If This Game Has Any Form Of Aim Assist...

Post » Sat Sep 04, 2010 9:55 am

It will fail to keep hardcoe players, fail to become competitive, and fail to succeed in general. If you can't keep the hardcoe players, they will leave with the casuals when the next FPS is out and the game will die quickly.

Absolutely no aim assist/auto-aim should be present in this game. This game is set up perfectly to be a competitive shooter based on skill rather than cheap tactics (e.g. no sniper rifles or other instant kill weapons, discouraging camping, etc), but the inclusion of aim assist would defeat the purpose of this game.

After seeing devs mention COD-like aim assist and confirming it myself with videos where the target was tracked automatically for several feet, I have no doubt this game will fail to become as competitive/skillful as a great game like MAG. It will likely develop a larger playerbase at first due to it being multi-platform + the fact that it will probably be less confusing (which is where MAG lost many players, MAG has a terrible, terrible tutorial that doesn't come even remotely close to properly explaining how to play the game and left many players with no idea what they were doing), but in terms of skill required and competitiveness MAG wins hands down. MAG has no aim assist, strafing, and low bullet damage that gives players a chance to react and really tests your skills at shooters. Though Brink will seem to have the latter 2 of the 3, the aim assist will defeat the purpose of these features and turn the game into another skilless twitch shooter. Skillfull/competitive gameplay = replayability for many players, and without this this game will suffer a quick death.

Casuals probably don't understand, but something as little as some aim assist can really have a large adverse effect on this game.

You probably see comparisons to MAG a lot on these forums. Take it as a compliment. MAG is a great game, probably the most skillfull and fast-paced console shooter out in the market at the moment, but at release was plagued with many, bugs, balancing issues, and a useless tutorial that teaches you nothing about the game, all of which significantly effected the initial review scores and were not fixed until much later (though the tutorial is still terrible). If you own a PS3 you should check it out. If Brink looks good to you you're going to love MAG (if you can get past getting your ass handed to you by higher level players until you can afford better skills and weapons for the first 10 hours, and the initial confusion of what you're supposed to be doing due to the bad tutorial).

I'm sure Brink will not be absent of those types of problems though...
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Sat Sep 04, 2010 8:34 am

The PC version will have no aim assist, but the console versions will because console aiming does svck (no not a PC elitist, I do own a console) for instance Fallout 3 on Xbox, hitting without VATS was well... very hard unless you were godlike with your aiming.
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Sat Sep 04, 2010 6:22 am

It's toggle-able, apparently.
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Sat Sep 04, 2010 1:07 pm

I can't understamd peoples obbsesion to putting labels on everything,if i like a game i become a really devoted fan in someones eyes,if i prefer PC over console i become something else,if i prefer Fantasy over FPS i become something again?

Even if i have the ability to explain the why's and how's,the reason in an orthological manor.

Example,can anyone say that the precision of the mouse can be replaced by a console easyly? (I own XBOX360) but i think i can coprehent the differences of a PC and a console.When PC's came out to market?...When consoles did?

I am off topic here but we are making wars out of anything,you know?

On topic i totally agree,the auto-aim feature was created for the consoles,not for the PC,i don't think we'll have such an issue.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Sat Sep 04, 2010 1:40 pm

Like you said, they confirmed there's only a tiny bit, compared to CoD's.

That, and they can always take it out overnight through their necvars.
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Sat Sep 04, 2010 1:18 am

It's toggle-able, apparently.


Ah, excellent, can we get the source or confirmation on that?
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Sat Sep 04, 2010 10:54 am

Ah, excellent, can we get the source or confirmation on that?

Yeah, gimme a sec.
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Sat Sep 04, 2010 2:22 am

Ah, excellent, can we get the source or confirmation on that?


No. No confirmation. You just have to believe SacredGray. You just got to believe :angel:
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Sat Sep 04, 2010 10:37 am

No. No confirmation. You just have to believe SacredGray. You just got to believe :angel:

No, no it's been said somewhere...just gotta find it.
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Sat Sep 04, 2010 12:09 pm

The PC version will have no aim assist, but the console versions will because console aiming does svck (no not a PC elitist, I do own a console) for instance Fallout 3 on Xbox, hitting without VATS was well... very hard unless you were godlike with your aiming.

Ever heard of Killzone?

It doesn't have aim assist, and it's considered quite good.

