This is a very new sensation that I've never experienced in video games in my entire life, but these feelings are here, and very well defined. What's happening to me is that whenever I hear news about something Skyrim related I get really happy, and it makes me want to get and play Skyrim even more than before. Now this is where this kicks in. Then I look at some of these threads on here about people that are sad, disappointed, and otherwise negatively effected, and it makes me feel guilty for having been happy about something they announced.
I know this probably sounds very irrational to you guys who are reading this, but I'm going to give an example. When they announced that the item repair system was removed in favor of something they thought was better and more immersive, I was really happy. Then I saw a thread on here about it and took a look, but I did not like what I saw. Dozens of people were mad, disappointed, etc., and I just kind of felt extreme Gamer's Remorse after that.
I should probably keep stuff like this to myself, but the more I'm here, the more I've been experiencing this. Does anyone else feel the same way?
(Don't make fun of me please.)
I will not make fun...if waiting for this game makes you feel good, what's wrong about it?
In utter honesty this is irrational, sure...but the same applies for feeling sad, disappointed or overly angry about the choices made by developers.
Both are side effects of the hype generated by a game, which is partly created by gamers and partly generated on purpose by the developers, because, obviously, hype improves sales.
The hard truth is that for Bethesda, like any other software house, time and resources are a restrain and they are expected to develop the game in a certain time with a certain amount of resources.
Probably any developer will dream about limitless resources and/or time for development for many developers are gamers them too, but the harsh truth is that this is 21th Century and none's paying an artist to work for years to a masterpiece...not even
you or
me.
If Bethesda took years and years to develop a game which never show up we'd end up calling it "vaporware"...hype will turn to apathy and when the game comes out the expectations would be so high that no developer on Earth would be able to meet them.
So they need to make
choices.
Each choice alienates one or more gamers, because each of us have expectations which are based on what other developers did in other great games did or what Bethesda did in other games...why they do them?
Probably because some idea are great, but they found out that they'd take too much time or too much resources...because they have to limit your freedom because, no matter how good could be the IA of Skyrim, Skyrim won't be a sentient program on a DVD, so they have to choose to limit you in order to offer you a very well-written story (such as in a book) or choose to not limit you, but probably offer you a shallower script...
...and, obviously, while I am not saying this is the case, often developers have to choose between making a game great for modding or put restrictions on modding, because modding produces "something" which could antagonize DLCs and DLCs are an opportunity to make a little more money on all that development cost which was spent on the game.
Does make sense to whine about the choices of developers?
I don't think so. What I think we should ask them is to have a "smart approach" to modding. TES (and FO3) had always a great modding community, but, for example, Oblivion and Fallout 3 were very unstable and prone to CTD.
So probably the most sensical thing to ask them is to make a more stable engine, to offer a good construction kit and, may be, take some hints of what the modding community is offering for his future DLCs, because there are great modders out there, but if a mod becomes part of a DLC or something like
that (which it was, if I am not wrong, the path taken by the Gold Modules of NWN), we'd have probably a more stable "enhancement" to the game.
The most rational request for the developer is to try their best to make a great and stable game and to let it open for "moddability".
And what about thinking to DLCs also as "improvement packs" to improve the game immersiveness which, in my opinion, would be more welcome than additional quests?
That's my honest opinion,
Jashkar
P.S.: Also...please Bethesda guys...don't
ever ever ever take the path taken by the Atari/Bioware duo! Never hard code any crap just to attempt to make a little extra cash!
I bought Neverwinter Nights 2 and its two expansions...they hard coded the level c®ap into the game. They did it because hard coding would have given the option to unlock it in the following expansions, gaining a truckload of people buying the expansion just to get 10 extra levels of level cap. Then they found out they weren't up to the challenge of making a 40th level game expansion and that blasted level cap stayed at 30th!
I am a gamer. I buy games for my enjoyment. I have no problem if the sales and marketing guys stick their nose into the development (for, after all, everyone's out there to make money, right?), but if they ruin my gaming experience I'll want their balls on a plate!