This game is heavily CPU bound.

Post » Wed Mar 19, 2014 7:37 am

AMD A8-3870 APU with integrated Radeon HD graphics (3 Ghz, quad core)

graphics integrated with cpu, so it uses same cpu and rams, kinda sharing resourses, I would say its pretty balanced on my PC.

runs pretty fine on medium settings considering my graphics card is pretty weak it still have no issues with this game, only where massive PVP I have some temporary spikes/fps drops when game loads all players details, but once thats loaded I can play again pretty fine

User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Wed Mar 19, 2014 1:13 pm

Weird.

I consider my rig to be severely bottle necked by my CPU but I'm still able to play this game at max beta settings with a 1920x1080 resolution at a good frame rate.

I have a E8400 3.0ghz core 2 duo and a 6850 1 GB gpu

User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Wed Mar 19, 2014 1:49 am

I have an i5 3570k running at 4.4ghz, 16mb ram, game on newish samsung ssd. With an OCed amd 7950 I was getting 40-50ish 8n Cyrodiil, with a few drops into the 30s when loading big battles. With a 780ti (factory OC from EVGA), I was getting the same or slightly lower. Something is weird with this game and nVidia cards.

User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Wed Mar 19, 2014 3:59 am

i5-4670K 3.4

gtx 770

16gb

Ultra settings, 1920x1080, AA and vsync off

Dont know what my actual fps was, but alliance fights went smoothly. Never felt a need to tune down graphics.

User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Wed Mar 19, 2014 2:25 am

This depends on the resolution you play at. Lower resolution is more CPU heavy, than say anything 2560x1440 and above. Though it does matter, not as much as the GPU at high res.

User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Wed Mar 19, 2014 4:58 am

So we are all getting the same performance regardless of what GPU we have... nice! :bonk:

User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Wed Mar 19, 2014 2:16 am

It's certainly RAM bound. I took my son's machine from 2G to 6G with very good results. Made a huge difference, this with his new GTX 750 Ti.

User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Wed Mar 19, 2014 12:51 am

Well, I do run 16 GB DDR3 1333

User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Wed Mar 19, 2014 10:58 am

I'm running an AMD Phenom II x4 925 @ 2.8 GHz (stock - no OC) 8 GB RAM and a GTX 760 - I know the CPU's a little dated but this setup should eat ESO for breakfast and it doesn't.

All 4 cores are running 90%-99% all the time and the occasional 100% lock up for several seconds.

In order to have it look and run as best as possible I turn off Ambient Occlusion (who wants fuzzy grass anyway,) shadows on medium, AA is on and 70% view distance. I use an INI tweak so I don't have ANY texture "pop-in" and 16x Anistropic filtering.

I usually get 15-25 fps in towns, 25-35 in the wilderness and 50-60 (V-sync) inside dungeons. Poor optimization IMO, I can run any new game on ultra @ 1440p resolution but not this.

It could also have something to do with windows thinking/running ESO as a "Windows Application" and not a "Game." But I don't know enough about that to do anything other then speculate.

User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Wed Mar 19, 2014 4:34 am

An MMO is CPU-bound.

News at 11..

User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Wed Mar 19, 2014 4:32 am

I didn't see it using more than 2gb at any pont, so not more ram bound than any other new-ish game out there.

User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Wed Mar 19, 2014 12:51 pm

This one broken board.

User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Wed Mar 19, 2014 1:59 pm

The difference with his AMD x2 255 between 2G and 6G was profound. Completely different game. We got him a GTX 750 Ti as his old card was crap and it was certainly way prettier but still ran really badly. Now with 6G it's smooth and fluid, totally different.

User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Wed Mar 19, 2014 12:00 am

I was getting tons of lag in cities and basically none out in the wild. Dropping from High to medium settings didn't seem to help. I thought I was okay to run this but maybe not. I'm semi-knowledgable about this stuff but no where near you guys. If anyone has a recommendation of if and where I update I'd appreciate it. Maybe see performance after release?

AMD Phenom II 840 3.21 ghz
4 gb ram
Nvidia GTX 550 Ti
User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Wed Mar 19, 2014 7:29 am

I'm pretty sure this thread is less about a mmo being cpu intensive (shocker I know) and more about Rig Boasting. BTW, I'm running an ...

With any modern CPU and GPU and decent network connection, the game will run fine. I even installed it on a Lenovo Flex with an AMD A6 for those times I didn't wanna be on my big rig.

I suspect you'd have to go back a few years before you ran into hardware unable to play it.

User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Wed Mar 19, 2014 6:31 am

I think I have it worked out - little to no AMD CPU optimization.

User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Wed Mar 19, 2014 11:59 am

Until fps drop....

The game is still playable, but the fps drop is annoying...i should have 60fps all the time (vsync is on) with ultra high settings

User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Wed Mar 19, 2014 5:34 am

Lol, I've used Win7 64 bit as the host OS to push Dual-Socket, 16-core virtual server boxes...so yeah, it supports a little more than 2 cores, without the need of special settings or reg hacks.

User avatar
Matt Bigelow
 
Posts: 3350
Joined: Sun Sep 30, 2007 6:36 pm

Post » Wed Mar 19, 2014 4:21 am

I was trying to avoid putting a registry tweak on the forums, but here it is

http://pcrepairaugustaga.com/bf4-parked-multi-core-cpu-fix/

Windows does not fully utilize all the cores because of a misguided need to conserve power. I guess MS thinks everyone uses a laptop or a table. This does not affect all CPU/Windows combos. I thought the MSCONFIG way of doing this would avoid the registry hack, but alas, it may not. However, your OS Parking CPU Cores does affect game performance on CPUs where this happens.

User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Wed Mar 19, 2014 7:47 am

Yes...Exactly my point, as with any modern game 4-6 gb is minimum.

User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Wed Mar 19, 2014 1:23 pm

Running an athlon IIx2 and GTS250 and had few issues except one to note.

CPU usage would peak to 100% and the game would hard stutter, then CPU usage would drop to normal and it would correct.

THIS WAS A KNOWN ISSUE. Im unsure if they fixed it with the latest build or not(still traveling; on way home atm, actually at the airport lol) because I missed that beta due to no internet, but it was a known issue they were working on.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Previous

Return to Othor Games