So, a about half a year ago my first Morrowind save got corrupted somehow (I was overwriting saves, I stopped doing it eventually and then the save just died). I can't be bothered to go through all the palaver of installing Wrye Mash, with all of its Python nonsense, if the savegame fixer is not a guaranteed solution. I didn't get very far with the character, though, so not too many spoilers, please.
As a result I'm looking at starting again, but not with a melee-oriented character like last time. The die-roll combat for melee and archery was really frustrating anyway. I'm thinking of trying a mage, with a particular focus on House Telvanni, for RP and quests (Tel Uvirith ftw). With this in mind, do I need to avoid the Mages' Guild?
I'm also looking for advice on the magic system itself (as a player who is used to Skyrim and Oblivion), what are absolute must-haves for a destruction/conjuration-oriented mage, and also mods I can use that are compatible with MGSO. I'm going to use a mod that gives magicka regen, as lugging around a large amount of restore magicka potions seems like a really rubbish idea to me. Unless you guys have got better ideas?
And then there's the skill/attribute system. I'm not really a min-maxer, but I was also wondering about optimum setups with regards to levelling speed balanced with skill advancement.