It is odd to me that so many people are pining for features in past games that struck me as being a major nuisance (carrying around hammers to repair armor/weps every 5 minutes, unintuitive alchemy) or were simply implemented differently this time around (perks vs. picking whatever attributes had a +5 next to them). What many are calling "dumbing down" (usually while taking an unwarranted and immature swipe at "console gamers", as if being elitist somehow makes them more sophisticated) I see as intelligent streamlining, and I've been playing these games religiously since Daggerfall. A lot of complaining about broken systems too, as if it wasn't possible to abuse loopholes in the older games. Even complaining about lack of classes, when either way you're really just playing the character you want to play. Skyrim just doesn't have the little "Spellsword" written next to your name this time around. In fact, I quite like the organic, "clean slate" approach Skyrim takes. And to those of you talking about how this is a glorified console button masher, did you play different games than I did? Did Daggerfall, Morrowind, or Oblivion have some amazing combat that I'm not remembering? I mostly recall mashing the mouse button (or awkwardly swiping the mouse around in the case of DF) in those too, except then I was praying for a winning roll that would actually allow me to connect for the first ten hours or so when all my combat skills blew. Wow, so much more advanced and intelligent. Fighting in TES has always pretty much svcked, you just can't get away with crafting ridiculous OP spells now or getting your hands on the best weapons in the game with a flight scroll early on.
Are there things I miss or would change? Of course, I don't think any game is perfect. The variety of spells has taken a major hit, and while I appreciate weeding out some of those pointless spells nobody used anyway, this is perhaps a bit much. The UI was quite obviously designed with console users in mind, and while it's awesome on a controller, it kinda svcks on PC. The much-vaunted dragons also present little challenge later on, and I'm occasionally disappointed to see one get finished off by something ridiculous like a bear or a troll when I'm in the middle of a fight. I won't bother touching on the bugs, because this is a Bethesda game and it's to be expected. But I actually find Skyrim far less unreliable than previous games at launch.
Skyrim ultimately succeeds in the one way I wanted it to most; the one reason I love this series more than any other: immersion. Immersion in a massive fantasy world that's rich in well-conceived lore that I can explore to my heart's content, whenever and however I choose. For those incredible moments when you crest a mountaintop and see an icy lake below while an aurora shimmers above in the night sky, or see the spires of Solitude through the mist in the morning sun for the first time. For the joy of the journey and of discovery. How anyone can claim this game is "dumbed down" when it still provides these things in spades is beyond me. I think it's sad that some focus so intently on those spreadsheet days of yore and conventions that existed often because of hardware limitations, and not on what matters most, and what makes these games wholly unique.
I'm enjoying gaming in the way I used to when I was a kid; something that only happens when a new Elder Scrolls game comes out. So I think Bethesda did all right.