As a Fallout RPG game, it gets 1/10 in my book. As a story driven action/shooter/builder/open world game, it gets 5/10. I'm only 24 hours in and I'm losing interest fast. Aside from the environment and story, it doesn't feel like a Fallout game, let alone an RPG.
RPG elements: All have been removed. This game feels like any other game with a story. Dialogue options are a joke, dumbed down, and don't make any difference in regards to the outcome of the story. Karma is gone. Decisions are absent. You don't have the choice to be evil. You can't join the raiders or other evil factions. Skill checks for dialogue are pretty much absent. Dialogue is quick and to the point with no backstory, the characters are bland with no character (ironic), they feel like robotic NPC's instead of real people with thoughts and feelings like 3/NV. The game is linear in every sense of the word. It's not a decision based RPG anymore. It's just a Fallout shooter with a main story and side quests.
Weapons: Bethesda pulled a fast one here. They claim there's more weapons but actually there are far less weapons than 3/NV. You have few types of guns with tons of mods. Bethesda thinks each gun mod counts as a different weapon. I'm sorry but a 10mm pistol is still a 10mm pistol regardless of how many different ways you can modify it. Don't believe me? Why does NV have almost every type of ammo you can think of? 4 has less ammo choices because there are less guns. No .22, no 9mm, no 5.56, no .223, get my drift? Again, the gun portion of the game is extremely dumbed down, and the precious gun mods are supposed to make up for the lack of guns? I don't think so. Not happy about this at all.
Armor: The armor system is a clusterfunk of failure. The armor inventory is simply not navigable. Armor mods are a welcome addition, but splitting armor between body parts was an extremely stupid idea. I'm half tempted to throw all of my armor away because it's too difficult to manage and navigate.
Food/drink: Why even have food or drink when there's no hardcoe mode with hunger and thirst? Why not just simplify and dumb down the game even more Bethesda, and just give us stimpaks and rad-x and call it a day? Oh, and maybe we can add mods to the stimpaks to make it look like there's more choices. It worked well for the weapons and armor system, why not demolish and bastardize the food/drink system as well?
Beds: Same with food and drink, why even give us beds when there is no sleep deprivation? How can you be "well rested" when you were never deprived of sleep to begin with? Just more RPG elements gone in the wind. Thanks Bethesda.
Graphics: They are a joke. They are bugged. Performance is gimped for AMD. Textures are horrible even when the close-distance LOD's are loaded. Lighting and shadows are okay but are also bugged and completely missing from some areas and objects. This is inadmissable for a final release.
Sound: It's okay. The protagonist voice acting isn't great by any means. Mediocre at best. The voiced protagonist killed any bit of immersion I might have had in this game, no matter how good or bad the voice acting may be.
Overall, it's a dumbed down, simplified version of Fallout whose simplicity is masked by an overly complicated weapon/armor mod system and settlement system.
Where's the RPG? I can't find it.