This coming patch...

Post » Wed Dec 14, 2011 2:14 pm

When is it coming and what exactly will it do? Fix the bugs hopefully?
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Louise
 
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Post » Thu Dec 15, 2011 12:33 am

Someday, and something. No one has any details beyond that.
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Lucy
 
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Post » Wed Dec 14, 2011 5:37 pm

Sometime this week. That is alll.
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Vivien
 
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Post » Thu Dec 15, 2011 1:17 am

It's still in the air as 'sometime this week'.

There is also this on the Bethesda blog:
http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/: While the 1.2 update fixed the long-term play issues for most PS3 users, we are aware that is not the case for some. We’ve been reaching out to a number of those users to collect save games, so we can take a look at their specific issues. Right now we know it’s not one thing, but a combination of smaller ones that some folks are seeing, but others are not. Some seem to be the PS3 autosaving in the background (you can turn that off), some may be SPU AI updates, and some may relate to dynamic system memory allocation. These fixes are not in the current 1.3 update that is in final testing, but will be in future ones. We understand how frustrating it can be when your game is having issues, and we thank all of you for your continued feedback and patience. Rest assured we take your gameplay experience seriously and will continue working on this until it’s resolved.

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Shiarra Curtis
 
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Post » Wed Dec 14, 2011 5:25 pm

"We take our gameplay seriously"

Yet, this obvious issue that is plagued on PS3 went unnoticed somehow? I highly doubt they didn't know about this issue, or it just again shows how incompetent their game testing is. We already know how lack luster already they test their games if at all from previous titles and even Skyrim. STill to this date, they can't ever seem to fix their old problems. They still have the same problems from the old engine. The Creation engine is a gamebyro engine with make up.
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Chris Ellis
 
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Post » Wed Dec 14, 2011 2:37 pm

"We take our gameplay seriously"

Yet, this obvious issue that is plagued on PS3 went unnoticed somehow? I highly doubt they didn't know about this issue, or it just again shows how incompetent their game testing is. We already know how lack luster already they test their games if at all from previous titles and even Skyrim. STill to this date, they can't ever seem to fix their old problems. They still have the same problems from the old engine. The Creation engine is a gamebyro engine with make up.



Obsidian confirmed that it's the engines problem and it won't be fixed.. :sadvaultboy:
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Scared humanity
 
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Post » Wed Dec 14, 2011 4:15 pm

Obsidian confirmed that it's the engines problem and it won't be fixed.. :sadvaultboy:

Obsidian never used the Creation Engine.
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Trent Theriot
 
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Post » Wed Dec 14, 2011 5:32 pm

Obsidian never used the Creation Engine.

The Creation Engine is nothing more than an updated Gamebryo engine.

https://twitter.com/#!/nickbreckon/status/14015054991069184
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James Wilson
 
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Post » Wed Dec 14, 2011 7:36 pm

The Creation Engine is nothing more than an updated Gamebryo engine.

https://twitter.com/#!/nickbreckon/status/14015054991069184


You have no proof. The game's engine was written by the same people, so it's likely to share the same problems.
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Zoe Ratcliffe
 
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Post » Wed Dec 14, 2011 11:07 pm

You have no proof. The game's engine was written by the same people, so it's likely to share the same problems.

http://www.computerandvideogames.com/328414/skyrim-ps3-fix-would-require-large-time-commitment-claims-fallout-dev/
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~Amy~
 
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Post » Wed Dec 14, 2011 3:03 pm

Why did they even bother making a "new" engine? Its not any better, no DX11, and it obviously did not let them move away from the horrid LOD making for ugly landscapes in a game of landscapes. Crytek figured it out with cryengine 2 (God rest their souls), DICE figured it out with frostbite, Ubisoft with their far cry 2 engine (IDK what they called it). All were much better for open world environments..

