This is how Fallout 4 will begin

Post » Thu Nov 26, 2015 10:39 am

Note: This is obviously not official. Just some thoughts from my end.

Game will begin with a cinematic explaining the overall tone of the game, starring Ron Perlman's voice.

Once cimenatic ends game will begin with pre-war elements like shown in the trailer, either with gameplay segments where you for example have to run-down the streets and walk up the hill to the Vault entrance or only a video.

As soon as the pre-war segment ends you, the player, will wake up out of cryostasis only to see that the vault has been completely empty. No human to be seen but there will be life down there....(a) robot(s)! You as the player will interact and speak with them/him and he'll probably tell you about why you're the only one left down there. There will probably be some kind of Tutorial for V.A.T.S. and other stuff just like in Fallout 3 with the Vault 101 part. Also there is going to be some kind of explanation and part where you can decide how your character looks like. Either male or female, like you've experienced it in previous games.

Then you will get info that makes you want to walk out of the vault, you'll go to the entrance, open the giant Vault Door and probably think of another cave entrance with light in the near distance. But nope. instead you will be greated with another empty and dark room. The elevator shaft of Vault 111. There you'll have to walk on its platform and find the switch which will bring you to the surface of the real world. Welcome to the world of Fallout 4.

You will begin to search for clues in the near houses down at the river and scavange some supplies which should help you get near to Boston. in one of those houses you will find some super cool looking Laser pistol which wiil help you alot on your way. Once you make it to the entrance of the city you'll be greated by some gritty-looking mercants where you make the decision on selling your laser pistol for some caps. Coming closer to the city centre you'll notice a huge building with red neon-lights hanging above its entrance. As the curious vault dweller you are you make your step inside.

tl;dr: you sell all your stuff on android prostitues and it will be amazing and immersive.

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Scarlet Devil
 
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Post » Thu Nov 26, 2015 2:02 pm

See

https://www.youtube.com/watch?v=IKBJxZf-Dgs

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Yonah
 
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Post » Fri Nov 27, 2015 12:28 am

ayyy

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Taylrea Teodor
 
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Post » Thu Nov 26, 2015 1:58 pm

Seems like a good game to me.

By "amazing and immersive" you must mean it will have Oculus Rift support? And also support for some other, um, gadgets? That's great!

This is also my 69th comment here. Fits in with the thread.

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HARDHEAD
 
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Post » Thu Nov 26, 2015 11:34 pm

I'll create my own fallout with hokers and blackjack.
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Wayne Cole
 
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Post » Thu Nov 26, 2015 8:40 pm

Seeing how there is no evidence of having advanced cryotech pre war, I'm ruling out cryo completely. This is how I see it happening.

The PC will either be the father or the mother. (player choice)

The family doesn't make it to the vault in time and the family dies.

The Commonwealth recovers DNA from the body an resurrects you as an android.

It's not until you visit the Memory shope that you recall who you actually are.

You spend the MQ defending the rights of AI everywhere.

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Love iz not
 
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Post » Thu Nov 26, 2015 6:58 pm

http://fallout.gamepedia.com/Desmond_Lockheart

"Facing the nuclear holocaust, global leaders and members of the intelligence community made their personal bids for survival in the new world. F.E.V., cryogenic stasis, AI consciousness transfer, genetic cloning, even – in Lockheart's case – controlled exposure to normally lethal doses of radiation were among the wildly risky and experimental techniques pursued in the name of survival in a world without modern infrastructure."

From the official Fallout 3 game guide

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katie TWAVA
 
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Post » Thu Nov 26, 2015 12:52 pm

This is the key to that. Cryo was experimental pre war. It wasn't developed enough to sustain for prolonged periods of time. Do we even know anyone that was actually put into cryo?

I'm not disputing the existence, thus using the term advanced in my initial statement..

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CHangohh BOyy
 
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Post » Thu Nov 26, 2015 4:39 pm

I like that idea but it has some faults.

1. What intentions would the commonwealth have to ressurrect a random person who got killed 200 years ago?

2. With that story you'd be forced into a choice which is unsual for a Bethesda game. I'm sure some players would like to play as a human who fights against Androids aswell.

