Is This Entire Mess Our Fault?

Post » Tue Aug 23, 2011 3:21 pm

since alduin is akatosh or so ive been told. you can blame the whole freaking mess on the Champion of Cyrodil........thats right all you people reading this post now. its all your damn fault.

in oblivion had we done nothing all we had to deal with was mehrunes dagon and the oblivion gates. whoopedy doo! you could walk by any open oblivion gate and after you killed the ginormous army of 1-3 daedra have a nice quiet picnic and not have worry about a second wave of yet again 1-3 daedra for 3 entire days. thats the threat? really. there were small settlements that were within a stones throw of oblivion gates and yet those completely unarmed people were completely safe? :unsure:

im still no convinced they even burned kvatch down. chicago burned twice without the help of otherworldly forces so im thinking that some guards accidently knocked over some greek fire jars while they were juggling torches and since there happened to be an oblivion gate sitting outside of their city with a massive army of 1-3 daedra they figured they would blame them. get some baked goods from salmos and leave a delicious trail of muffins that the daedra will follow into the city. of course they told everyone to go into the chuch and not to come out so that they could do all of this without being seen. after my first couple of playthroughs i made of point of making the head guard guy unessential and making sure they all died.

honestly if you were transported to nirn as yourself with no reloads and no console cheats....which threat would you rather deal with?

since the CoC (a befitting name for our intrepid hero/moron) saved us all from the "horrible" threat of mehrunes we now have to deal with dragons that actually will move outside of a 20 ft by 20 ft movement box and will attack civilians at random locations and times. basically the CoC was a DiC (Doofus in Cyrodil)
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Anthony Rand
 
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Post » Tue Aug 23, 2011 5:18 am

What...are you getting at? :confused:
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M!KkI
 
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Post » Tue Aug 23, 2011 8:14 am

Was pretty funny reading this and imagining Kermit the Frog say it.
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Teghan Harris
 
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Post » Tue Aug 23, 2011 12:06 pm

Was pretty funny reading this and imagining Kermit the Frog say it.


LOL.

/end rant?
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Alexis Estrada
 
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Post » Tue Aug 23, 2011 5:23 pm

No, the whole mess is the Nerevarine's fault. He/she is the one who caused Red Mountain to be inactive by destroying the Heart of Lorkhan thereby allowing the Oblivion Crisis to occur which in turn allowed for the current state of affairs.
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Steve Bates
 
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Post » Tue Aug 23, 2011 4:19 am

No, the COC was awesome. He/she did what they had to do. Not sure what your getting at in your OP.
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Pete Schmitzer
 
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Post » Tue Aug 23, 2011 2:33 am

inb4 poll, make sure you add to the poll 'Clueless'
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Lillian Cawfield
 
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Post » Tue Aug 23, 2011 3:44 am

So your sayin the guards severed all those heads and put them all over the place?
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Tamika Jett
 
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Post » Tue Aug 23, 2011 9:55 am

:rofl: The CoC was a DiC :rofl: Nice conspiracy, but if the CoC didn't do that, we wouldn't have Skyrim to play! Yay for dragons killing people! :mage:
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!beef
 
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Post » Tue Aug 23, 2011 10:51 am

What...are you getting at? :confused:


i personally think this topic was just made to annoy people... simply because it has 0% logic in it.

he's basically saying we should've left the world to be destroyed by mehrunes dagon, and tamriel to be absorbed into oblivion, so we wouldnt have to deal with the prophecy of alduin returning.

only he said it in an incredibly irritating way, intentionally trying to rile people up.
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Tiffany Carter
 
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Post » Tue Aug 23, 2011 12:14 pm

No, the COC was awesome. He/she did what they had to do. Not sure what your getting at in your OP.



had we done nothing.........nothing would have happened.

worst case scenario is that the temple district in the imperial city and the 10 npcs that wandered around in circles would have been destroyed and a handful of daedra would be wandering just outside of bruma. considering that the interior bruma cell had around a dozen guards at least, even if they somehow managed to get into the city they wouldnt have lasted very long. and thats only if you played enough of the mainquest.

apparently in skyrim dragons are going to appear long before the end stages of the main quest. they will attack people randomly and will travel around. HUGE difference between that and some pretty looking gates and a couple of daedra that just sat around and smoked skooma all day. personally i think that mehrunes sent out the lazy ones just to get them out of oblivion.
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Trent Theriot
 
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Post » Tue Aug 23, 2011 8:04 am

lulz, i love the logic
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Tom
 
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Post » Tue Aug 23, 2011 2:24 am

your right...those guards are nothing but trouble..and the CoC is areal DiC.. :swear:

and for these of you that don't believe him....just watch this...http://www.youtube.com/watch?v=lyMdShdX1Ik

yeah..you feel much safer now with these guards watching you :nono:
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jaideep singh
 
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Post » Tue Aug 23, 2011 3:47 pm

Sorry charlie but Alduin has eaten the world before and will do it again, it's what it does. You could say that Akatosh turns into alduin when the time for renewal comes. It's just another aspect of the universe of the elderscrolls.