FAIL. Hopefully with the money from skyrim they will get a license for a nice engine that does not svck.
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Sweet Blighty
 
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Post » Wed Dec 14, 2011 7:03 pm

You have no proof. The game's engine was written by the same people, so it's likely to share the same problems.

You honestly think that Skyrim's engine is all new? I'm pretty sure that Todd Howard himself stated that it's an updated Gamebryo engine in an interview. Anyone with a grain of sense can tell you it's still the Gamebryo engine. Once the CK is released, we will know for sure, but I can say with certainty that the engine is not all new.

Considering that many of Skyrim's bugs and glitches are the same glitches we saw in Oblivion and Fallout 3, do you really think Bethesda would write a new engine with the same exact problems? Mind you, the save file issue isn't new, it was also experienced in the PS3 version of Fallout 3.

Edit: Also, even if the engine was all new, it wouldn't be "written by the same people", considering Bethesda didn't write the Gamebryo engine, they licensed it for their games.
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Justin Bywater
 
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Post » Wed Dec 14, 2011 12:13 pm

You honestly think that Skyrim's engine is all new? I'm pretty sure that Todd Howard himself stated that it's an updated Gamebryo engine in an interview. Anyone with a grain of sense can tell you it's still the Gamebryo engine. Once the CK is released, we will know for sure, but I can say with certainty that the engine is not all new.

Considering that many of Skyrim's bugs and glitches are the same glitches we saw in Oblivion and Fallout 3, do you really think Bethesda would write a new engine with the same exact problems? Mind you, the save file issue isn't new, it was also experienced in the PS3 version of Fallout 3.

Edit: Also, even if the engine was all new, it wouldn't be "written by the same people", considering Bethesda didn't write the Gamebryo engine, they licensed it for their games.


Again, no proof.

Yes they would include the same glitches, if they didn't know how to solve the problems.

Gamebryo is just a graphics rendering engine. Bethesda wrote their own graphics engine based on what they knew from Gamebryo.
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Jessie Butterfield
 
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Post » Wed Dec 14, 2011 7:22 pm

Again, no proof.

Yes they would include the same glitches, if they didn't know how to solve the problems.

Gamebryo is just a graphics rendering engine. Bethesda wrote their own graphics engine based on what they knew from Gamebryo.

http://www.youtube.com/watch?v=2eokdHSzhAY

This is a video interview where Todd Howard states that the Creation Engine is a rewritten Gamebryo. Fast forward to 3:30 for the statement.
We started hitting that hard right after Fallout 3, so I’d say after the course of the next year and a half it turns out we’d re-written all of this -- look how it looks; we’re not using this anymore; we’re not using that anymore. So that’s when we actually decided to brand it; we should call it something of our own.

But it wasn’t from the get go “we’re going to re-write the whole engine”. It was a priority list and we ended up re-writing more than we thought we were gonna, but it worked out.

Your defense of Bethesda is getting a bit ridiculous. It is not debatable: the Creation Engine is not "all new".
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Marquis T
 
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Post » Wed Dec 14, 2011 3:24 pm

http://www.youtube.com/watch?v=2eokdHSzhAY

This is a video interview where Todd Howard states that the Creation Engine is a rewritten Gamebryo. Fast forward to 3:30 for the statement.

Your defense of Bethesda is getting a bit ridiculous. It is not debatable: the Creation Engine is not "all new".


You should read your own quote.

"we'd rewritten all of this"
"we ended up re-writing more than we thought we were gonna"

You're rage against Bethesda is blinding you to the truth.
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David John Hunter
 
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Post » Wed Dec 14, 2011 2:29 pm

PS3 lag problem is not because of the game, but because the PS3 was a poorly designed piece of hardware. There's a reason why savefile bloating doesn't cause lag on the 360 and PC versions of the game.
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dean Cutler
 
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Post » Wed Dec 14, 2011 12:21 pm

You should read your own quote.

"we'd rewritten all of this"
"we ended up re-writing more than we thought we were gonna"

You're rage against Bethesda is blinding you to the truth.