We'll see

Vault 112

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Patrick Gordon
 
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Post » Thu Nov 26, 2015 10:22 pm

Sounds a lot like RAGE
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Ellie English
 
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Post » Thu Nov 26, 2015 12:11 pm

They could have been an important figure within the Commonwealth? The actual reason can vary.

If the rumors continue to hold true, we're not having a choice anyway. Besides, FO has yet to cater to anything but being human.

Nope. That was not cryo.

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Tiffany Holmes
 
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Post » Thu Nov 26, 2015 5:39 pm

FO2 had some guy in the Sierra Army Depot.

The PC in Van Buren was meant to be a prisoner who is cryogenically frozen.

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Tom Flanagan
 
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Post » Fri Nov 27, 2015 1:07 am

We definitely need android prosttutes who make a [censored]load of money by selling ubersix. The normal human prosttutes won't like that.

It's a means of differentiating between androids and humans without the whole 'Do Androids Dream Of Electric Sheep' issue.

I want those androids that chose to be (or that are under the Institute's control) to be superior to human beings.

I would like it if you were the only survivor of the alleged cryostasis Vault experiment by the way. I don't know how this could be a secret experiment along the usual lines of Project Safehouse at all to be honest. Would the Vault Dwellers have been forced into the cryochambers?

I've suggested that the experiment wouldn't be part of Project Safehouse at all (I named it Vault M17, not Vault 111 to distinguish between official Vaults and Vaults like M17, which I intended to be a co-project of Vault-Tec and MIT with MIT holding the majority of shares) and rather an advertized service that the Dwellers willingly paid for (although they were lied to regarding the safety of the process - which would be quite obvious, since nobody could have tested this technology over a longer period of time - but it plays into the population's naivety before the war).

It's all speculation of course.

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*Chloe*
 
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Post » Thu Nov 26, 2015 9:52 pm

Private Dobbs, I think and I thought that was the biogel goop.

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Trent Theriot
 
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Post » Thu Nov 26, 2015 4:02 pm

Yeah, eventually he just decomposed. I don't remember, but IIRC it was cryo.

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Wayne Cole
 
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Post » Thu Nov 26, 2015 3:51 pm

If the player is essentially a robot with a person's memories, I'm not playing the game.

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lisa nuttall
 
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Post » Thu Nov 26, 2015 5:28 pm

This. And no [censored] Androids are people too story....they arent.

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Jessica White
 
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Post » Thu Nov 26, 2015 2:15 pm

Vault 112 was Virtual Reality, not Cyrogenic Freezing.

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Nauty
 
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Post » Thu Nov 26, 2015 8:36 am

Resistance is futile.

... you will be assimilated.

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michael danso
 
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Post » Thu Nov 26, 2015 10:30 am

I would like for the vault exit to be in the middle of nowhere, so when you exit you have to figure out where to go--and perhaps feel lost and dissoriented as one would when leaving a fallout shelter for the first time. If there is a sign near the vault exit saying,"Bunkerhillville This Way!" I am going to just turn 180° and start walking.

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michael flanigan
 
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Post » Thu Nov 26, 2015 2:30 pm

Todd Howard: ...I like it.

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Tamara Dost
 
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Post » Thu Nov 26, 2015 10:22 am

Both 112 and Mr House used what would more accurately be called a life support pod, in that your alive and conscious and due to cybernetic implants able to engage with things outside of your life support pod. (after all a true Cryogenics system would reduce you to a literal legally dead body of meat at some temperature below the freezing point) and have been so for the past 202.3+ years, and all it did was physically age the occupants, but even that is somewhat questionable because we don't really know what actual age the occupants were when they entered the vault, . for all we know they may have looked roughly the same as what you see in the life pods.

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Unstoppable Judge
 
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Post » Thu Nov 26, 2015 12:07 pm

Wasn't House's pod incredibly primitive compared to Vault 112 tech (and pre-war tech in general)? The guy was practically a withered husk compared to the senior-aged inhabitants of Vault 112. It's possible that the vault 111 guy is the only successful test subject of cryostasis.

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DeeD
 
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