Aim assist makes a BIG difference to the ease of picking up a game on console - mouse/keyboard is a MUCH more precise system for aiming without an assist, but there have been successful games with assist on PC, and there have been successful games without it on console (And I personally don't think there's a problem with aiming in Fallout 3 - but I was always a very patient player in that, so it may just be that a cautious playstyle has an advantage in the game)

EDIT: Played Fallout 3 on PS3 - just in case that makes a difference
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Sat Sep 04, 2010 8:33 am

I have faith, but I don't have blind faith. :)
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Sat Sep 04, 2010 9:46 am

people don't seem to notice that almost every game on console has aim assist. so SD should add aim assist on consoles so that more people will be used to it.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Sat Sep 04, 2010 5:23 pm

people don't seem to notice that almost every game on console has aim assist. so SD should add aim assist on consoles so that more people will be used to it.

Almost every current-gen FPS has one-hit kills too - that doesn't mean they're needed in Brink (I actually agree with you, just think this particular line of reasoning has a few holes).

Precision aiming with console controllers is MUCh more of a challenge than mouse/keyboard. Aim assist helps reduce this handicap.

Shouldn't be carried through to PC - but I trust SD to know what they're doing - their background is high-quality PC games (admittedly, Quake Wars wasn't the best console port, but I'm pretty sure they're doing it right with Brink)
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Sat Sep 04, 2010 7:46 am

No, no it's been said somewhere...just gotta find it.

I saw the option for it before my very eyes.


Also I don't think console gaming will every be nearly as competitive as PC gaming. But console gaming apparently is, where the money is.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Sat Sep 04, 2010 4:04 pm

I understand people are going to have there doubts without first hand play of the game - Ive also asked myself the very same question.

But as always stated above - Consoles are the only thing effected by this "Auto aim" helper - PC's are NOT.

ITs been clarified by someone else who played the game at PAX also - that the aim was pretty "Ridiculous" as everytime he aimed, It would almost certainly be aimed towards the head automatically.

The best thing about this overall - Is that you CANNOT kill person with 1 bullet - So even if the aim does goto the head automatically, You still have chances & opportunities to counter it.

So i dont think you have too worry so much about the "Competitive" people leaving after a couple of weeks due too no competition or skill, This game holds so many paths to what you do in your performance, rather than every other FPS which is just all about Aim + Shoot.

This game you can use your witts, adrenaline, reflexes to almost see that whatever position you may find yourself in brink - There is always a 50% chance of an outcome. Rather than "Enemy see's you first - Fires at you...you die.

With this and the SMART system - It leaves open so many choices to "Run, Dodge, Slide+Avoid+counter...." I think this game will come down to "Who is the smartest" Rather than "Who is the quickest".
User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

Post » Sat Sep 04, 2010 2:00 am

Never understood why one was concidered "more accurate".

They both have cross-hairs, they both can range the entire playing field. Speed is adjustable. Being able to do it fast on a PC vs. Console is a player thing. I would svck at the mouse aim.....cause I am not used to it.

i also play inverted. Others don't, Doesn't mean anything crazy like "Inverted is the best way to aim".
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Sat Sep 04, 2010 5:16 pm

I am not a huge fan of aim assist, but I don't see why anyone would have a huge problem with it. If there is aim assist in the game, then it is applied to everyone, so the game is still balanced. It will be easier for you to track moving enemies and easier for them to track you. I don't think it will make all that big of a difference, and honestly, seeing as how enemies can move a LOT more freely in this FPS than others, a slight amount of aim assist might be nice. Especially since it appears like you can take quite a bit of damage before going down anyways.
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Sat Sep 04, 2010 5:02 am

I hope it's a weak AA so you still have to aim at the target. I'm tired of lock on aiming.
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Sat Sep 04, 2010 4:50 pm

The thing that erks me about these complaints is that (as mentioned) every new person to the forrums see's Brink
as the next Killzone or Battlefield, it ain't, in either of those games the guys (or gals) with the best aim are kings,
carrying the team to victory while the bad shots will try to help but come out of it feeling useless. In Brink you could
go the entire match without fireing a bullet and not only be on the winning team, but be in the top three on the score
board. Long story short the competitive players who are looking for a "shoot everything and you'll win" type of
experience ar gonna be dissappointed anyway and aim assist isn't gonna be the reason why
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Sat Sep 04, 2010 12:36 pm

Long story short the competitive players who are looking for a "shoot everything and you'll win" type of
experience ar gonna be dissappointed anyway and aim assist isn't gonna be the reason why

:clap:
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Sat Sep 04, 2010 10:33 am

It will fail to keep hardcoe players, fail to become competitive, and fail to succeed in general. If you can't keep the hardcoe players, they will leave with the casuals when the next FPS is out and the game will die quickly.

