This bug takes a lot of the fun away from archers

Post » Thu Dec 08, 2011 12:03 pm

Another note:

I'm getting constant sneak increases while testing this. As far as I know, sneak only increases when you do damage during attacks undetected, right? It would seem that some of these arrows are hitting and registering correctly as sneak attacks, but without the HUD telling me or damage being taken off...

There are passive sneak checks that occur while you're in stealth near enemies and moving near them as well, I think. I'm positive it was this way in Oblivion.

Erase the people telling the OP that he's poor aim and this thread would be about 2 pages. :\
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Lizzie
 
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Post » Thu Dec 08, 2011 10:18 am

I like how detailed this video is:

http://www.youtube.com/watch?v=sxmNZDhQEnY

Bethesda? Will you PLEASE look into this???
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Damned_Queen
 
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Post » Thu Dec 08, 2011 11:55 pm

Maybe if you are too far away from the target.....they want it so that you shouldnt do any dmg? I mean this arrow is on its way for so long. that it loses its effect of making dmg....

But on the other hand...it should still go in the enemy while not providing damage..
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..xX Vin Xx..
 
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Post » Thu Dec 08, 2011 10:59 am

I tested this on the mammoths yesterday (360). I certainly don't like it. A range limit takes away the whole point of... ranging..

That, and it's probably the only way I would be able to take out a mammoth or giant solo anytime soon.
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Laura Cartwright
 
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Post » Thu Dec 08, 2011 1:51 pm

The arrows travel very fast, which they should, and so the arc is much lower.

Takes a while to get down when used to OB archery, but it's awesome nonetheless.
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Laura Ellaby
 
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Post » Thu Dec 08, 2011 5:36 pm

I like how detailed this video is:

http://www.youtube.com/watch?v=sxmNZDhQEnY

Bethesda? Will you PLEASE look into this???



Awesome video illustrates exactly what I've been talking about. We should continue to voice this matter to gamesas. Pray for a patch.
I'm going to use this video as further example in these threads as they seem to become washed away in forums pretty quickly.
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Susan Elizabeth
 
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Post » Thu Dec 08, 2011 11:35 pm

The arrows travel very fast, which they should, and so the arc is much lower.

Takes a while to get down when used to OB archery, but it's awesome nonetheless.

Just, WHAT???
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Dark Mogul
 
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Post » Thu Dec 08, 2011 5:58 pm

Still remember guys, before you talk more about how arrows should stop doing dmg at range and other arrow related stuff. RANGED MAGIC DOESN'T WORK EITHER.
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Roanne Bardsley
 
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Post » Thu Dec 08, 2011 8:31 pm

This happens WAY to often. I know it's hard to see on the video, but some of the shots would have hit for sure...hopes badly that this will be fixed somehow.

http://www.youtube.com/watch?v=-fDsLCUPk7A


I have noticed this too. I have shot a dozen plus arrows at a large target and they look to be dead on but they all miss. The target reacts to them and runs around investigating but I never get any hits. This is really annoying, as others have said. Often it seems like you have to get into detection range before you can hit them which defeats the play style of a stealthy elf archer!
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Lakyn Ellery
 
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Post » Fri Dec 09, 2011 2:07 am

So, lets close our eyes and imagine Beth releasing a ranging patch for both archery and magic. What would the solution be for 360/PS3 console players?
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yermom
 
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Post » Thu Dec 08, 2011 3:21 pm

I like how detailed this video is:

http://www.youtube.com/watch?v=sxmNZDhQEnY

Bethesda? Will you PLEASE look into this???

PERFECT video. This bug is a joke and needs to be addressed asap.

So, lets close our eyes and imagine Beth releasing a ranging patch for both archery and magic. What would the solution be for 360/PS3 console players?

A patch?
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Naomi Lastname
 
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Post » Fri Dec 09, 2011 1:22 am

So, lets close our eyes and imagine Beth releasing a ranging patch for both archery and magic. What would the solution be for 360/PS3 console players?


Can't speak for 360 but my PS3 downloads updates for games all the time. Since release I've dabbled in every archetype of character up to about lv 25. Archery is THEE most gratifying play style for me. The problem is a crippling blow to an amazing archery system... please patch this.

Maybe there is a perameter hidden somewhere in the depths of the ini's that controls this arrow ghosting issue. Anyone like to investigate?
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R.I.p MOmmy
 
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Post » Fri Dec 09, 2011 1:55 am

I just don't think it's the arrow or ranged magic that is glitching, more the creatures you shoot at. Not quite sure why, just a hunch.
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Adam Kriner
 
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Post » Thu Dec 08, 2011 1:39 pm

I just don't think it's the arrow or ranged magic that is glitching, more the creatures you shoot at. Not quite sure why, just a hunch.


Right... they are basically ethereal, vaporous, invulnerable at a certain distance. I'm sure if you could somehow bend time and space to use a melee attack on an enemy past whatever that distance is the swing would follow suit and pass through them. Quite frustrating. These aren't even unreasonably long range shots in which this problem is occuring.
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Flutterby
 
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Post » Thu Dec 08, 2011 3:11 pm

Right... they are basically ethereal, vaporous, invulnerable at a certain distance. I'm sure if you could somehow bend time and space to use a melee attack on an enemy past whatever that distance is the swing would follow suit and pass through them. Quite frustrating. These aren't even unreasonably long range shots in which this problem is occuring.

