This is Beautiful

Post » Sun Oct 03, 2010 4:47 pm

Im sorry but your avatar scares just plain out scares me

Ontopic there appears to be two dead animals hanging directly above the super mutuated slaughterfish

you should see my other one loL!

Yeah I think the moose head is probably what moose are going to look like in game, and the fact that there is a slaughterfish i think shows we get those svckers back.
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lucile
 
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Post » Sun Oct 03, 2010 4:35 pm

Anyone else think the guy on the far left is a bosmer? i like the lean ranger look he has going on :)
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BRIANNA
 
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Post » Sun Oct 03, 2010 5:31 pm

Read my obove post.
Again you have a point.
But my point is ,not everyone played crysis like that,and still loved how it looked,you look at it both ways.
But i do understand where your coming from,and at the time crysis was just PC only,and not multi-platorm.
So i could say your pics/examples are un-just too.
We both have points,but like i said in my above post,skyrim still looks impressive to me,considering how old the consoles are and that it's multi-platform,and NOT a PC only game.
Wouldn't you agree?


Well, yes. Skyrim do look pretty nice in general. Not incredibly nice though. But just because a game is multi-platform, doesn't mean it can excuse a game looking bad: http://www.pcgameshardware.com/screenshots/original/2010/03/crysis-2-screenshots-gdc-2010__5_.jpg

Still, I think that this interior pic in Skyrim looks really nice. The only thing that looks completely awful (to be 100% honest) is that stone-floor :P
I mean... it shouldn't look like just a mesh with a flat texture on it. Especially not when the technology to make it look realistic is out there, and have been... for several years.

I think comparing any open world RPG with a shooter is easily just as unjust. Also I do believe all the screens we have got so far are XBOX screens so show the high end computer is similarly unjust as a comparison. Sure it is nice to show what you'd like to see, but end of the day RPGs just have different resource requirements than shooters.


Just to make clear, just because you compare two textures from two different games doesn't mean you compare the whole games.
Don't strawman fallacy me :(
Anyway, also... just because a game is an RPG doesn't mean it magically has 1000 times more resources. The biggest difference is that an RPG focuses on many more things. There are a lot more stuff to do and a lot more to see in total, leaving less time for other things.

Hi-res textures is something all games can have. It's not magically unique to shooters. Depth in textures goes the same.
Parallax occlusion mapping can be added in any game. The performance cost is equal, whether it's a shooter or not. Same goes for tessellation.
In addition, a good normal map can also look kinda good. But the above is way better alternatives.
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Floor Punch
 
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Post » Mon Oct 04, 2010 5:30 am

Oh, and hooray for clutter! Lots of nice items sitting up on and above the shelves that I hope you can pick up or at least move aorund. Oblivion's environments felt too sterile with everything bolted to the tables.

I hope you mean Morrowind. You could pick up/move everything in Oblivion. Did you never jump on a table and run across it just to ruin the npc's meal (though they never seem to notice)?

When I sit on stools I don't always have my feet firmly planted on the floor, am I wierd?

I think Bethesda needs to fix you.
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Stacy Hope
 
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Post » Sun Oct 03, 2010 8:44 pm

Checkout the pic in gameinformer with the nord zombies at fist glance it looks like only three but if you take a good look at the zombie on the laft you can makeout two more zombies behind him.I like this pic because it shows that crazy scuffles will shurely take place. :toughninja:
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Racheal Robertson
 
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Post » Sun Oct 03, 2010 5:48 pm

Unless the bartender has a Dr. Eggman mustache, he clearly has mutton chops.

http://img259.imageshack.us/img259/3533/mutton.png
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vanuza
 
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Post » Sun Oct 03, 2010 10:15 pm

Moose head in the upper left?


It looks the same as this animal in the back.
http://www.technama.com/wp-content/uploads/2011/02/skyrim-wallpaper.jpg
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Nina Mccormick
 
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Post » Mon Oct 04, 2010 3:19 am

It looks the same as this animal in the back.
http://www.technama.com/wp-content/uploads/2011/02/skyrim-wallpaper.jpg

Looking at the leaves in that pic, is there going to be seasons in skyrim?
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Jesus Duran
 
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Post » Sun Oct 03, 2010 5:55 pm

Crysis is so overrated. Gameplay is average all people remember it for is its graphics. That's not a good thing. Nobody EVER talks about gameplay when they refer to crysis ONLY the graphics. Why do you think that is? Hmmmm...
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Jade Payton
 
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Post » Sun Oct 03, 2010 8:33 pm

Looking at the leaves in that pic, is there going to be seasons in skyrim?


Possible, but doubtful. Its probably just the way that area looks all the time.

