This game needs a proper hardcoe mode (not bullet sponges)

Post » Fri Jan 22, 2016 5:44 am

I've really enjoyed fallout so far, but we need a hardcoe mode (preferably with some options at the start menu)


Scrounging would be so much more rewarding if we needed to eat food and drink water (finally that irradiated water would serve a purpose and radaway would have more value and be more valuable to us) and an option to give ammo weight would also be really cool. I mean, seriously my guy walks around with like 40 mini nukes and 60 missiles.


Maybe even requiring some sleep would be neat. All optional, but it'd add an entirely different level of survival to the game


On PS4 so mods are not yet a thing, would like to see an official dev version anyway. We have survival mode but that just turns the weakest enemy into requiring 300 rounds to put down, so it's not really the same thing.


Edit: This sort of stuff would be optional for those who don't want it, but having to drink especially would be good because there's so much irradiated water. You'd have to balance need and risk.



Otherwise the irraditated water is pointless because you never ever need to use it so it's not a threat.


Irradiated water should be a threat in the wasteland, and a necessity. Some of us would enjoy having to actually survive.


If you prefer to run around the wateland with 3 billion pounds of ammo and no need to ever drink the water or worry about rads, cool, but NV had a really neat mode that fallout 4 lacks...

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Stefanny Cardona
 
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Post » Thu Jan 21, 2016 10:53 pm

Having to stop what your doing to eat drink and sleep would get stupid and annoying real fast. Now a mod that made resources, ammo etc more rare, and trippled the XP requirements to level would really add a new level to the game
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hannah sillery
 
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Post » Fri Jan 22, 2016 12:46 am

What I expect from Hard Mode:



- Smarter, more accurate, more active, and tactical enemy's AI




How Hard Mode in games nowadays:



- Extra large health, extreme health regeneration, extreme accuracy and damage that almost equals 1-hit-KO towards player.

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Damned_Queen
 
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Post » Fri Jan 22, 2016 7:10 am

A very Extreme or Survivalist mode should not make bullet sponges of enemies. It should for a start.....



1. Make you more vulnerable to damage and so for example, to reduce Tank-style play and make you play as if being shot at even in PA is something to use cover and tactics and more skilled aiming



2. Scavenging for ammo gives you a lot less and buying ammo and costs more caps - thus making you value your precious ammo even more and learn to be more conservative with it rather than spray and pray style.



3. As with point 2 for other gear and stimpacks\food etc



That is a start....

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Solène We
 
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Post » Thu Jan 21, 2016 8:57 pm


No, that isn't what survival mode does. The enemies are not very bullet spongy on survival as myself and others here have noted. Try it first and you'll see.



Survival does change damage given and received but not to the extent of bullet sponges as on prior games.



However, more importantly, survival increases odds of legendary drops as well as drops healing rate for almost all items to a crawl. You can't spam stimpacks and other stuff on survival. You have to plan and prepare for dangerous combat encounters or you'll take too much damage too quickly and die.



Also, no to ammo weight as that simply screws up the game and adds micromanaging to no purpose. The game encounters are designed for you to plan what weapons/defenses to use so crippling the ability to carry all ammo is against the game design. You'd have to alter the entire design of encounters.



Needing sleep would be nice, I think, and I usually role play that I do it even if it isn't included.



Needing food and water is somewhat pointless due to the current design using food and water for healing, plus the above note about how survival requires preparation for combat (i.e., eat a couple of different food types prior to entering combat or immediately if surprised, drink water when needing immediate healing as it is the only thing that gives immediate health).

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Eve(G)
 
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Post » Fri Jan 22, 2016 7:14 am

Someone had the great idea that difficulty should determine how many supplies are in the world. Like survival should make all locations empty of resources/health/ammo... SO much more imaginative than the stale and uninspired difficulty model they've used since Morrowind.

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Averielle Garcia
 
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Post » Fri Jan 22, 2016 11:25 am

I'm a player who only uses food and drink for healing, so only use stims when I get a crippled body part, it doesn't add to the scavenging as there's TONs of food out there, it's really easy to get a huge stockpile of it. Perks reduce the radiation and rad-away is so common and craftable that there's no risk unless you choose not to bring any with you, I keep 5 on me for each trip from base.



Ammo weight, meh. Only reason I'd want this back is for off map DLC which could encourage players to use more local weapons with easily supplied ammo rather than their super weapon from the main map.



Requiring food, drink and sleep doesn't add to the game other than pointless micro manage that you can do yourself if you really want it. There's no shortage of beds, water or food so it doesn't make it hard to survive.