Todd states that they'd rewritten "all of this", and then refers to the things they'd rewritten. He then says they rewrote more than they thought they would, but he never says they rewrote every last bit of the engine.

Saying that an engine is "all new" implies it was built from the ground up. Rewriting an engine and slapping a new name on it does not equal "all new".
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Karen anwyn Green
 
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Post » Wed Dec 14, 2011 10:49 am

Todd states that they'd rewritten "all of this", and then refers to the things they'd rewritten. He then says they rewrote more than they thought they would, but he never says they rewrote every last bit of the engine.

Saying that an engine is "all new" implies it was built from the ground up. Rewriting an engine and slapping a new name on it does not equal "all new".


Notice, he also never said they used old code from Gamebryo.
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herrade
 
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Post » Wed Dec 14, 2011 7:14 pm

Todd states that they'd rewritten "all of this", and then refers to the things they'd rewritten. He then says they rewrote more than they thought they would, but he never says they rewrote every last bit of the engine.

Saying that an engine is "all new" implies it was built from the ground up. Rewriting an engine and slapping a new name on it does not equal "all new".

Building a new car from scratch = all-new car.
Taking an old car, removing every single piece, and replacing it with new parts = for all intents and purposes, all-new.

Creation is mostly-new.
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nath
 
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Post » Wed Dec 14, 2011 10:16 pm

Notice, he also never said they used old code from Gamebryo.

Again, when the CK is released, we'll be able to look into the coding and the scripts, and I'm positive we will see many of the same scripts that were used in Oblivion used again in Skyrim. The PS3 save file issue is proof that they reused old code, because an issue like that isn't something that developers would purposefully implement into the game.
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Marcia Renton
 
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Post » Wed Dec 14, 2011 11:04 pm

So just to clarify... Patch 1.3 will not be fixing the random freezing issues that I have while entering/leaving houses occasionally on my PS3.

Gotcha.

/wrist
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SamanthaLove
 
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Post » Wed Dec 14, 2011 8:18 pm

Todd states that they'd rewritten "all of this", and then refers to the things they'd rewritten. He then says they rewrote more than they thought they would, but he never says they rewrote every last bit of the engine.

Saying that an engine is "all new" implies it was built from the ground up. Rewriting an engine and slapping a new name on it does not equal "all new".


Every engine is simply an updated version of another engine except in the extremly rare cases. So in this industry that is "all new". Welcome to the gaming industry.
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Leilene Nessel
 
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Post » Wed Dec 14, 2011 9:09 pm

Every engine is simply an updated version of another engine except in the extremly rare cases. So in this industry that is "all new". Welcome to the gaming industry.

Well exactly, many of the game engines we know today came from the quake engine but you didn't see people complaining that the GoldSource Engine wasn't new, they simply took into account that every game engine will evolve from a previous one. So it makes sense that the Creation Engine, which is based off Gamebryo, would have so many similarities with it. People on the forums miscontrue this fact though so they can show Bethesda in a bad light.
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michael danso
 
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Post » Wed Dec 14, 2011 6:09 pm

http://www.youtube.com/watch?v=2eokdHSzhAY

This is a video interview where Todd Howard states that the Creation Engine is a rewritten Gamebryo. Fast forward to 3:30 for the statement.

Your defense of Bethesda is getting a bit ridiculous. It is not debatable: the Creation Engine is not "all new".


Off topic a bit, but in the video, Todd mentions that porting mods to the xbox is possible with some sort of kit? Couldn't clearly understand what he says but anyone know?
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Multi Multi
 
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Post » Wed Dec 14, 2011 11:57 am

Off topic a bit, but in the video, Todd mentions that porting mods to the xbox is possible with some sort of kit? Couldn't clearly understand what he says but anyone know?


you have to have a "kit" on your pc to create the mod then port it to the xbox.
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Sudah mati ini Keparat
 
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