Exactly...
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Daniel Holgate
 
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Post » Thu Dec 08, 2011 8:19 pm

I don't want to add fuel to the fire, but is it really THAT big of a deal? You act like it needs a hotfix ASAP or you can't finish the game.

It svcks, they likely have a max distance thing set etc. Move a little closer and shoot at them again. Not that hard of an issue to get around.
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Harinder Ghag
 
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Post » Thu Dec 08, 2011 12:06 pm

I don't want to add fuel to the fire, but is it really THAT big of a deal? You act like it needs a hotfix ASAP or you can't finish the game.

It svcks, they likely have a max distance thing set etc. Move a little closer and shoot at them again. Not that hard of an issue to get around.

No, the glitch is not game breaking at all, but is does take away a lot of the fun of being an archer. And it also just makes no sense, since it was perfect in OB.
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Britta Gronkowski
 
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Post » Thu Dec 08, 2011 5:44 pm

I don't want to add fuel to the fire, but is it really THAT big of a deal? You act like it needs a hotfix ASAP or you can't finish the game.

It svcks, they likely have a max distance thing set etc. Move a little closer and shoot at them again. Not that hard of an issue to get around.


Right but who gets fixes put into games? The Vocal minorities, of course. Just doing my part to blow the whistle on this particular issue since it would easily and exponentially increase my enjoyment of the game to astronomical levels. I know gamesas would like my enthusiasm for this game and all future buyable DLC to stay intact for as long as possible. :)
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Claire Lynham
 
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Post » Fri Dec 09, 2011 1:31 am

I don't want to add fuel to the fire, but is it really THAT big of a deal? You act like it needs a hotfix ASAP or you can't finish the game.

It svcks, they likely have a max distance thing set etc. Move a little closer and shoot at them again. Not that hard of an issue to get around.


No, it's really not that big of a deal, its just an element of the game we've all come to expect. I'm not just going to quit playing, I'll adapt accordingly for the time being. This sort of thread wasn't posted on day one, either. As archers have progressed, they know they can make that long distance shot especially with the skill level, experience, perks etc. If you can see it, you should be able to hit it.

Just a thought.

edit - and mages, sorry mages ;)
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Ricky Meehan
 
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Post » Thu Dec 08, 2011 11:26 pm

No, it's really not that big of a deal, its just an element of the game we've all come to expect. I'm not just going to quit playing, I'll adapt accordingly for the time being. This sort of thread wasn't posted on day one, either. As archers have progressed, they know they can make that long distance shot especially with the skill level, experience, perks etc. If you can see it, you should be able to hit it.

Just a thought.

edit - and mages, sorry mages ;)


Right, you see it's simple.

Skyrim has already exceeded all my pre-launch expectations. They have basically raised the bar for themselves because as I experience more and more of this game I just plain come to expect something like this to function as expected. A well-aimed shot actually striking it's target. It's not unreasonable. This isn't the only place where the game falls a bit short of it's own bar but it's the one than affects my personal gameplay the most.

edit: and fireballs, sorry fireballs too. xD as well as ice shards.
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Nick Swan
 
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Post » Thu Dec 08, 2011 11:07 am

I once heard that snipers wanting to hit the head of a target aim for the neck.

When I play an archer in Skyrim, if the NPC is far enough away for me to not get a clear shot, I put my cursor right on top of the shoulders, at the base of the neck. It hits every time.
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Daramis McGee
 
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Post » Thu Dec 08, 2011 3:00 pm

Thank you knower of all that is obvious.

How about some helpful input next time.


OP, I suggest you aim lower.



You're basically stating what he said in simpler form. His input was actually more helpful. Aiming lower is actually less input, and more obvious then his statement.

Dirty Llama.
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JD bernal
 
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Post » Thu Dec 08, 2011 11:24 am

Yeah, I can completely agree that despite the nice archery perks... Oblivion was 100% more reliable when it came to zoom archery and hitting targets at long range. I played both on the 360 and so far I am really glad I didn't go straight archer. With luck this will be patched!
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Daramis McGee
 
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Post » Thu Dec 08, 2011 3:46 pm

Yeah, I can completely agree that despite the nice archery perks... Oblivion was 100% more reliable when it came to zoom archery and hitting targets at long range. I played both on the 360 and so far I am really glad I didn't go straight archer. With luck this will be patched!


I can't wait for the patch/mod to fix this, but to be honest I still find my straight archery toon infinitely more gratifying than my 6000% damage backstab assassin. Something about hitting a sitting actor in the head and making him take a nap forever. You can't do that with knives they tend to flop all over the place when struck.
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Bigze Stacks
 
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Post » Fri Dec 09, 2011 2:41 am

I have encountered the same issue, however I think it seems that most of the people saying they aren't having any problems are playing on a console so they have a much smaller draw distance
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Zoe Ratcliffe
 
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