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Yama Pi
 
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Post » Fri Jan 22, 2016 9:16 am

A real hardcoe mode like NV would be great, but i think you would have to remove all the magical legendary item effects for that mode, and make items, esp guns and ammo much more rare. The bullet sponge issue is going to be a problem as long as we have AI that ia suicidal, ie they will run at, avoid cover, you no matter if you are pointing a gun at them. If npcs reacted in fear to being shot at, and getting hurt had more dire conseuences for the player (ie crippling a limb now means nothing really, just pop a stimpack, instead of needing a doctor or doctors bag).
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electro_fantics
 
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Post » Fri Jan 22, 2016 6:54 am

A hardcoe mode exactly like what was implemented in New Vegas?


You mean the one that quickly became irrelevant the moment you hit Nipton bevause of how easy it was to find food, perks that let you sleep anywhere with a campfire, let alone sleeping at night in genetal bevause stores were only open during the day, and ammo weight easily solved by only carrying weapons that use the same bullet type, as well as perks that affected carry weight?


No thanks. It was essentially busywork for no discernable reason, and didn't add much of a challenge to the game, despite the warning that said it was.
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Mrs shelly Sugarplum
 
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Post » Fri Jan 22, 2016 5:29 am

Depends completely how you play, in my view. The companion/s you have can half the difficulty. Taking health replenishment during battle can half that difficulty again. You are not down to a quarter of difficult play; effectively playing on Easy, chuckle.



Companions get in the way, anyway, so I guess that makes it harder a bit, smile, but still is a bit easy.



Try playing as a loner with no companions and not taking any health stims during battle, it becomes 'hardcoe', well for me it is, taking down a bunch of supermutants on my own, and vicious dogs mutating when half-dead into supercharged legendfriggingdary and unkillable... It is hardcoe. But it can be done by finding the most advantageous position/s to attack from... and actually great fun to figure it out. A feeling of great play, smile, but hell, this is taking a lot of bullets! I have to break off to get more ammo and upgrade my weapons.



But yes, a hard-core mode would be a great option. Enjoy.

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LADONA
 
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Post » Thu Jan 21, 2016 9:37 pm


There are games that handle difficulty like that, apart from making the enemies tougher they make resources scarcer, an example is Dead Space and it added a lot of tension to the gameplay knowing you can't just run around shooting stuff like crazy. It would be nice as an optional mode, same with having to eat/drink/sleep.



For pc though there is virtually no chance of a mod that does the above not showing up when the GECK comes out.

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Lady Shocka
 
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Post » Thu Jan 21, 2016 10:49 pm



Same when they open mods to consoles.


Unless gamesas has been lying to us since E3.
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Irmacuba
 
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Post » Fri Jan 22, 2016 8:49 am

No legendary items, no healing via food/drink. Only a la medpack/stimpack type items. Crippled limbs do not regenerate. Lock pick breaks = locked out forever even if it screws up the game, Hunger and water value I feel would be moot as there is plenty of game, and water is abundant, Limb damage is multiplied(For the PC and NPC's), all resources are decreased greatly. failing to hack a terminal = locked out forever and you can not back out and go back in to reset attempts. dynamic monster scaling, there is a bit of this, it is just hard to tell, meaning a group of 20 super mutants 8 of them may be 10 levels higher then you, 2 may be even higher then that, and the rest may be the same level as you. Randomized of course. As there is less of all resources you are now also able to craft ammunition. at least ballistic. Speaking of, Mini Guns actually shred things in seconds(Via limb damage if nothing else )



To me that is a start, but that just builds on the action side of fallout, which IMO is not bad at all in fact its great. I could see these things added as a mod. I hope team Project Nevada makes a run at something like this.



Now to top that,


Slaver nation have entered the commonwealth, and are looking for vault dwellers to enslave for evil experiments at a off site location. You are now being hunter, and feel as though you are being watched. You come across a man with a unique brand on his head passing as a travailing merchant. Etc etc. :) I could go on with that one. But I am sure people get the gist of it.



You hear word over the radio that a Elder of the BoS has died, and due to this assassination the BoS are tracking down and exterminating all new recruits. You are named. And a song then plays, Martha Reeves - No where to run: Dj Three dog.

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carrie roche
 
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Post » Fri Jan 22, 2016 1:29 am



Agreed.


eating/sleeping/drinking etc. yawwwwnnnn
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Sierra Ritsuka
 
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Post » Fri Jan 22, 2016 12:43 am

I really wish I could go back in time and get Obsidian to rename FO:NV's "hardcoe" mode to something else. Because "hardcoe" means so many things to different people (dead-is-dead gameplay in ARPGs, super-difficulty, etc, etc), most of which have nothing to do with the features that NV had in it's "hardcoe" mode.