And not one tree looks the same. Awesome :D
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Katey Meyer
 
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Post » Sun Oct 03, 2010 8:08 pm

How did this thread turn into a Crysis debate? :glare:
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Jason Wolf
 
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Post » Mon Oct 04, 2010 2:38 am

Wouldn't it be easy to do a color swap on all the leaves depending on what the in-game calendar says? sorry i don't really know what i'm talking about.
@theguildmaster~snaketallica wanted to unite everyone under the beauty he saw in that screen lol
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Justin Hankins
 
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Post » Mon Oct 04, 2010 12:55 am

How did this thread turn into a Crysis debate? :glare:

Graphics threads always do. But do note that nobody remembers Crysis for its gameplay.
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Taylrea Teodor
 
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Post » Mon Oct 04, 2010 12:49 am

Ultra High
http://www.abload.de/img/1n93h.jpg
:thumbsup:

This is precisely why I believe Crysis to be so overrated. The top 2/3 of the image look like a stylized photograph but the bottom 1/3 looks just horrible. Blurry textures on what appear to be badly placed and massively clipping rocks. Honestly i have to call in to question the authenticity of that image.


If Skyrim was on low or medium, I bet the difference would have been a lot bigger there too.

This is what you should compare the Skyrim interior-picture with:
http://www.crymod.com/uploads/mediapool/neu01avi.jpg
http://img385.imageshack.us/img385/7042/screenshot0012yh5.jpg
http://www.crymod.com/uploads/mediapool/080528t/image1.jpg

Therefore, that comparison you showed is, no offense, completely unjust.


Oh really?{comment bordering on flaming removed} I really can't believe your suggesting we compare X360 images to images of Crymod(1st and 3rd). Seriously? Now who's making unjust comparisons? If you want a fair comparison find some Crysis 2 shots taken on the 360.

The second image just looks very messy and the lighting has white points all over and again with the blurry textures on haphazardly placed(clipping everywhere) rocks in the forground. You shouldn't be using images like these to sell Crysis.
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El Goose
 
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Post » Mon Oct 04, 2010 3:59 am

Graphics threads always do. But do note that nobody remembers Crysis for its gameplay.

So true, even then I was never really wowed for the graphics Crysis has, now Uncharted wowed me with its fantastic animation, graphics, story, gameplay etc.. back on the topic I love this picture and every other picture of Skyrim released so far.
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Racheal Robertson
 
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Post » Mon Oct 04, 2010 3:39 am

Checkout the pic in gameinformer with the nord zombies at fist glance it looks like only three but if you take a good look at the zombie on the laft you can makeout two more zombies behind him.I like this pic because it shows that crazy scuffles will shurely take place. :toughninja:


Are you talking about http://cache.gawkerassets.com/assets/images/9/2011/02/skyrim9.jpg
I only see one more behind the guy on the left.
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Charlotte Buckley
 
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Post » Mon Oct 04, 2010 1:20 am

Well http://i1225.photobucket.com/albums/ee394/St-frantic1975/TEXTURE.jpg is on LOW graphics. Which means it looks a thousand times worse than high or very high.
Here's my proof for it being low: http://www.thebuzzmedia.com/wp-content/uploads/2007/10/crysis_low.jpg

If Skyrim was on low or medium, I bet the difference would have been a lot bigger there too.

This is what you should compare the Skyrim interior-picture with:
http://www.crymod.com/uploads/mediapool/neu01avi.jpg
http://img385.imageshack.us/img385/7042/screenshot0012yh5.jpg
http://www.crymod.com/uploads/mediapool/080528t/image1.jpg

Therefore, that comparison you showed is, no offense, completely unjust.

no, your comparison is unjust because those pics are mods. you are comparing a graphics mod (which has a sole purpose of making a game look amazing) to vanilla skyrim.
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Sherry Speakman
 
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Post » Mon Oct 04, 2010 6:51 am

It would be badass to see the change of season and the game is looking really good. I am ready to kick some zombie ass in those graphics :toughninja:
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Zach Hunter
 
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Post » Mon Oct 04, 2010 5:11 am

Oh really? And here I thought you had managed to scale back your Crysis fanboism. I really can't believe your suggesting we compare X360 images to images of Crymod(1st and 3rd). Seriously? Now who's making unjust comparisons? If you want a fair comparison find some Crysis 2 shots taken on the 360.

The second image just looks very messy and the lighting has white points all over and again with the blurry textures on haphazardly placed(clipping everywhere) rocks in the forground. You shouldn't be using images like these to sell Crysis.


You should really think before you post.

1) It wasn't I that compared Crysis in the first place. It was someone else. So if somebody says "This looks bad compared to this picture of Crysis (which was in LOW graphics)" you're saying I should post comparison pictures of a completely different game? Seriously. Think.
2) I also showed a comparison later of Crysis 2, or you can go and check videos on youtube ;)
3) I was mostly showed the pictures to demonstrate depth. That's what the question was all about. Severly lack of (basically zero) depth in that stone-floor in the Skyrim pic. Again, think before you post. Seriously.

no, your comparison is unjust because those pics are mods. you are comparing a graphics mod (which has a sole purpose of making a game look amazing) to vanilla skyrim.

