Is this going to happen in this game a lot?

Post » Thu Sep 02, 2010 1:03 am

for the record I never got that Bullet sponge thing except for with Super Mutants here and there.
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candice keenan
 
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Post » Wed Sep 01, 2010 1:19 pm

Thankfully, because the game is moddable I'm guessing it can be fixed if it turns out too bad.
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Sierra Ritsuka
 
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Post » Wed Sep 01, 2010 4:32 pm

I didn't have this problem in regular Fallout 3, I felt it wasn't too bad.

But Broken Steel and Point Lookout introduced enemies that were way too strong and we not at all fun to fight. I want fights to be challenging for reasons other than the fact my enemies can kill me in a couple shots and my bullets take a year to kill them.

Against those Overlords I would just stand in their face and pump like 4 clips from my Unique Chinese Assault rifle while pumping stim packs from my endless collection.

But so far it doesn't seem to be a huge problem, at least in the videos we have seen.

EDIT: Unless, of course, Reavers show up...


Please, don't remind me of those Overlords, I remmember ecnountering two, plus a behemoth, I thought I'd let them and the behemoth duke it out, and after a good about 8 failed retries, I decided to side with the behemoth and pop a few mini nukes down their throat,
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BRIANNA
 
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Post » Wed Sep 01, 2010 3:25 pm

get that realism out of my video games.
I don't try to take my video games into your realism.


Its not so much an issue of realism but challenge. Bethesda figured with their expansions that since we were all veterans and level 30, we needed a challenge.
Reavers are not a fun challenge. They are just annoying. I agree that this game shouldn't try to be realistic, it's not that kind of game.
I just want a fun, balanced, interesting challenge.
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Project
 
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Post » Wed Sep 01, 2010 3:42 pm

You mean bullet sponges? I hated the bullet sponges in Point Lookout. It made the game harder, but it didn't make the game funner. I just ended up putting the difficulty level down abit because it broke the immersion. How come I couldn't kill a hick redneck and it was easier to kill a supermutant. I hope there is nothing like this in New Vegas.
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Melissa De Thomasis
 
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Post » Wed Sep 01, 2010 2:47 pm

Yeah but it's totally not ridiculous to have a guy stop time and unload a clip of 7.62 into five different targets faces killing them all before they can finish drawing down. I had very little trouble with the Swampfolk but I know how to sneak. It's funny the stuff people pay attention to and what they choose to ignore.
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R.I.p MOmmy
 
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Post » Wed Sep 01, 2010 6:23 pm

Please, don't remind me of those Overlords, I remmember ecnountering two, plus a behemoth, I thought I'd let them and the behemoth duke it out, and after a good about 8 failed retries, I decided to side with the behemoth and pop a few mini nukes down their throat,


I'm pretty sure you're thinking about something else. Overlords and Behemoths are both Super Mutants, they wouldn't be duking it out with themselves as they're on the same side. Maybe you're thinking of a Reaver, which is the most powerful type of Ghoul.
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cheryl wright
 
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Post » Wed Sep 01, 2010 11:54 pm

meh on one side id perfer monsters that were smarter and used tatics instead of tons of health, on the other I don't get why people always complain about how shooting them with a .50 should kill them and its completely unrealistic. I mean have you ever shot a mutant in the face with a .50? I mean as soon as we put unrealistic creatures in a game we can't judge how they react by our real world standards.
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stephanie eastwood
 
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Post » Wed Sep 01, 2010 8:25 pm

I really hope higher difficulty/level enemies aren't the bullet sponges like Overlords and Reavers were.

When I can kill a Behemoth easier then an Overlord, something's wrong.
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Neil
 
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Post » Wed Sep 01, 2010 9:58 pm

The problem has been that we need 2 different difficulty sliders. One for enemies and another for our character. I always wanted to play with the enemies difficulty (hp at the easy level) but make it where they did much, much more damage to me. In other words have it where you are also only able to take 2-3 shots and then you're dead too. That's how I wish the game was played.
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Greg Swan
 
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Post » Wed Sep 01, 2010 5:37 pm

If you mean 1 headshot = instakill then no thank you.
This is still an RPG.
Fallout had that :shrug:

I don't mind that at all; the real crux of it though is the PC... Is the PC good enough to achieve 1 shot kills. If the answer is 'No', then it means that his accuracy is lacking; if the answer is 'Yes', then why not? There is no rule that RPG's can't have one hit kills. Both FO1 & 2 had them, and even Baldur's Gate (TotSC) had one hit death traps.

(For that matter AD&D has one hit kill spell attacks ~even has "Power-word KILL", "Slay Living", and "Disintegrate").
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Sophie Payne
 
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Post » Wed Sep 01, 2010 9:27 pm

Go back to playing call of doody.
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Julie Ann
 
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Post » Wed Sep 01, 2010 10:31 pm

Personally I hope bullet sponges are not in. I dont mind if they require some hits to drop them if they are wearing visable armor. If they are say a waste land settler type person with no helmet and typical animal skin clothes then a single shot head shot should kill them.

