Exactly my point! There is a difference between slapping map markers just about everywhere even for small meaningless locations, and actually putting a map marker at a substantial distance from one another, near an actual meaningful location.
People here also forgetting how a lot of unmarked locations existed in previous Bethesda games.. it was really cool to find those. Now it feels every outdoor toilet is worthy of a map marker just for the sake of it.
And to prove another thing: How old is the Imperial City now, as seen in Oblivion? 10 years? That city had districts, a lake with dungeons around it, a ton of stores & inns, an arena, docks, etc. Go compare it to Skyrim. A lot of "cities" in Skyrim look like friggen glorified towns cause it has a Jarl's Longhouse in it, but that's about it. Go figure about quantity over quality.
I really hope Far Harbor blows us out of our socks because right now my own Sanctuary project probably has more overall networth / sustainability / defense / whatever else you could name than Diamond city.
Finally someone who get's it. Because something is "barren" it doesn't mean it really is barren. And you can still have a small thing going on here or there. There needs to be a balance between stuffing a map at some area and keeping a place barren in another. Both TES & Fallout are explorer games. Saying that it fits Skyrim more than Fallout, like I see some people here claim is total nonense. Exploring = make a good world. Your overall story and the quests are loose from that.
Also props to you for using W3 as an example. W3 is by far going out of it's way to show that you CAN make a good world + story + look next gen dapper as hell.
Also I agree, there is a LOT of stuff that can be filled in later dlc.. infact for balance sake they could even modify the map during an expansion toward the north, right now it makes little sense to have sanctuary all stuffed up in a corner when it is probably the best settlement location.