Absolutely no aim assist/auto-aim should be present in this game. This game is set up perfectly to be a competitive shooter based on skill rather than cheap tactics (e.g. no sniper rifles or other instant kill weapons, discouraging camping, etc), but the inclusion of aim assist would defeat the purpose of this game.

After seeing devs mention COD-like aim assist and confirming it myself with videos where the target was tracked automatically for several feet, I have no doubt this game will fail to become as competitive/skillful as a great game like MAG. It will likely develop a larger playerbase at first due to it being multi-platform + the fact that it will probably be less confusing (which is where MAG lost many players, MAG has a terrible, terrible tutorial that doesn't come even remotely close to properly explaining how to play the game and left many players with no idea what they were doing), but in terms of skill required and competitiveness MAG wins hands down. MAG has no aim assist, strafing, and low bullet damage that gives players a chance to react and really tests your skills at shooters. Though Brink will seem to have the latter 2 of the 3, the aim assist will defeat the purpose of these features and turn the game into another skilless twitch shooter. Skillfull/competitive gameplay = replayability for many players, and without this this game will suffer a quick death.

Casuals probably don't understand, but something as little as some aim assist can really have a large adverse effect on this game.

You probably see comparisons to MAG a lot on these forums. Take it as a compliment. MAG is a great game, probably the most skillfull and fast-paced console shooter out in the market at the moment, but at release was plagued with many, bugs, balancing issues, and a useless tutorial that teaches you nothing about the game, all of which significantly effected the initial review scores and were not fixed until much later (though the tutorial is still terrible). If you own a PS3 you should check it out. If Brink looks good to you you're going to love MAG (if you can get past getting your ass handed to you by higher level players until you can afford better skills and weapons for the first 10 hours, and the initial confusion of what you're supposed to be doing due to the bad tutorial).

I'm sure Brink will not be absent of those types of problems though...

while i was reading this i would agree then disagree then agree then disagree. this took alot of thought but i think i disagree. In mag you would go slow. even while running.... in brink you are running and climbing and doing parkor which is french btw and it would hard to aim with no assist. but with no assist it would be more of a pro game. all in all i dont care
User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

Post » Sat Sep 04, 2010 3:55 am

SD is trying to make the hardcoe competitive appeal of this game the fact that it is a great TEAM game, not that it is a great SHOOTER. With or without auto-aim, the winning team will almost always be the one that worked together to best, communicated the most efficiently, and had the better strategy. THAT is where the hardcoe competitive appeal will be. SD isn't trying to take CoD's place as one of the premier competitive shooters, they are trying to establish their own identity as a premier competitive team game.
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Sat Sep 04, 2010 10:53 am

It's toggle-able, apparently.

toggle-able doesnt mean anything...... if u can there will be people that do and u cant be equal if they auto aim u and u r still trying get an aim on them....
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Sat Sep 04, 2010 8:03 am

the toggle would be on the host screen (or whatever it's called) so it will be set for the match for everyone
User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Sat Sep 04, 2010 1:44 pm

"Blah...blah...blah..."


Oh, Moejoe. I sure as hell remember you from the MAG forums. Listen up and listen good. You can honestly go back to your MAG forum and stay there. We really dont need people like you coming here and talking $*** about how MAG is a better game than brink. And we need even less your comments saying that Brink will not be successful because it has aim assist. You know what else had aim assist and was succesful, COD. You know what didn't have aim assist and svcked monkey balls? MAG. Im not even going to try to point out all the things wrong with that stupid game. I would probably never finish. Seriously, this forum is full of people who are anxiously waiting for brink and you want to come here and criticize the game? Go back to MAG and play it with the other 14 people that still play that garbage.

And stop talking like you are better than anyone else. Already you brought over that stupid talk about "hardcoe" players. From day one this game was explained to be one intended for fun and enjoyment. Not competitiveness. At least not on a 'leader boards' level. So if you want everyone to know how high and mighty Moejoe is, go back to the forums where you can post ur screenshots of your 100+ kill games.
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Next

Return to Othor Games