Is this interface the final product?

Post » Sat Nov 28, 2015 3:58 am

Let me change color and opacity, and I'm good until a mod fixes it. DarnUI anyone?

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Klaire
 
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Post » Sat Nov 28, 2015 12:37 am

I'm not a fan of the UI, I guess I'll get used to it over time but the one from Fallout3/New Vegas worked. I'm hoping we can change the colors like in Fallout 3/New Vegas.

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Ebou Suso
 
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Post » Sat Nov 28, 2015 1:43 pm

It's par for Bethesda's course. Developed and optimized for console use, with pc users not even given consideration because...well...the modders will fix it for us, so why bother giving them what they've been asking for for years now.

I would be extremely surprised to see DarN come back and give us another one of his fanstastic mods. Been missing in action far too long. The New Vegas mod went unfinished, and his attempts at modding Skyrim's UI never made it very far. I don't have high hopes for a Darnified for FO4, but perhaps the SkyUI team will pick up where they left off with TESV.

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Adrian Powers
 
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Post » Sat Nov 28, 2015 3:52 pm

Jeez, their UIs aren't even that bad on the PC. Skyrim made it convenient by letting us navigate menus with WASD, even. But with each game they make the UIs get more organized, more informative, and more intuitive. It's not like Morrowind's drag-and-drop thumbnail inventory was easy to navigate, and their UIs before Morrowind don't even deserve mention.

Amber was alright, my problem with it is that I'm red-green colorblind. I don't have a problem with the lime green and apple red in Fallout 4, but the amber and red in New Vegas (along with the general "fuzziness" of the HUD, if that makes sense) was a little too close for comfort. At least we could change it, though.

Now, they can really screw me over by mixing in the wrong shades of yellow with that lime green. That would give me trouble.

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Jason White
 
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Post » Sat Nov 28, 2015 9:29 am

I think it's WAY too intrusive, even more so than previous games. And it doesn't even look like it belong in the game, it's just massive block green text blobbed onto the screen. As you say. thank god for modding, though I'll try and get rid of AP and Ammo and compass using console commands until a nice UI mod surfaces.

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Yung Prince
 
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Post » Sat Nov 28, 2015 5:45 am

Maybe... but I bet this has some symptom to do with it.

https://www.reddit.com/r/elderscrollsonline/comments/33spdk/my_plea_for_console_ui_on_pc/

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Kelly James
 
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Post » Sat Nov 28, 2015 2:41 pm

Agreed, that is for the consoles though. The thing is, Bethesda has a habit of porting over their UI to the PC, which in my experience, doesn't really work as well. I think the UI looks fine though. Hopefully they have a separate interface for the PC that is better suited.

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Yvonne Gruening
 
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Post » Sat Nov 28, 2015 6:17 am

So im just going to say the UI seems almost perfect for what it needs to do.

-Shows health and rads in one area (helps with the way Rads is remade but still)

-Gun data is easy to understand and see, plus im sure itll change colour when the ammo drops below a certain threshold to draw the eye to it

-AP data is easy to see

(all this stuff is on the bottom deals with the player no need to look somewhere else, and no clutter, but easy to see)

Then on the top is all the navigation data, easy to see.

What other data would you need to see that you would really need in there?

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Vicky Keeler
 
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Post » Sat Nov 28, 2015 1:51 am

I think it looks great. Not really seeing the controversy here. To each his/her own.
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Eibe Novy
 
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Post » Fri Nov 27, 2015 11:51 pm

Hopefully I can change it to white! It's my favorite!
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Symone Velez
 
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Post » Sat Nov 28, 2015 4:17 am

Just changing the opacity will be fine with me. I like the minimalist appearance and will probably rarely use VATS, assuming the improvements to the shooter mechanic are everything they are made out to be.

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Jamie Lee
 
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Post » Sat Nov 28, 2015 2:29 pm

Gray option please.

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Jeffrey Lawson
 
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Post » Sat Nov 28, 2015 12:37 pm

I believe they stated the UI was still being polished.

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Suzie Dalziel
 
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Post » Sat Nov 28, 2015 8:40 am


Yeah, it's fairly simple (for Bethesda, at least) to replace the UI artwork at this stage, with all the functionality done and all.

But that being said, I wouldn't count on the UI beong much different than we've got here. Best to make peace with what you see, if you aren't thrilled with it.
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Lisha Boo
 
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Post » Sat Nov 28, 2015 7:39 am

Here's another E3 video screen shot from a 3rd person perspective. Still, this looks pretty good to me.

http://i.imgur.com/cSkuMRm.png

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herrade
 
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Post » Sat Nov 28, 2015 12:15 pm

I like it, its simple and not intrusive at all. What bothers me is ofc the colour, but i expect we can change that in the option menu of the game anyway like with Fallout 3 and New Vegas. I think i read somewhere or heard that the SkyUI team is going to work on Fallout 4, so they will likely make something for it.

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BlackaneseB
 
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Post » Sat Nov 28, 2015 5:40 am

Using mods as a deflection of criticism is a terrible idea. Surely requiring mods to fix something is a black mark against a game, not something to be happy about?

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Auguste Bartholdi
 
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Post » Sat Nov 28, 2015 9:06 am

So far, it looks to me as there will be different hud options or maybe it's contextual. If you watch the video, in some scenes only the compass is shown, in other there is absolutely no hud and in others you see everything. In the xbox demo you didn't see the hp hud until the main pc got hit which makes me think it's contextual.

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Amber Ably
 
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Post » Sat Nov 28, 2015 2:34 am

But the "criticism" is your opinion, not mine. Why should I have to muddle through YOUR version of the perfect (insert game item) if I like what Bethesda has already done. Therefore YOU can get a mod from like minded people and I NEVER have to care about it. Much simpler then "Oh MIR GAWD Bethesda CHANGE THIS NOW OR I RAGEQUIT" mentality I have seen over and over on here.

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Brandon Bernardi
 
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Post » Sat Nov 28, 2015 6:29 am

Outstanding :D

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Gen Daley
 
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Post » Sat Nov 28, 2015 1:21 am

First thing I'll be modding out are the cartoonish VB animations for crippled limbs etc. Don't like the way this is headed =/

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Sophh
 
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Post » Sat Nov 28, 2015 3:58 pm

You bet! My only complaint as well about it.

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Janine Rose
 
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Post » Sat Nov 28, 2015 4:17 pm


Take into account that this is Bethesda's second attempt at the UI for a fallout game, modders have made tons of different versions and updates over the past 7 years, it likely seems better because you have more choices available.
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Raymond J. Ramirez
 
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Post » Sat Nov 28, 2015 2:54 am

From what I saw in the demo the HUD looks fine. Minimal and unobtrusive during regular walking around and combat, no more or less info than 3 or NV had on screen in VATS, and all the info needed during crafting. Much ado about nothing, and yet more first world [censored]ing.

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Emma Copeland
 
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Post » Sat Nov 28, 2015 12:31 pm

Yeah, I kinda like the look of this. And green to me suits the game series (coming from 3) :)

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Laura Tempel
 
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