This isnt Fallout 4 its

Post » Fri Dec 11, 2015 9:04 am

Dying light 2: post apocalyptic.

Everything that was wrong in that game is wrong in this game. Mobs spawning in the middle of your settlement after you secure it, constant crashing, dropped conversations, horrible dialogue/choices, ultra fast respawns, infinite xp/cap areas, bad mob level scaling, svcky crafting, etc... all that's missing is climbing buildings. I think you even have the voice actor for the male protagonist from Dying Light, it sounds a lot like him.

I can see that the developers of Fallout 4 are trying to bring a little bit of RPG to FPS players but they screwed the RPG players and fans of the series by doing so. With Fallout New Vegas being such a huge hit, they should of had Obsidian continue the series with oversight. This game feels rushed, it needed at least 6 months more critical play testing and developer fixes before being released.

You cant take away skill points (how good someone is at doing something) and then tell players when they can get the next level of a perk (which is supposed to be a booster or special ability) that is replacing skill points that would improve how they want to play the game. I have to wait 8-10 levels to get the next rank in a perk...why? The protagonist is a military vet, but needs 10 levels of "practice" before he can be better at shooting an automatic weapon? Some of these perks look like they were developed by stoned teenagers..oh wait stoned play testers and developers same thing. Idiot savant? If you have 1-2 intelligence (minimal xp for everything all the time) and you might get a rare chance at a single instance of getting xp that you would had a high int?. Intimidation you have to wait 49 levels to command a pacified person? Vans...you took clairvoyance from skyrim and put it in this game? The game already has a map and a location marker...why waste a perk slot on this? I could go on and on.

There were so many obvious things missed by play testers; frag mines not giving xp when disarmed, only able to disarm bottlecap mines sometimes, there are locations that wont let you. not being able to improve helmets or scrapping most armor items, no indicator which armor can be worn under heavier armor, not being able to keep mods when scrapping weapons, follower kills yields no xp for the player, mobs warping while hitting you from range and melee, bodies falling through the world, all the problems with the Pip Boy UI btw the pre war year is 2077 not 1950 if they can make a recon scope they can make a 3d map, incorrect perk bonus with the skill books; regardless of the number of books obtained, only the base bonus is displayed so the player doesn't know if he is getting the full bonus or not, weapon recoil; regardless how strong you are, caliber, armor mods sniper rifles and some pistols always recoil, but the same isn't true for the mobs, not able to pick up and move most items. I cant pick up and move most things I kill and random small low weight items. For instance mole rats, after I kill them the game tells me some of them are too heavy or doesn't recognize my attempt to pick them up, but I can move the occasional super mutant? Why cant the player create unique saves? etc...

Vats is broken, time only slows for you and the selected target(s) in vats everything else moves at normal speed. Vats always targets the enemy furthest away at the body part hardest to hit. I always get "you have zero chance at hitting that" even though I moved the target area to center mass. If the kill cam comes on and the kill shot hits, I am usually dead as the mobs outside Vats are beating/shooting me to death during that time since they are moving at normal speed. If you aren't going to fix it, at least offer the option to turn the kill cam off

The plot hammering is insane. I understand FPS players are used to being led around by the nose and being told by the game what to do next, but this is ridiculous. Instead of the Vault 111 area being a prelude as there is no time stamp to reference and letting the player choose how they want the character to exist in Dying Light 2, the player is forced to be a minuteman with those never ending quests, but your number 1 priority is looking for your son? Even if you refuse to be a minuteman, the quest is still in you tracker and settlers in your settlement give you the same set of quests. Preston Garvey states he cant help the settlements due to him protecting sanctuary, but yet you can have him as a companion and leave sanctuary. Ah yeah the minuteman general thing..stupid.. Even if you skip sanctuary altogether and help a settlement you still get the minuteman dialogue options. Having to manage several settlements is silly, this isn't civilization but that's what they did in Dying Light. Being forced into a specific good guy character role removes the open play feel that was key in FNV. There isn't faction building in this game, but at the same time the game has you as a minuteman even if you join BoS you are still a minuteman. BoS has quest triggers that wait until you completed at least 75% of the quest list even if you already have the required info/quest item/kill. The quest for the son sticks a lot with key npcs dropping conversation/crashing that its hard to recover from especially on console if the game saves past the point of no return.

