Is this going to happen in this game a lot?

Post » Wed Sep 01, 2010 4:25 pm

Fallout 3 was great! I loved it! But...
I didnt like some of the enemys that took like 50 shots to the face. or even like 10. Totally unrealistic.
Like when i fought swampfolk in P.L.
Is some of that going to be present in FNV? I'd rather just have super duper strong baddies that have a lower HP.
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N3T4
 
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Post » Thu Sep 02, 2010 2:28 am

The harder the difficulty you set the game on, the more bullets you need to shoot, or make a better character more prepared for a higher difficulty.

Ex: Sneak crits/Explosive mine traps
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Elena Alina
 
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Post » Thu Sep 02, 2010 12:53 am

As soon as you try to mix realism and video games, you forfeit all rights to complain about anything.
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D LOpez
 
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Post » Wed Sep 01, 2010 5:26 pm

Judging by the numberous gameplay videos enemies should take no more than 3 or 4 shots to kill depending on your gun.
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Red Bevinz
 
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Post » Wed Sep 01, 2010 6:08 pm

probably, its more rpg than fps. turn the dif down if you wanna kill quick
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Kieren Thomson
 
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Post » Wed Sep 01, 2010 4:04 pm

If you mean 1 headshot = instakill then no thank you.
This is still an RPG.

But I would like it if they dropped the Hillfolk skin armor from enemies.
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Verity Hurding
 
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Post » Thu Sep 02, 2010 1:18 am

it wouldn't be a problem for rare baddies that usually fight you by themselves or sometimes with a buddy to take numerous shots but i agree with less shots when it comes to enemies that fight like swamp folk (angry flashbacks!!!) :swear:
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Maria Garcia
 
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Post » Wed Sep 01, 2010 6:14 pm

I didn't have this problem in regular Fallout 3, I felt it wasn't too bad.

But Broken Steel and Point Lookout introduced enemies that were way too strong and we not at all fun to fight. I want fights to be challenging for reasons other than the fact my enemies can kill me in a couple shots and my bullets take a year to kill them.

Against those Overlords I would just stand in their face and pump like 4 clips from my Unique Chinese Assault rifle while pumping stim packs from my endless collection.

But so far it doesn't seem to be a huge problem, at least in the videos we have seen.

EDIT: Unless, of course, Reavers show up...
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Kari Depp
 
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Post » Thu Sep 02, 2010 1:35 am

get that realism out of my video games.
I don't try to take my video games into your realism.
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Gaelle Courant
 
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Post » Wed Sep 01, 2010 7:45 pm

As soon as you try to mix realism and video games, you forfeit all rights to complain about anything.

This is the silliest thing I've heard today. You just forfeited your right to be taken seriously.
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Carlos Rojas
 
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Post » Wed Sep 01, 2010 2:47 pm

As soon as you try to mix realism and video games, you forfeit all rights to complain about anything.
This is the silliest thing I've heard today. You just forfeited your right to be taken seriously.

:huh:
What just happened? I don't even...
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Mariaa EM.
 
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Post » Wed Sep 01, 2010 4:26 pm

As soon as you try to mix realism and video games, you forfeit all rights to complain about anything.

yeah 20 shots to the face to kill someone is totally reasonable!
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Felix Walde
 
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Post » Wed Sep 01, 2010 10:05 pm

He's implying that video games are inherently incapable of portraying realism. Which, yes, is the stupidest thing I've heard. Why are books and movies capable of doing this, but video games not?
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Laura Hicks
 
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Post » Wed Sep 01, 2010 8:49 pm

They had two options: Make enemies bullet sponges on higher difficulties, or make the game play like STALKER where they can just as easily take you out as you can take them out, and so it's purely up to the tactics of engagement. They chose the former.
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Marine Arrègle
 
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Post » Thu Sep 02, 2010 2:39 am

I personally don't want them to even try.
I play games to have fun and escape reality why do I need it to be realistic?
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Erika Ellsworth
 
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Post » Wed Sep 01, 2010 12:02 pm

He's implying that video games are inherently incapable of portraying realism. Which, yes, is the stupidest thing I've heard. Why are books and movies capable of doing this, but video games not?