That said, I think it's much better gameplay for a game to encourage you to do things like eat/drink/sleep because of the things it does for you, as opposed to because some meter on the screen said "do this because we said so." As it is, I find food to be quite useful in FO4, since it actually does things (as opposed to FO3's +5hp). Sleeping, not so much, because I don't care about the XP bonus.



(for the record, I never bothered with FO:NV's "super tedium" mode.....)

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Danny Warner
 
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Post » Fri Jan 22, 2016 12:30 am

hardcoe mode similar to one in New Vegas would be welcome. Preferably more balanced and better integrated then one in NV. I was surprised when developers did not integrate it in to Fallout 4 since it seemed quit popular in NV.

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Sammykins
 
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Post » Fri Jan 22, 2016 10:26 am


It's just a name.

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Kim Bradley
 
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Post » Fri Jan 22, 2016 3:14 am

- disable fast traveling


- add needs for food, drinking and sleep


- add a sleeping bag to the inventory


- add weight to the ammo


- let us scrap legendary items ffs -_-


- introduce doctor's bags and make crippled legs harder to heal

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Stephanie Kemp
 
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Post » Fri Jan 22, 2016 3:29 am



Yup that one, which some folks thought added a nice touch of realism or survival. It wasnt for everyone, thats why it was optional and there was a warning at the start.
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Wayne Cole
 
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Post » Fri Jan 22, 2016 3:01 am

No.


The all too easily fixable 'need' to eat/drink and sleep are very far from the actual meaning of hardcoe; and before anyone tries to parrot "they should have improved it instead of removed it!" They arguably made a better system that just needs to be enhanced.


They already made Stimpaks heal over time by default instead of in instant chunks. Enemies now actively avoid mines and try to dodge other attacks. Radiation storms exist in this game and if buffed up could be called truely hardcoe.


If they add in the other good aspects of NV's hardcoe (the splints and weighted ammo) that would make for a worthy system but I find the 'needs' schtick tedious at best.
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Monika Krzyzak
 
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Post » Fri Jan 22, 2016 6:22 am

There's nothing hardcoe about sleeping and eating.

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Cagla Cali
 
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Post » Thu Jan 21, 2016 11:11 pm


hardcoe yes....... but don't mix it up with Tedium core.... must eat, must sleep.... there is such a huge difference.



hardcoe is having great difficulty in achieving the objective..... without a lot of pre-thought.... investigating all possible options... surveying where the best possible approaches are.... and how to exactly do it with the resources that you have.



That to me is how hardcoe should be.



The game does actually have good balance in how fast the player is able to progress in their abilities, in my view, but a well thought-out hardcoe, without tedium bit would be most welcome.



EDIT:


"without a lot of pre-thought".......I mean WITH a lot of pre-thought... tut-tut

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Tyler F
 
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Post » Fri Jan 22, 2016 1:19 am

Eat twice a day.

Sleep at least 5 hours a day...at consistent time.

Stimpacks only for limb damage.

Only water for healing.

Radiation can only be cured by a doctor.

No chems ever.

One melee weapon, one handgun and one long gun.

No buying stimpacks, water, or ammo. Only what you find.

No Power Armor or Fast Travel.

You can sell Prewar Money for caps...nothing else.


Upon death roll10 sided die...

1-4 drop all your water and stimpacks

5 Keep on going

6-9 drop all your ammo

10 Dead is Dead


There's your hardcoe or Roleplay mode.

It's already in the game.

Tweak and adjust to your needs.
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Del Arte
 
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Post » Fri Jan 22, 2016 7:52 am


it doesn't have to be called 'hardcoe-mode' :D


it's just something that adds to the roleplaying aspect

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Juan Cerda
 
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Post » Fri Jan 22, 2016 2:15 am

yeahhhh, no.



I mean i understand the Bullet sponge is annoying, but i can live with it.



The hard-core mode on NV was stupid, why? 2 points, one drinking sleep and eating on a game is just not fun (if isnt a surivival game) 2, never have a real impact on my game when i forget. (hahah still rememeber the lies from Obsidian saying that a Dev die after 5m of playing on Hard-core). Water, food, place to sleep, bullets are a common things on Fallout universe to make it feel that is a survival game. ( not even Fo1 or Fo2 was like that)



If i want to play a real survival game i go play The Longest Dark, Subnautica, or similar games.

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Lil'.KiiDD
 
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