Settlement building should have been building up a single location and maintaining it as a base, with the option to maintain other settlements. There should have been an in-game tutorial, having sturges tell the player what he wants isn't a tutorial, the view during item placement should be more of an overhead angle to make it easier for the player to place items/defenses, allow players to stretch fences with posts and then tell them what the material costs would be, don't count the Brahmin as settlers, give the players ways to clear and level the ground in their settlements to make it easier to plant and set up defenses, allow turrets to be placed on defense positions/tables/furniture that can support the weight. Settlers need to be smarter, most just stand there even if they are assigned a job/position. I don't understand why the player wasn't informed that the settlers have access to the workshop inventory and use the players power armor, etc...

Obsidians FNV set the standard for the series that many players hoped Bethesda could obtain and surpass, but it fell short in so many ways. The game needs a lot more work and re-launched

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Wanda Maximoff
 
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Post » Fri Dec 11, 2015 8:10 pm

Says Fallout on the title, it says 4, it is made by bethesda...yeah it is a fallout game.

New vegas is no gold standard at all, it is buggier then any game bethesda has ever made, The story was moronic and failed at its entire point, a point, i might add, that Bethesda then SUCCEEDED at. Roleplay wise, this game has no less dialogue in teh other games, actually it is an absolute FACT it DOES have more dialogue in general, and most of the "choices" in NV and 3 are no better then this game when it comes down to the "yes", "no", "Give me money", as that is fallout in a nutshell for 75% of their quests.

Yeah, the gameplay was loads better then fallout 3, but that was about it. At least Fallout 3 did not try and pretend to be a morally grey survivor story, when it was actually anything but that.

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Dj Matty P
 
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Post » Fri Dec 11, 2015 9:53 am

Cool thanks for clearing that up. I'll get back to playing Dying light 2: post apoc.

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David Chambers
 
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Post » Fri Dec 11, 2015 9:10 am

TL;DR

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Emerald Dreams
 
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Post » Fri Dec 11, 2015 1:14 pm

Wow so much bitterness. I guess they can't please everyone.
I agree about the VANS perk, I also disliked the last rank of lockpicking and Hacking because I think they are largely useless.
Yeah being the general of Minutemen seemed a bit non convincing to me aswell and settlement mode tutorial is lacking (Although there is lots of explanation in the help menu but hey...)
My biggest problem was the dialogue wheel, which is fixed with a mod now so no worries.
I've had ONE crash and FOUR bugs in 70 hours of play, just saying.
VATS work much better this time IMO, maybe you should play with it more strategically.
I'm loving the settlement building, It's so addictive and fun.
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Phillip Hamilton
 
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Post » Fri Dec 11, 2015 6:00 pm

Wether you like the game or not, it's fallout 4.

We don't like Brotherhood of Steel either, but it's still a fallout game.

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Heather M
 
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Post » Sat Dec 12, 2015 12:45 am

To me this is not fallout, its more like post nuclear war farcry or borderland without the graphic filters. Of course i did like both of those game. So for me i did not get the rpg i wanted but i did get a game i have put 50 hour into and still got 100 more :P

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Emily Martell
 
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Post » Fri Dec 11, 2015 8:47 pm

Pretty sure this is Fallout 4. Unless the title screen is tricking me.

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Romy Welsch
 
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Post » Fri Dec 11, 2015 4:13 pm

Yet another person who's simply wrong.
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Alexis Acevedo
 
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Post » Fri Dec 11, 2015 1:31 pm

I agree a lot with what the op is saying. The rpg element to the game has all but been removed, but it's still a fun walkaround with absolutely no connection to a decent story or why you're even there. Settlement stuff is fun, but essentially pointless because it doesn't matter if you protect them or not, and all in all it's a good fun pretend rpg but with little replayability value. I just hope they don't carry some of this 'New vision' to the next Elder Scrolls game....
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Elisabete Gaspar
 
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Post » Fri Dec 11, 2015 4:50 pm

huh, I still level up, equipment is still VERY importnat, Perks and Special directly effect my characters performance in battle...This game is more of then RPG then Mass effect series was.