Now I dont want to get off topic but there is a way to get a good balance and still maintain 1 shot headshot kills. The game I recently got (will result in me holding off on getting New Vegas) was Mafia II, while yes it has 1 shot headshot kills in it but you couldnt be killed with one shot though. Instead to balance the game out you had a health bar long as you were getting shot at your health bar went down when it reached 0 you were dead. After being shot at your health bar went back up. Now if you were shot at alot and had only 25% left as the highest when your bar went down well then now the highest health level you have now is just 75% which means the same situation that you were just in will kill you now. Only way to resolve that is to eat or drink something to bring your health back to the top.

Personally if Fallout had something like this, this would be a good balance for say hardcoe or as someone above said a mode called realistic. That means while it will be easy to kill say Talon Company Mercs with one shot to the head, it also means that if there are more than one shooting at you, your health bar will drop quickly if your not behind cover. This will result in a quick death, I personally think something like this would be a good balance if it was borrowed from Mafia II and used in the next fallout game to give a easier kill to your enemies instead of them being bullet sponges but also gives you the chance at easily being killed if your out numbered and you dont use cover for protection.

From what I seen so far though it appears pretty much that New Vegas will be a good balance, only thing I am concerned about is all those lights on the strip and how they will cause the performance to be when on a PC unit. Hopefully they made the engine more efficent so all the extra eyecandy they put in will perform atleast the same it did on FO3 at the same graphical settings.
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Becky Cox
 
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Post » Wed Sep 01, 2010 6:13 pm

:unsure: I collect baseball cards....

Reavers, Overlords, Albino Scorps, Hillbillies, Were all the major Bullet sponges, and they were all DLC so I wouldn't worry too much about it.
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Nice one
 
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Post » Wed Sep 01, 2010 2:16 pm

He's implying that video games are inherently incapable of portraying realism. Which, yes, is the stupidest thing I've heard. Why are books and movies capable of doing this, but video games not?


It depends on the Genre of the game, FPS then yes a certain amount of realism is expected with regards to the combat and damage, with cRPG's however a certain amount of unrealism is expected with regards to the combat and damage.
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Ebony Lawson
 
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Post » Thu Sep 02, 2010 12:44 am

High levels enemies on a high difficulty setting just would not fie. I understand for super mutants and large monsters, but not for humans.

I would think it would be in this game, but maybe a bit better, since they have tried to improve combat...
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Solène We
 
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Post » Wed Sep 01, 2010 10:01 pm

High levels enemies on a high difficulty setting just would not fie. I understand for super mutants and large monsters, but not for humans.

I would think it would be in this game, but maybe a bit better, since they have tried to improve combat...

I just heard difficulty increases the number of mobs. So im guessing they tonned it down. I'll confirm in 22 hours and let you foreigners know :)
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A Dardzz
 
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Post » Wed Sep 01, 2010 8:11 pm

i just hope hardcoe mode doesnt mean 50 headshots to a gecko to kill them
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Samantha Pattison
 
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Post » Thu Sep 02, 2010 12:58 am

Fallout had that :shrug:

I don't mind that at all; the real crux of it though is the PC... Is the PC good enough to achieve 1 shot kills. If the answer is 'No', then it means that his accuracy is lacking; if the answer is 'Yes', then why not? There is no rule that RPG's can't have one hit kills. Both FO1 & 2 had them, and even Baldur's Gate (TotSC) had one hit death traps.

Sure, at some point we should be powerful enough to take 'em on with ease.
But at that point we also need something else so that we actually can have a challenging game.
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Jack Moves
 
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Post » Wed Sep 01, 2010 5:05 pm

hum yea, of course, a 10mm round totally pierces a high end technology enclave hellfire power helmet and instantly kills the wearer...
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Rik Douglas
 
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Post » Wed Sep 01, 2010 6:55 pm

who cares, if your character svcks than so do you, beef up your guns skill
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Valerie Marie
 
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Post » Wed Sep 01, 2010 11:14 am

i just hope hardcoe mode doesnt mean 50 headshots to a gecko to kill them


Nah, hardcoe mode doesn't affect damage to enemies or enemy health.
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Sara Johanna Scenariste
 
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Post » Wed Sep 01, 2010 4:24 pm

I want weapons to be more lethal than in FO3. Both for you and opponent. hardcoe mode sounds sweet as hell, especially that stimpack part, since you cant just spam stims anymore. What i am worried about is the melee characters, if bullets are more lethal than before, then how do you make a viable melee character?
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Haley Cooper
 
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Post » Wed Sep 01, 2010 3:09 pm

Between the drugs, the mutation, and the implied disposition of most enemies it was always easy for me to imagine some way for enemies to still be standing despite taking a bullet in the face. Never really bothered me; which is good since I'm sure there will be more of the same here in NV.
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Andrea P
 
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Post » Wed Sep 01, 2010 1:13 pm

You want realism? Go play f**kiing desert bus!

This just made my day. Thank you. :thumbsup:
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Stephanie Nieves
 
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