This game lacks seriously ambition

Post » Mon Nov 30, 2015 12:50 am

If this isn't a true Fallout game I don't see that as a bad thing. I'm kinda glad it's made as a Bethesda game. I love their gaming style.
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Blessed DIVA
 
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Post » Mon Nov 30, 2015 3:05 am

QFT

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Courtney Foren
 
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Post » Mon Nov 30, 2015 8:55 am


There's always new lists of features. Where would *you* find the extra time and money to implement them?
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latrina
 
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Post » Sun Nov 29, 2015 11:12 pm

-

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BRIANNA
 
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Post » Sun Nov 29, 2015 10:10 pm

It is if you explore and do enough side missions.

I've had quite a few times where something very dark was implied/happened. Sometimes there is more of an effect if they dont show what is happening and imply it.

I do agree on the choices and nudity thing. Not that I really care but it is kind of a cultural quirk that video games feature so much violence but six is seen as super taboo in games.

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Ben sutton
 
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Post » Mon Nov 30, 2015 12:11 pm

if this was the first game you ever played i think you would be shocked and disgusted.. the fact weve seen all this before in 2 other titles doesnt surprise us anymore

fallout 3 was a huge leap in gaming, new vegas improved upon it, and fo4 is just another release with few added features.

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Jamie Lee
 
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Post » Mon Nov 30, 2015 3:22 am

Fallout Tactics had working vehicles. Was fun driving around in a Tank with 4 people within firing at any enemy in range.

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Naughty not Nice
 
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Post » Mon Nov 30, 2015 4:33 am

Yeah I see no reason why vehicles can't be included. Junk quads and dirt bikes made from robot and bicycle parts would be realistic and add more to the game.

Anyone who has read up on nuclear fallout would understand cars act as a radiation sponge but after 200 years someone could of started making new stuff. I don't see how that would break the game. I would like to see that added as a dlc pack. I'm sure we will see a gun pack dlc in the future. As for slaves and six and more horrible content I think the modders might come up with something for that. But with the no nudity (but happy to murder/torture people) rules it will be a pale to anyone who has watched mad max or any other post nuclear war film ever made.
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Chris Ellis
 
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Post » Sun Nov 29, 2015 10:40 pm

A lot of people seem to be forgetting this. Having a defined backstory (and to some extent personality - but there IS variation within the limits) for the protagonist isn't "just" railroading - it's the logical extension of having a voice actor. They would have had to record hundreds to thousands more lines, with entirely different contexts and deliveries, to account for all (or nearly all) of the spectrum of "Wasteland saint" to "Antichrist". Besides, there are indeed ways to be a massive [censored] - including selling that one kid - just not necessarily this or that specific method of being a complete monster.

But then, well - if you want to pay a crapload (you know, to cover the VA hiring expenses - I cannot imagine Courtenay Taylor's voice services, for example, could possibly have come cheap) more for several gigs worth of audio DLC (plus quest and dialogue reworking) just for the ability to be the Supreme Evil of the Commonwealth because the other games let you do that, they're still taking suggestions for the season pass, aren't they? I wouldn't mind, as unlikely as it is to ever happen.

Also, as for vehicles: In another topic, someone brought up that basically all powered vehicles in America by this time were nuclear powered, oil is either inaccessible or something no one remembers how to use because the old world was so absurdly reliant on fusion, and so no one except your crazy potential nuclear physicist (well, that'd be a hilarious addition to the perk, I suppose) could possibly know how to rebuild a car. Also, terrain. Do you really want to keep trying to drive on this crater-filled, horrendously uneven Wasteland landscape? It would be clunkier than the Mako in Mass Effect. It's probably why the closest thing we have to working vehicles is power armor, the overpowered walking nuclear tanks of the Great War.

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Victoria Bartel
 
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Post » Mon Nov 30, 2015 1:04 pm

How is that a good thing though? Its not worth it, in an RPG. More choices and options > voice protag

Dont make voice protags unless youre such youre not going to make other compromises, and if you are then its not worth it in RPG. Its so difficult to play this game in any other way than a good guy.

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Tyrone Haywood
 
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Post » Sun Nov 29, 2015 10:20 pm

There are games out there with voice acting where you can be quite evil. Saints row....

There is plenty of oil around to make vehicles viable. Hell steam engines and combustion engines are some of the easiest things to build it would be more unrealistic to not have them. Plus why not have rideable animals or pack animals? They are already in the game along with airships and helicopters and jet engines!

Oil powered engines ARE in the game now in settlements, what is the power plant made from? Add a couple of wheels to the power generator and you have a vehicle!

We aren't talking F1 race cars here, quads and bikes are off road vehicles perfect for the current environment in fallout.
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chirsty aggas
 
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Post » Mon Nov 30, 2015 7:14 am


First game I ever played was Ghost Busters on the Commodore64.

FO4 is amazing. Spectacular even.
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Lisha Boo
 
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Post » Mon Nov 30, 2015 6:54 am

Maybe you should have voiced that complaint before they decided to make a voiced vault dweller this time around, then. Just a thought.

Me? I appreciate both. Losing the huge wall of dialogue choices was a blow, because I'm from the old KotOR/II camp, and that style of conversation is ingrained in some of my best gaming memories. But damned if I haven't learned to love Courtenay Taylor's voice carrying my Survivor through the game.

