Is This a Bug?

Post » Sat Apr 24, 2010 1:45 pm

I'm finishing the main quest--POSSIBLE SPOILERS HERE!!



So, I've got Martin and Jauffrey in tow, and we enter the Imperial City...and the Imperial Guards immediately start attacking Martin. He doesn't seem to want to fight back until he's been hit several times.

What's up with this?
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Sat Apr 24, 2010 5:08 pm

Let's see some hot load order action. Censor the nvdey bits though. Last time I posted hot load order action, I got 50% warning because one of my mods was... ahem... well... yeah... to another mod.

[EDIT] But, to answer the question, yes. Yes, that IS a bug.
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Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Sat Apr 24, 2010 8:14 pm

Hot load order action coming right up!



Oblivion.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
Enhanced Daedric Invasion.esm
Kvatch Rebuilt.esm
CyrodiilUpgradeResourcePack.esm
(DC)A Saints Tale Master.esm
Windfall.esm
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
SM Plugin Refurbish - Orrery.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
SM Plugin Refurbish - VileLair.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
SM Plugin Refurbish - MehrunesRazor.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
SM Plugin Refurbish - ThievesDen.esp
Tamriel VWD v0.5.esp
Oscuro's_Oblivion_Overhaul.esp
Mart's Monster Mod for OOO - LessReaversInGates.esp
Mart's Monster Mod - Shivering Isles.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Safer Roads.esp
Mart's Monster Mod - Vindasel.esp
Mart's Monster Mod - Foxes.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Less Bone Loot.esp
Creatures Alive v1.3.esp
KDQ - Rural Line Additions.esp
LetThePeopleDrink.esp
Kragenir's Death Quest.esp
KragenirsDeathQuest-LetThePeopleDrink patch.esp
JADImperialApartments01Temple.esp
JADImperialApartments02Temple.esp
JADImperialApartments03Temple.esp
Jagnot- Imperial City Library V1.3.esp
MRP - Loading area.esp
Imperial City Waterfront Tunnel Entrance v2.0.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
SM Plugin Refurbish - Battlehorn.esp
BattlehornCastleEnhanced.esp
HoarfrostCastle.esp
Reznod_Mannequin.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
SM Plugin Refurbish - Frostcrag.esp
cyrodiil transportation network wz.esp
Knights.esp
Knights - Unofficial Patch.esp
SM Plugin Refurbish - Knights.esp
Mart's Monster Mod for OOO - Knights .esp
Mart's Monster Mod - City Defences.esp
SM Plugin Refurbish - SI.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
MM_EnemyHPBar.esp
Enhanced Daedric Invasion.esp
Life_Translated-2681.esp
Crowded Roads.esp
Immersive Travelers.esp
bgProtectMortalNPCs.esp
AyleidArrows.esp
Denock Arrows.esp
GM's Archery Rebalance.esp
mighty_bows_damage_bonus.esp
mighty_bows_sneak_dmg_bonus.esp
immersive_caves_auto.esp
Drop Lit Torches Weight.esp
Dark Dungeons.esp
Dark Dungeons - SI.esp
Dungeon Actors Have Torches 1.6 CT.esp
Exterior Actors Have Torches 1.3 CT.esp
[GFX]_Initial_Glow-all.esp
Visually Enchanted Frost 1.esp
Visually Enchanted Shock 1.esp
less-food-OB.esp
less-food-SI.esp
Q - More and Moldy Ingredients v1.1.esp
NaturalHabitat.esp
NaturalVegetation.esp
NaturalWeather.esp
LostSwordOfTheAylied.esp
LostSwordOfTheAylied - OBSE Add-On.esp
The Lost Spires.esp
HeartOftheDead.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt - OOO Compatibility.esp
(DC) Kvatch Watch Towers.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
SM Plugin Refurbish - HorseArmor.esp
NV Imperial Guard Horse Armour.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Extra Wounding.esp
DS Less Predictable Respawn.esp
Distant Chapel Bells.esp
kuerteeWanderingEncounters.esp
Villages1.1.esp
(DC) Sutch Reborn.esp
The Power of the North.esp
Malevolent.esp
RTT.esp
TOTF.esp
Windfall.esp
TheElderCouncil.esp
TheElderCouncil_TempleOfTheOne.esp



It's crazy. I get to Ocato, introduce Martin, and all the guards are attacking Martin. Since Ocato and Martin are both crowned, this is one fight that will go on for eternity.
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Sat Apr 24, 2010 10:02 am

Okay, so, I've never used JUST OOO and MMM, so I could absolutely be wrong, but I think perhaps you choose EITHER MMM.esm OR MMM for OOO.esm...

I don't see an MMM.esp...

I think Plugin Refurbish isn't to be used with the Unofficial Patches (again, don't use them, so I could be wrong... but I've looked at them, and I THINK I remember that).

It looks like you might want to use BOSS...

And with OOO and MMM, (and the multitudes of other stuff), a Bashed Patch might come in handy. Not sure it's required, I've not done much research into less-than-FCOM configurations :shrug:

As for the actual problem... the only thing I see at first glance that might muck around with legion AI and relations stuff is TheElderCouncil... try removing that and seeing if the problem still occurs.
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Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Sat Apr 24, 2010 3:11 pm

Well Plugin Refurbish can be used with the UOMPs B) and im not sure about the MMM thing to, as i use FCOM as well... But of couse always use BOSS
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Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Sat Apr 24, 2010 10:38 pm

I skipped around the bug. I fast traveled to to the Imperial Palace, then disabled the two guards that started attacking Martin. From there, the finale of the main quest played out fine!
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Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Sat Apr 24, 2010 11:01 am

No Bashed Patch? I can't imagine getting a stable game with so many mods without it.
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Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm


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