Cause books and movies are already pre-designed where as in a game we make our own choices?
Would piss me off to play a game and 2 seconds in get shot and have to spend months in a hospital taking a crap in a bed-pan.
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Emma
 
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Post » Thu Sep 02, 2010 12:20 am

I personally don't want them to even try.
I play games to have fun and escape reality why do I need it to be realistic?

You can't escape reality if it's not unrealistic? That doesn't make sense. Realism != This world. The rules of this world is what makes up "realism" to us, but they don't have to be identical. There only has to be similar rules that we can understand, that are "realistic". Blade Runner is "realistic" even though it's nothing like this world.
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Haley Cooper
 
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Post » Wed Sep 01, 2010 7:16 pm

You want realism? Go play f**kiing desert bus!
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Evaa
 
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Post » Wed Sep 01, 2010 10:56 am

I personally don't want them to even try.
I play games to have fun and escape reality why do I need it to be realistic?


yeah unloading a machine gun in someone's face totally shouldn't kill him!
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Sylvia Luciani
 
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Post » Wed Sep 01, 2010 9:42 pm

what part of playing games for fun doesn't make sense to you?
I think your taking this way to seriously.
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matt oneil
 
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Post » Wed Sep 01, 2010 3:38 pm

Cause books and movies are already pre-designed where as in a game we make our own choices?
Would piss me off to play a game and 2 seconds in get shot and have to spend months in a hospital taking a crap in a bed-pan.

Why are you pulling these extreme examples? There's a "slight" difference between spending months in a hospital bed vs. a person sustaining a clip of .50 cal bullets in the face. What you are referring to is hyper-realism. There's a fine line to walk between the two, and you very well know the difference. In your examples (for movies), every action movie should have the protagonist die of a brain hemorrhage when getting hit in the face.
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Smokey
 
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Post » Wed Sep 01, 2010 3:08 pm

Why are you pulling these extreme examples? There's a "slight" difference between spending months in a hospital bed vs. a person sustaining a clip of .50 cal bullets in the face. What you are referring to is hyper-realism. There's a fine line to walk between the two, and you very well know the difference. In your examples (for movies), every action movie should have the protagonist die of a brain hemorrhage when getting hit in the face.

Don't really care.
Realism is realism to me. :shrug: /puts flameshield on
If I play an RPG then I don't want instakills because of headshot.
If I wanted that I'd go play Battlefield.
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Sarah Evason
 
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Post » Wed Sep 01, 2010 5:36 pm

Don't really care.
Realism is realism to me. :shrug: /puts flameshield on
If I play an RPG then I don't want instakills because of headshot.
If I wanted that I'd go play Battlefield.

Once again, there's a fine line to walk. The developers can have both options available to the player (something that it should be, considering "hardcoe mode"). Personally I wouldn't want hyper-realism, I just don't want the ridiculous cartoony-like empty-two-magazines-in-man's-face before he dies.

Difficulty shouldn't make every enemy into a bullet-sponge. Having an enemy sustaining several clips to the head isn't "difficulty", it's annoying and tedious. Fallout 3 did this.
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Natalie J Webster
 
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Post » Wed Sep 01, 2010 12:05 pm

I understand what u mean OP. ofcourse this is jus turnin into a flame war between RPG vs shooters. but i mean really guys look at gears of war, the enemeis are bullet spunges but when u shoot them in the head they die alot quicker specially with the sniper rifle. I think dependin on the gun like the .50 cal should 1 shot jus about any enemy with a head shot.
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Svenja Hedrich
 
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Post » Wed Sep 01, 2010 12:39 pm

Once again, there's a fine line to walk. The developers can have both options available to the player (something that it should be, considering "hardcoe mode"). Personally I wouldn't want hyper-realism, I just don't want the ridiculous cartoony-like empty-two-magazines-in-man's-face before he dies.

Difficulty shouldn't make every enemy into a bullet-sponge. Having an enemy sustaining several clips to the head isn't "difficulty", it's annoying and tedious. Fallout 3 did this.

I never want to see that bullet sponge crap they did in Fallout 3 either.
But I don't want a instakills.
So if they find a good ground between them both then I'm going to be a happy little schoolgirl. :)

But what I really would want is for the to create another mode called Realism Mode where it's realistic damage all around from both sides.
That way people who want it can get it and us who don't want it can just stick to Casual or hardcoe mode.
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Dewayne Quattlebaum
 
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