I was mainly demonstrating the depth of textures. A comparison of that. But you're kinda right; two of those pictures have mods. Good pointing that out, I missed it.
Here are some vanilla very high:
http://www6.incrysis.com/screenshots/Island_VERYHIGH_DX10.jpg
http://www.crymod.com/uploads/mediapool/orig01k2l.jpg

The depth in the textures there are still great. Parallax occlusion mapping can do wonders I think (which is there with or without mods). Something that the stone-floor in the Skyrim pic is completely lacking of :(
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x_JeNnY_x
 
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Post » Mon Oct 04, 2010 6:20 am

Are you talking about http://cache.gawkerassets.com/assets/images/9/2011/02/skyrim9.jpg
I only see one more behind the guy on the left.


I also can't tell if that zombie in the middle is holding a two handed axe or a polearm.

Just about every picture released thus far make me happy with the graphics, except for http://media.pcgamer.com/files/2011/02/The-Elder-Scrolls-V-Skyrim-Giant.jpg. I just wish he had a higher res skin texture. Nothing mods on the PC can't fix, but I'd like to see as much good in vanilla as possible, as I play with minimal mods :P
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Laura Ellaby
 
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Post » Sun Oct 03, 2010 6:55 pm

Anyone else think the guy on the far left is a bosmer? i like the lean ranger look he has going on :)


If he stood up he would be as tall as the bartender though.
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Arnold Wet
 
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Post » Sun Oct 03, 2010 9:44 pm

You should really think before you post.

1) It wasn't I that compared Crysis in the first place. It was someone else. So if somebody says "This looks bad compared to this picture of Crysis (which was in LOW graphics)" you're saying I should post comparison pictures of a completely different game? Seriously. Think.
2) I also showed a comparison later of Crysis 2, or you can go and check videos on youtube ;)
3) I was mostly showed the pictures to demonstrate depth. That's what the question was all about. Severly lack of (basically zero) depth in that stone-floor in the Skyrim pic. Again, think before you post. Seriously.

I didn't home in on your post you know. I'm aware that you weren't the first, you were calling out the first person's comparison as being unjust but it was a lot more just than your suggestion of comparing it to a mod of Crysis that even further improves the look beyond the vanilla game which was so graphically intensive it couldn't be put on consoles. I just don't understand how you can reasonably make that comparison.
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Julie Ann
 
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Post » Sun Oct 03, 2010 11:37 pm

@ OP:
I apologize for sort of de-railing your thread.
It was me that initially put the crysis comparison up there.
It was not meant to start a war ( i should of known better ).
It was to prove ( basically ) how impressive skyrim looks to me.
Considering,whats in the game as a whole,that it's also multi-platform ( not PC specific ,like crysis was ).and to show not all PC's can run it like that.
Anyway,sorry to have started this :)
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Susan
 
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Post » Mon Oct 04, 2010 10:26 am

Graphics threads always do. But do note that nobody remembers Crysis for its gameplay.


Or for it's relative openworldness. That's unfair. Both were quite nice for a shooter, and I had a lot of fun with Crysis and Crysis Warhead.

Example of openworldness: In Crysis Warhead, there was a part where I had to go to some North Korean-controlled docks. I tried two times to go though the road with a car, and one time by foot. Both times I failed (maybe I was a bit too reckless, now that I think about it), so I decided to jump some cliffs nearby and infiltrate the docks by sea instead. It worked like a charm :)

Crysis will not be remembered as the ephytome of openworldness, but it's definitely not as linear as most shooters are, maybe with the exception of Just Cause 2.
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stacy hamilton
 
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Post » Sun Oct 03, 2010 10:21 pm


Just to make clear, just because you compare two textures from two different games doesn't mean you compare the whole games.
Don't strawman fallacy me :(
Anyway, also... just because a game is an RPG doesn't mean it magically has 1000 times more resources. The biggest difference is that an RPG focuses on many more things. There are a lot more stuff to do and a lot more to see in total, leaving less time for other things.

Hi-res textures is something all games can have. It's not magically unique to shooters. Depth in textures goes the same.
Parallax occlusion mapping can be added in any game. The performance cost is equal, whether it's a shooter or not. Same goes for tessellation.
In addition, a good normal map can also look kinda good. But the above is way better alternatives.


You can't remove the context of the whole game when talking about its graphics. RPGs do have higher resource requirements, not necessarily upon the graphics card but overall resources. Things like time to make, sound files that take up absurd space, NPCs that are more than people to shoot, number of objects to create etc. Taking graphics out of context of the whole proves very little. So just comparing the textures outside of the context of the whole game is unjust.
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dean Cutler
 
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