Blaming a long dead hero for this is a little silly.

Maybe something triggered the return in the time between then and now. Besides The champoin of cyrodiil was martin septim's lacky. Martin did the dirty deed in the end.
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Taylor Bakos
 
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Post » Tue Aug 23, 2011 1:09 pm

This makes no sense. :rolleyes:
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Carlitos Avila
 
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Post » Tue Aug 23, 2011 5:20 pm

you just made my day with this one right here lol. Got to love the logic
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Sarah Evason
 
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Post » Tue Aug 23, 2011 3:13 pm

I think this is more of a rant on the low number of NPCs that Oblivion had because of the technological setbacks of the game engine than anything else. The number of NPCs seen in games should not be taken as a literal representation of what it says in the lore, if they made the population for each city accurate to the lore, there would be millions of NPCs wandering around and such a thing is impossible on the engines of today.
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Scott
 
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Post » Tue Aug 23, 2011 12:51 pm

No, the whole mess is the Nerevarine's fault. He/she is the one who caused Red Mountain to be inactive by destroying the Heart of Lorkhan thereby allowing the Oblivion Crisis to occur which in turn allowed for the current state of affairs.


And without the Tribunal's scheme against Voryn Dagoth, the Nerevarine's action wouldn't have been necessary, and without Kagrenac's folly, the Tribunal's betrayal wouldn't have been possible, and without Lorkhan tricking the other Aedra into creating the world, he wouldn't have died and left his heart back for Kagrenac to use, and without Akatosh getting bored and willing time into existence, Lorkhan would never had the idea to give his life to create a world.

So again Akatosh / Alduin is to blame.
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Joanne
 
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Post » Tue Aug 23, 2011 5:43 am

You should actually read the lore instead of basing your knowledge on the game itself. You might aswell ask why the people are a bunch of polygons.
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TRIsha FEnnesse
 
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Post » Tue Aug 23, 2011 3:16 pm

BURN THE WITCH CHAMPION :swear:
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Bereket Fekadu
 
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Post » Tue Aug 23, 2011 1:32 am

kill it with fire :swear:
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M!KkI
 
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Post » Tue Aug 23, 2011 7:25 am

The events of the MQ of every Elder Scrolls were foretold by the Elder Scrolls (What a shock). The PC in each game was just a tool to be used to further the prophecy.
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Symone Velez
 
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Post » Tue Aug 23, 2011 4:18 pm

had we done nothing.........nothing would have happened.


You do know the events in Oblivion and the game itself was hinted at in Tribunal right? Just sayin'
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DAVId Bryant
 
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Post » Tue Aug 23, 2011 2:14 pm

Wow. I thought the post was pretty amusing, lol. There's nothing irritating about it, and anyone who gets all upset is a borderline parody of oversensitivity. Thanks OP, that was clever
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.X chantelle .x Smith
 
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Post » Tue Aug 23, 2011 1:04 am

had we done nothing.........nothing would have happened.


Congratulations, you've noticed something about every "save the world" plot in every video game ever made, with very few exceptions. If you had done nothing in Arena then the Empire wouldn't fall apart. If you did nothing in Daggerfall then the Iliac Bay wouldn't erupt into wide-scale war. If you did nothing in Morrowind then Dagoth Ur wouldn't transform all of reality into an extension of himself. They didn't put a time limit on completing the main quest in any of the games.

The Eternal Champion, the Agent, the Nerevarine, and the Champion of Cyrodiil all unwittingly contributed to Alduin's return in various ways. In Arena, you reconstruct the Staff of Chaos and use it to destroy Jagar Tharn and return Uriel Septim VII, possibly weakening barriers between the worlds so that the Alduin aspect could get through. In Daggerfall you activate Numidium, and its divine nature disrupts time and causes the Warp in the West, possibly awakening dormant aspects of the Dragon God of Time. In Morrowind you sever the connection of four powerful beings to the Heart, possibly weakening the cohesion of the world itself. And in Oblivion, you assist Martin in shattering the Amulet of Kings, thus fulfilling and nullifying the Alessian covenant in one fell swoop, possibly weakening or destroying the Akatosh aspect in the process. They'll explain the details in Skyrim, of course, but all four of these things had to happen before Alduin could return.
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Sabrina garzotto
 
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