Read my obove post.
Again you have a point.
But my point is ,not everyone played crysis like that,and still loved how it looked,you look at it both ways.
But i do understand where your coming from,and at the time crysis was just PC only,and not multi-platorm.
So i could say your pics/examples are un-just too.
We both have points,but like i said in my above post,skyrim still looks impressive to me,considering how old the consoles are and that it's multi-platform,and NOT a PC only game.
Wouldn't you agree?
Well, yes. Skyrim do look
pretty nice in general. Not incredibly nice though. But just because a game is multi-platform, doesn't mean it can excuse a game looking bad: http://www.pcgameshardware.com/screenshots/original/2010/03/crysis-2-screenshots-gdc-2010__5_.jpg
Still, I think that this interior pic in Skyrim looks really nice. The only thing that looks completely awful (to be 100% honest) is that stone-floor
I mean... it shouldn't look like just a mesh with a flat texture on it. Especially not when the technology to make it look realistic is out there, and have been... for several years.
I think comparing any open world RPG with a shooter is easily just as unjust. Also I do believe all the screens we have got so far are XBOX screens so show the high end computer is similarly unjust as a comparison. Sure it is nice to show what you'd like to see, but end of the day RPGs just have different resource requirements than shooters.
Just to make clear, just because you compare two textures from two different games doesn't mean you compare the whole games.
Don't strawman fallacy me
Anyway, also... just because a game is an RPG doesn't mean it magically has 1000 times more resources. The biggest difference is that an RPG focuses on many more things. There are a lot more stuff to do and a lot more to see in total, leaving less time for other things.
Hi-res textures is something all games can have. It's not magically unique to shooters. Depth in textures goes the same.
Parallax occlusion mapping can be added in any game. The performance cost is equal, whether it's a shooter or not. Same goes for tessellation.
In addition, a good normal map can also look kinda good. But the above is way better alternatives.