It is if you explore and do enough side missions.
I've had quite a few times where something very dark was implied/happened. Sometimes there is more of an effect if they dont show what is happening and imply it.
I do agree on the choices and nudity thing. Not that I really care but it is kind of a cultural quirk that video games feature so much violence but six is seen as super taboo in games.
if this was the first game you ever played i think you would be shocked and disgusted.. the fact weve seen all this before in 2 other titles doesnt surprise us anymore
fallout 3 was a huge leap in gaming, new vegas improved upon it, and fo4 is just another release with few added features.
Fallout Tactics had working vehicles. Was fun driving around in a Tank with 4 people within firing at any enemy in range.
A lot of people seem to be forgetting this. Having a defined backstory (and to some extent personality - but there IS variation within the limits) for the protagonist isn't "just" railroading - it's the logical extension of having a voice actor. They would have had to record hundreds to thousands more lines, with entirely different contexts and deliveries, to account for all (or nearly all) of the spectrum of "Wasteland saint" to "Antichrist". Besides, there are indeed ways to be a massive [censored] - including selling that one kid - just not necessarily this or that specific method of being a complete monster.
But then, well - if you want to pay a crapload (you know, to cover the VA hiring expenses - I cannot imagine Courtenay Taylor's voice services, for example, could possibly have come cheap) more for several gigs worth of audio DLC (plus quest and dialogue reworking) just for the ability to be the Supreme Evil of the Commonwealth because the other games let you do that, they're still taking suggestions for the season pass, aren't they? I wouldn't mind, as unlikely as it is to ever happen.
Also, as for vehicles: In another topic, someone brought up that basically all powered vehicles in America by this time were nuclear powered, oil is either inaccessible or something no one remembers how to use because the old world was so absurdly reliant on fusion, and so no one except your crazy potential nuclear physicist (well, that'd be a hilarious addition to the perk, I suppose) could possibly know how to rebuild a car. Also, terrain. Do you really want to keep trying to drive on this crater-filled, horrendously uneven Wasteland landscape? It would be clunkier than the Mako in Mass Effect. It's probably why the closest thing we have to working vehicles is power armor, the overpowered walking nuclear tanks of the Great War.
How is that a good thing though? Its not worth it, in an RPG. More choices and options > voice protag
Dont make voice protags unless youre such youre not going to make other compromises, and if you are then its not worth it in RPG. Its so difficult to play this game in any other way than a good guy.
Maybe you should have voiced that complaint before they decided to make a voiced vault dweller this time around, then. Just a thought.
Me? I appreciate both. Losing the huge wall of dialogue choices was a blow, because I'm from the old KotOR/II camp, and that style of conversation is ingrained in some of my best gaming memories. But damned if I haven't learned to love Courtenay Taylor's voice carrying my Survivor through the game.
In Saints Row, the Boss was always meant to be a bit of a cipher. And always attuned to Chaotic Varying Degrees of [censored], either way. Mass Effect... well, Mass Effect wasn't a huge open world where you could potentially fire the Cain at random shopkeepers and thus break three and a half questlines, was it? You got the variable backstory, but you didn't have the kind of wide open Wasteland Fallouts give us.
Also, oil may be around, but if no one living knows how to build a working engine, you're SOL. Note that it may be 'easy' if you know how, but the knowledge has been lost - not just 200 years prior, but more than that, maybe 300 or so since the atomic revolution made combustion engines a thing of the past. Now factor in that few Wastelanders who aren't pre-war Ghouls are serious mechanics or engineers; many are probably illiterate, and even if they aren't, they're too busy just trying to survive. The power plants in settlements do not use oil - that's not even a crafting requirement for them - and they're huge, clunky, loud, impractical, and probably prone to exploding from the first Raider to think taking a potshot at that weird-ass rolling generator would be hilarious.
Rideable animals - like what? Radstags? Slow plodding brahmin? I mean, I'd totally go for a rideable deathclaw or radscorpion, but no one in the Commonwealth is lore-shatteringly insane enough to try, it seems. Pack animals are a notable omission and I wish they'd throw those in, though. Along with carts. Carts are perfectly reasonable and would be nice flavor additions.
Quadbikes may not exist in the Fallout world as we know them; motorbikes are all built according to that quintessentially retro-futuristic Fallout aesthetic, which means they involve riding a nuclear reactor mounted just under your crotch. Regular bikes would be nice, but at the same time they'd be kind of goofy-looking out in the wastes (plus, again, that nasty getting shot issue).
But what can the player do? Shooting people is commonly estimated as okay as long as you shoot the crooks which in-game are "Raiders"=criminals and mutated animals. Anything like innocent NPCs can't die, so there's no chance of staining your innocence! You can only "clean-up", rebuild civilization settlements and talk polite and polish your glory.
It's not about time or money. Most of these "features" could easily be in the game. It's just not wanted by the devs under the pretence of morality. Scared of bad press, resulting in loss of income.
This Thread lacks the following:
>Racial slurs
>full blown six scenes
>A angry OP which yells at everyone
>A pissed off moderator.
>Gizmo and John Henry Eden teaming up.
>A big cute Panda.
>A white Knight defending Beth.
And thats my list if I missed out anything please let me know thanks.
At least one will be fixed with mods. I'll let you guess which one.
I can steal someone money and then put a grenade in their pocket, blowing them up in the process.
I can massacre any towns/settlements that I wish.
I can participate in child slavery.
I can let a child die to help myself.
And I am sure there is way more stuff that I havent found yet. There are plenty of ways you can be a dike in the game, although the dialogue options in that regard are a bit lacking.
Well, Bethesda didn't make NV, only the guys from Obsidian, but what they could do is build on 3 - even there the dialogs and options were much better than here.
Also with that sellout part - I guess you really must hate Skyrim, because that's the foundation for F4 and they learned something from there.
Agreed on all points.
And man I just cannot shake what a total disappointment Fallout 4 has ended up as. All throughout I kept waiting for something inspired but it just never came. At no point in my travels did I really feel a thrill from exploring. I just sort of went from place to place, shooting things and leveling up. The lack of depth in quests and environment is such a tragic failing. It makes me so bummed. There were so many moments where I was like "Why the hell wouldn't they have written in options to solve this in more interesting ways?" until I just found myself racing toward the end of the MQ last night, full of resignation. After a week of playing the game I'm actually convinced that there's not much point in exploring the world because 9 out of 10 times in the places I have explored, there was nothing of interest to see.
And this isn't even getting into the issues of bland dialog and storytelling.