Shouldn't the rare drops be slightly better but then a crafter can improve the rare drop item?
That way, crafters are needed, and drops are needed.
Or am I missing the obvious?
Shouldn't the rare drops be slightly better but then a crafter can improve the rare drop item?
That way, crafters are needed, and drops are needed.
Or am I missing the obvious?
For once don't you want crafted items to be some of the best in the game?
I doubt they will be better than Adventure and Trials (raid) loot for obvious reasons, but yea ...it's kind of nice to actually have crafted items be the best for once.
With that being said, you'll still have ultra rare drops in the game that will be required as ingredients to craft even better gear. So those rare drops are still needed persay.
From what i understand from reading articles in this forums. Drop loot have better Set stats, but crafted Items have better crafted stats. If that makes sense.
I do believe Paul Sage confirmed that crafted items and dropped items of the same level and type would be very similar in damage, dropped items potentially offering unique enhancements.
However he went on to state that the best items in game are dropped and then enhanced by crafters so both drops and crafters will be needed! Will be a welcomed change!
We know legendary items will not drop and can only be crafted. So I am guessing how it works is you can craft any item to legendary status but crafting say, a very rare drop from an adventure zone will result in something slightly stronger. Since "slightly" stronger is only going to matter to the number crunchers I think it works out cause it will not make a huge difference to everyone whether their item has a special stat that cannot be crafted on or like 5-10 more base damage.
Yeah the way it is now you need both drops and crafting to get the best items in the game.
and before one of our local haters comes along, no you won't really see lvl 1 crafters improving items, not Epic items at least. It would be really wasteful to have a lowbie crafter improve your items, because the more skill points you spend on that craft then the less boosters you need to get a 100% chance to improve it. Meaning with no skill points spent you have to use like 5 rare boosters to improve a Epic item with a 100% chance not to fail. But with 3 skill points spent on the passive you only need 2 to improve that Epic item at 100% chance.
So again no one is really going to waste or have to collect more of the rare boosters when they can do so for less with a crafter who as spent those skill points.
Great, after 8 months of learning all traits. The best use of crafter is to improve purple to orange/gold and to be the same as anyone who spent 3 points and extracting high level item can get in less than a week!
I am always the guy getting high hopes for a new game, but ESO sure seems to be doing crafting the way I want it to.
Imagine! Crafting items that are actually useful as you gain levels.
And, even more impossibly, your crafting skills are not useless after max level.
Too good to be true?
All i can say is give the game a month at least and see how it is. I was expecting crafting to be needed also, and i have high hopes they will implement more set crafting stations and bonus's to master craftsman down the road.
Yes because one feature negates all the other gear and gear with set bonus thats not available from drops that you can make.
and btw if you're going to crap on the system at least do so with the right info. You have to lvl up that craft before you can even spend those points.
Wrong . Crafted items of equal level and quality to a drop will have higher stats be it armor or damage. The only thing you can get from drops that may be better is rare enhancements.. Other than that crafted items will be better. AndI for one applaud this . Soooooo tired of crafting in games being nothing more than a money and time sink for little to no reward.
Wrong, improved dropped gear have the same stat as crafted gear because they are reclassified as 'crafted' gear. They also retain the unique set bonus too.
Yep and something I think some don't even think of is that depending on your build the Craftable gear with set bonus is likely better for you then anything that drops. So in a lots of case people will make their own Epic quality gear with set bonus then improve them to Orange quality, hence you would have from scratch made the best gear in the game.
I am merely going by what the dev in charge of crafting stated.. So until I so a dev say otherwise I will believe him over you.
Didn't Mr.Sage say in the TESO Elite interview that legendary items do not drop?
He also said that people can improve dopped item to legendary, which can be done by anyone. Even if you want to use less temper, all you need to do is spend 3 points to do so.
ALL top gear should be the same. With maybe some liight differences in set bonuses. But this idea that 'raid' gear or group gear HAS to be the best is the worst thing WoW did to MMOS.
All top end gear should scale to the effort one takes to get it. be it PvP, 'raid'/world boss drops, top end group drops and crafted. Therefore it should all be the same at the top level.
Gear and gear grinds are the things that have killed MMOs because it makes people feel second class. It makes people feel like to get the 'best' gear in the game they HAVE to do soemthing they might not want to do. The old argument to that was 'you NEED that gear to do the content' meaning that if you dont want to do it you dont have to and if youre a 'casual' you dont need it (which is elitist code for deserve it).
When games let PvPer and raider separate themselves and their elitikst attitudes from people who put as much if not more time into games they made a mistake. Some games have tried to swing it back, but that is also semi counter productive to the carrot on a stick approach these games need to keep people playing. It also generally results in crafting items being gated behind content that still requires special considerations. Sure theyre may not be BoA and can be sold but it still keep the group that originally gets them on the upper level by gaining money for them.
The first game that makes crafting a closed system will be the one that sows they get it. As in being able to grow or make special ingredients from other rare or uncommon items. Or being able to deconstruct high end items to make these ultra rare ingredients. You shouldnt have to kill something to get a super high end ingredient. If they want to keep thse things in games then have them equate to a special appearance or pattern not the ability to make the base item.
But crafting in this game is very generic and with no restrictions on who can make or gather what it will make crafting almost meaningless in a few weeks or even days after release.
Yes he did.. Also this
How will crafted gear compare to dungeon loot and PvP rewards? I hope the crafting system won’t be there just to do something when you're bored, but that it will contribute to the economic health of the game.
Crafted gear of the same level and same quality as gear found in the world is almost always better. For instance, if you find a level 22 sword of fine quality, but your friend crafts a level 22 sword of fine quality, the damage done by the crafted sword is going to be slightly better. However, some of the gear you find in the world will have unique enchantments or set bonuses crafters cannot replicate. Still, a crafter might be able to take that dropped item and make it even better while retaining the unique enchantment.
Indeed. But some like to play the ole nit picky and semantics game and use words like "real" crafter and say that you don't need a "real" crafter to improve items.
Bottom line is through crafting, its the only way to get the best gear in the game, anything to state otherwise is again being nit picky and just semantics.
You need to do more than just spend 3 skills points. But meh, by all means don't let facts get in the way of doom and glooming.
What he said is a dropped fine weapon will have less damage compare to crafted fine gear. What he didn't said is that an improved dropped weapon to legendary will have the same stat as crafted legendary (which is done by making the white, then improve)
You gain much more 'inspiration' from extracting high level items. Which makes skilling up easy. And thus, invalidate the whole crafting level requirement.
I think your reading into things Wing Nam, and if i read into things i look at it like this
fine dagger (dropped) 50 dmg ---- Improved to legend +50 = 100dmg
fine dagger (crafted) 75 dmg ---- Improved to legend +50 = 125 dmg
that would be my guess of what happens when you improve something.
PTS player have said both legendary will have the same stat. regardless improved on dropped or crafted.
However, the few points of damage / armour does not matter in the long run with softcaps. What makes the item more desirable is the set bonus.
Might also depend on the difficulty of the 12 man content in AZs, and how often the 'rarer' items drop, (and ingredients required for legendary items).