- rapid reload now requires either 30 guns or energy weapons
- center of mass now requires either 70 guns or energy weapons
- plasma spaz now includes a 25% increase in speed for plasma weapons
- math wrath now increases crit chance by 2
- pyromaniac now requires 60 energy weapons instead of explosives
- commando now only lowers rifle spread by 20% outside of vats
- gunslinger now only lowers pistol spread by 20% outside of vats
Thanks for the help. I've been wanting to start an energy wep + power armor character but didn't like the lack of effective perks.
Edit: Nevermind about the above, I found it to be pretty balanced. Anyway what I want to really do is boost up energy weps. Historically they are supposed to be more powerful than guns, although not that overpowered. I don't think the patch did enough for this so I want to mod DT values.
How is this:
- Normal ammo: -7 DT
- OC ammo: -10 DT
- MC ammo: -15 DT
Is it too much?