I roleplay. Therefore, I am not my characters. I have no wish to see the world through the eyes of my characters. When I roleplay, my characters and I are an adventuring party of two, traveling the game world together on different sides of the screen.
Roleplaying has largely been a third-person endeavor until relatively recently. Back in the pen-and-paper days we viewed paper and figurines from a third-person viewpoint, looking down on the table from above. When roleplaying came to computers it was mostly in the form of third person isometric games.
Some of the best computer roleplaying games ever made, in the opinion of many people - Baldur's Gate 1 and 2, Icewind Dale 1 and 2, Planesacpe: Eternity, to name just a few - were third person games. Fallout 1 and 2 were third person games. And two of the best recent roleplaying games, Pillars of Eternity and Divinity: Original Sin, are third person games.
There is a rich tradition of third person roleplaying. It stretches all the way back to Gary Gygax in the late sixties and it continues to this day.