This is how Perks can compliment Attributes

Post » Tue May 03, 2011 11:06 am

Perks can compliment attributes. I like the idea of perks, very intriguing. I can't wait to see something on my Perk tree and work to get to that point with my weapon of choice, magic accumen, or armor. Perks are what I choose for my style.

Attributes, unlike the what, is the 'who' I am. If I did not have any armor, any magic, or any weapons, the perks would be nullified as the perks are based off of how good I am particular weapons/magic/armor. With those gone, I would rely on who I am, my core attributes and a pair of shorts.

I can see consolodating them if all they did was increase HP, mana, or stamina. But, with a new TES, Bethesda has an opportunity to bring back the magic of what attributes can really do.

Lets Look at the Nord Male and Female

STR END INT WIL AGI SPD
Male 50 50 30 30 40 40
Female 50 40 30 40 40 40

There is a way to meaningfuly use these attributes that do not use them just for increasing mana,health, stamina.

As a percentage of more damage or resistence to/from melee or majick. How much you can carry (str), how fast you are (spd), your projectile weapon damage percentage (agi).

Examples.

Strength. A Nord has a 50% chance of deflecting 1-3 points damage of a melee attack and 50% chance of doing 1-3 points more damage with any melee attack. Also affects how much he can carry.

Willpower. A nord has 30% chance of deflecting 1-3 points of magic damage.

Intelligence: A nord has 30% chance of increasing magic damage 1-3 points.
etc., etc..

These attributes would work in conjunction with perks and will provide and would be additional to Skills levels. For example, if all perks, levels, and skills were the same, a nord who added points to Willpower will have more resistance to magic versus a nord who added points elsewhere. So if I could add 1 point to just one of these 6 attributes when I reach level 10, 20, 30 (every 10 levels), then this would increase character differentation.

This is just an example how Bethesda can bring back the wonder of a D&D style probability system with attibutes. Notice, this attributes would not affect Health, mana, or stamina and Luck and Personality are nixed.
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Beat freak
 
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Post » Tue May 03, 2011 3:09 am

Semi + motherfuzzing 1
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Kevin S
 
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Post » Tue May 03, 2011 3:53 am

Attributes are gone. Goodbye.
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David John Hunter
 
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Post » Tue May 03, 2011 10:43 am

He knows that :brokencomputer: this is just a speak about how everyone could complement each other.

you know like the Multiplayer in skyrim threads, people know there will not be Multiplayer but its still discussed.
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Chica Cheve
 
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Post » Mon May 02, 2011 8:01 pm

Attributes are gone. Goodbye.

Quick Question Dragonborn1, just curious. Have you ever played a RPG that uses probability and your determinations affects those probabilities. Like D&D?
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Alexandra Ryan
 
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Post » Tue May 03, 2011 7:12 am

Quick Question Dragonborn1, just curious. Have you ever played a RPG that uses probability and your determinations affects those probabilities. Like D&D?

Yea. Many. I don't need/want all my games to be like D&D though.
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KiiSsez jdgaf Benzler
 
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Post » Tue May 03, 2011 12:00 am

I do not like the idea of removing starting attributes ouse removes the RPG feel of the game , you no longer have inluence in deciding who you are and the way you want your character to play but instead are forced to use one single kind of player and class that will inevitably develop by your habits instead than by your decision wich is bad in my opinion ....

I liked to be focused on a peculiar class when I played so even if I am usually a slasher warrior as habit I was forced to play as a mage when I picked that class and the corresponding tweacked attributes , now I will have to think about what to use and it looses a lot of the replaying factor .... one of the main points to play morrowind was that you could start over with a new character and try a different career instead here its all one single thing and it lost the differentiation wich is quite bad also ....

It seems to slide toward the error that The makers of dragonage II did , the too much simplification of the character creation , they went even further forcing you to use the character they gived you wich is totally bad and kills any RPG element in the game , making you feel like you are not living the game as your character role play but as wich what someonelse decided for you ....

Also taking of the attributes like strenght , intelligence etc , makes you feel less into the character creation .... I hope really they put them back ...

I understand that anyway stamina influenced something that you would use and now removed couse of this middle passage but they could have found other ways to tweack the system like giving peculiar bonuses and what not ...

Make the game deeper and more complex inthe character creation is what most RPG players want .... unfortunateyl the simplification is mostly due to consolle ports that requires kids to play the game and be able to click fast the buttons and get into the action .... wich is killing most of the best games out there...
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Shelby Huffman
 
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Post » Tue May 03, 2011 5:08 am

I do not like the idea of removing starting attributes ouse removes the RPG feel of the game , you no longer have inluence in deciding who you are and the way you want your character to play but instead are forced to use one single kind of player and class that will inevitably develop by your habits instead than by your decision wich is bad in my opinion ....

I liked to be focused on a peculiar class when I played so even if I am usually a slasher warrior as habit I was forced to play as a mage when I picked that class and the corresponding tweacked attributes , now I will have to think about what to use and it looses a lot of the replaying factor .... one of the main points to play morrowind was that you could start over with a new character and try a different career instead here its all one single thing and it lost the differentiation wich is quite bad also ....

No, you can still fully customize your character. You just don't do it in the character creation alone, instead you do it during the entire game.
You want to be a good swordsman? Use swords a lot. You want to be a wizard? Use magic a lot? You want to be both? Use both.

You have even more freedom, because the class system is removed too!
It seems to slide toward the error that The makers of dragonage II did , the too much simplification of the character creation , they went even further forcing you to use the character they gived you wich is totally bad and kills any RPG element in the game , making you feel like you are not living the game as your character role play but as wich what someonelse decided for you ....

That has nothing to do with it. Dragon age 2 did this, so it can tell a more personal story, as it's hard to include your family members into the game unless the game chose this for you.
As for how successful they were with it, I leave it up to you.
Make the game deeper and more complex inthe character creation is what most RPG players want .... unfortunateyl the simplification is mostly due to consolle ports that requires kids to play the game and be able to click fast the buttons and get into the action .... wich is killing most of the best games out there...

Of course, if everything else fails, blame the consoles!

Those evil fiends!!!
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teeny
 
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Post » Mon May 02, 2011 7:00 pm



Also taking of the attributes like strenght , intelligence etc , makes you feel less into the character creation .... I hope really they put them back ...

I understand that anyway stamina influenced something that you would use and now removed couse of this middle passage but they could have found other ways to tweack the system like giving peculiar bonuses and what not ...

Make the game deeper and more complex inthe character creation is what most RPG players want .... unfortunateyl the simplification is mostly due to consolle ports that requires kids to play the game and be able to click fast the buttons and get into the action .... wich is killing most of the best games out there...

I hear you. And am trying to give suggestions on how both can be kept. I like more choices instead of taking away choices. Choice is how the free enterprice works, the more choices the better end product due improved quality in competition.

Bethesda can still use these 6 attributes and have them not affect Health,Mana, Stamina. Only allowing 1 attribute to be increased every few levels would give us customization hounds something to sink our teeth into.
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N3T4
 
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