In Saints Row, the Boss was always meant to be a bit of a cipher. And always attuned to Chaotic Varying Degrees of [censored], either way. Mass Effect... well, Mass Effect wasn't a huge open world where you could potentially fire the Cain at random shopkeepers and thus break three and a half questlines, was it? You got the variable backstory, but you didn't have the kind of wide open Wasteland Fallouts give us.

Also, oil may be around, but if no one living knows how to build a working engine, you're SOL. Note that it may be 'easy' if you know how, but the knowledge has been lost - not just 200 years prior, but more than that, maybe 300 or so since the atomic revolution made combustion engines a thing of the past. Now factor in that few Wastelanders who aren't pre-war Ghouls are serious mechanics or engineers; many are probably illiterate, and even if they aren't, they're too busy just trying to survive. The power plants in settlements do not use oil - that's not even a crafting requirement for them - and they're huge, clunky, loud, impractical, and probably prone to exploding from the first Raider to think taking a potshot at that weird-ass rolling generator would be hilarious.

Rideable animals - like what? Radstags? Slow plodding brahmin? I mean, I'd totally go for a rideable deathclaw or radscorpion, but no one in the Commonwealth is lore-shatteringly insane enough to try, it seems. Pack animals are a notable omission and I wish they'd throw those in, though. Along with carts. Carts are perfectly reasonable and would be nice flavor additions.

Quadbikes may not exist in the Fallout world as we know them; motorbikes are all built according to that quintessentially retro-futuristic Fallout aesthetic, which means they involve riding a nuclear reactor mounted just under your crotch. Regular bikes would be nice, but at the same time they'd be kind of goofy-looking out in the wastes (plus, again, that nasty getting shot issue).

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Wane Peters
 
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Post » Sun Nov 29, 2015 9:32 pm

But what can the player do? Shooting people is commonly estimated as okay as long as you shoot the crooks which in-game are "Raiders"=criminals and mutated animals. Anything like innocent NPCs can't die, so there's no chance of staining your innocence! You can only "clean-up", rebuild civilization settlements and talk polite and polish your glory.

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Dan Scott
 
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Post » Mon Nov 30, 2015 8:49 am

It's not about time or money. Most of these "features" could easily be in the game. It's just not wanted by the devs under the pretence of morality. Scared of bad press, resulting in loss of income.

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Dan Wright
 
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Post » Mon Nov 30, 2015 3:41 am


Did we read the same OP? Te bulk of that is simply "Beth svcks because I want more". More = time and materials. No feature is "easy" in a game with this many lines of code. Unless your experience developing AAA titles on large scale Dev teams has taught you differently.

Maybe you could enrich te OP's post by providing time estimates or each item on his wish list. Then maybe provide us with the gaps in Bethesda's project plans that time would have fit into.
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Richus Dude
 
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Post » Mon Nov 30, 2015 9:12 am

This Thread lacks the following:

>Racial slurs

>full blown six scenes

>A angry OP which yells at everyone

>A pissed off moderator.

>Gizmo and John Henry Eden teaming up.

>A big cute Panda.

>A white Knight defending Beth.

And thats my list if I missed out anything please let me know thanks. :)

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Emma Parkinson
 
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Post » Mon Nov 30, 2015 5:15 am

At least one will be fixed with mods. I'll let you guess which one. :wink_smile:

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Antonio Gigliotta
 
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Post » Sun Nov 29, 2015 10:21 pm

I can steal someone money and then put a grenade in their pocket, blowing them up in the process.

I can massacre any towns/settlements that I wish.

I can participate in child slavery.

I can let a child die to help myself.

And I am sure there is way more stuff that I havent found yet. There are plenty of ways you can be a dike in the game, although the dialogue options in that regard are a bit lacking.

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brandon frier
 
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Post » Mon Nov 30, 2015 8:32 am

Is that Robert Frost?

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Gwen
 
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Post » Mon Nov 30, 2015 1:05 pm

...and scary clowns.

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maria Dwyer
 
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Post » Sun Nov 29, 2015 11:42 pm


The best way out is always through.
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barbara belmonte
 
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Post » Mon Nov 30, 2015 12:34 pm

Bethesda made a shallow game, plain and simple. The illusion of their ocean stretches far and wide, but it's all shallow. New Vegas should have taught them how to make an RPG, but they want to cater to the lowest common denominator. Sell out to the kids with low attention spans.

They need to give the rights to a company that truly cares about the franchise because IT IS their baby. Fallout belongs to Obsidian.
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Lori Joe
 
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Post » Mon Nov 30, 2015 11:01 am

Well, Bethesda didn't make NV, only the guys from Obsidian, but what they could do is build on 3 - even there the dialogs and options were much better than here.

Also with that sellout part - I guess you really must hate Skyrim, because that's the foundation for F4 and they learned something from there.

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Naazhe Perezz
 
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Post » Mon Nov 30, 2015 6:45 am

Agreed on all points.

And man I just cannot shake what a total disappointment Fallout 4 has ended up as. All throughout I kept waiting for something inspired but it just never came. At no point in my travels did I really feel a thrill from exploring. I just sort of went from place to place, shooting things and leveling up. The lack of depth in quests and environment is such a tragic failing. It makes me so bummed. There were so many moments where I was like "Why the hell wouldn't they have written in options to solve this in more interesting ways?" until I just found myself racing toward the end of the MQ last night, full of resignation. After a week of playing the game I'm actually convinced that there's not much point in exploring the world because 9 out of 10 times in the places I have explored, there was nothing of interest to see.

And this isn't even getting into the issues of bland dialog and storytelling.

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Liv Brown
 
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