make it an area spell so that they all get angry and 1-hit each other but that might cost too much magicka...

Actually a good idea - if you are really skilled, perhaps add desintegrate armor so it is even easier to die :)
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am


Return to IV - Oblivion