Age: 16
six: Never
Difficulty: Normal
ST......4
PE.....7 ( lowered by night person trait )
EN.....4
CH.....4
IN......7 ( lowered by night person trait )
LU.....8
Hit Points.......................27
Armor Class...................4 Enough to wear power armor?
Action Points..................7
Carry Weight..................125
Melee Damage...............1
Damage Resistance.......0%
Poison Resistance.........20% I don't really like this.
Radiation Resistance......8% What is this, magic?
Sequence......................14
Healing Rate..................1
Critical Chance...............?
Traits:
Good Natured, Night Person
Tags:
Energy Weapons, Lockpick, Science
The character creation screen intimidates me because I cannot anticipate the conditions the game will throw at me and which skills are useless. Surely I am only wasting points if I put them into gambling, which is there only to waste points on to deliberately handicap the player? The game I am hoping for includes battles where I have fair control of the battleground without being a walking fortress, and where I have chosen skills that will allow me to see more story to understand FO3. Night Person takes away stats during the day and restores them at night. This is a roleplay trait, but I'm not sure if the game will ever truly acknowledge it or if it is there to serve as a token point. I want to take Energy Weapons as long as they are available early in the game and my combat efforts do not cause me to suffer because of other low combat skills. I'm also not sure about Lockpicks if there are not many locks in the game. Perhaps Speech would be better. Surely, Science is an important skill to have? Or is this a boring character?