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Farrah Barry
 
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Post » Fri Dec 11, 2015 11:26 am

my copy said fallout 4 on it.. mAYBE YOU BOUGHT THE WRONG GAME?

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Russell Davies
 
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Post » Fri Dec 11, 2015 10:05 pm

I've played every Bethesda open world since Daggerfall.

FO:4 is by far the most polished 'at release' game they've produced.

I say take a bow gents, job well done.
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Krista Belle Davis
 
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Post » Fri Dec 11, 2015 12:39 pm


But we're not talking about mass effect, we're talking about fallout, and if you think fo4 has taken rpg elements and improved on them over the previous versions of the game then you've clearly either not played a fallout game before this, or you don't know what an rpg game is.
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neen
 
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Post » Fri Dec 11, 2015 11:36 am

Most FPS have a leveling system and specials weapons/perks. I think thats one of the biggest issues people are having. There are very few big name true RPG anymore. I dont mind Fallout is going more FPS as i play them too but i still am not happy about it.

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Davorah Katz
 
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Post » Fri Dec 11, 2015 11:28 am

lels, nope, played RPGs since i was a kid, Final Fantasy, Elder Scrolls, Pokemon, D&D games like Baldures gate and NEverwinter nights, Kingdom hearts, Dragon Age, etc. Pure FPS games do NOT have a equipment system that actually matters much, they do not have a level system where the characters level actually matters to how powerful you are, they do not have a perk system that expands on itself (as in, all the perks are always active, in an FPS, you choose one or two perks and that is it)

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e.Double
 
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Post » Fri Dec 11, 2015 5:46 pm

Well i guess FPS players can complain about their games turning into RPG games because very few of them are pure anymore :)

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Joanne
 
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Post » Fri Dec 11, 2015 11:14 am

well, no, because all those things i mentioned are true for RPGs, but not for FPS's. In Call of duty, what kind of armor you wear matters very little, if at all, someone who just started but is good at FPS's is on even ground with someone who has played a lot longer, but at the same skill level, When there are perks, you can only choose 1 or two or so to actually use in a battle, the others have zero to no effect.

Though you ARE correct, just not in the right way, RPGs HAVE had a big effect on FPSs. there is a class system, the normal solider (a fighter), the sniper/sneaky stabby guy (rogue), generally someone who can heal better then everyone else, or is the only one who can heal (cleric), a guy with large weapons that is really good at taking down vehicles or loads of enemies (mage, barbarian, fighter, etc). Weapons have always had a similar thing to fantasy weapons, Pistols are like daggers, everyone can generally use them, though there might be a type of class or abiltiy that excels with them, Rifles are teh "swords" or one-hannded common weapons, most, but not all can use them, the tend to be the average. Missle launchers are like Two-handed weapons. Grenades are like Fireballs.

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Adrian Powers
 
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Post » Fri Dec 11, 2015 9:23 am

Fallout is a universe and fallout 1 started it. but that doesn't mean every game in the fallout universe must be an Isometric RPG, because if we went by that logic then fallout tactics,3 and NV are also not fallout games Hmmm. its a fallout game because it shares the same lore,factions and in some cases enemies and characters.

SO its not DL2 because first of all fallout doesn't have Zombies nor does it have any of the lore in the dying light universe.

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Sophh
 
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Post » Fri Dec 11, 2015 1:10 pm

It isn't? Damn.

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Rebecca Dosch
 
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Post » Fri Dec 11, 2015 7:30 pm

I like how all the drones argue with "it sez so on muh box". If you were served a tetris game called "Fallout 5", you'd probably say the same and again completely miss the point. And I don't even agree with half of what OP said.

Fallout is an RPG franchise, not an aRPG one, and definitely not an FPS with RPG elements.

Or rather it was until Bethesda came and "streamlined" it for effortless primitive entertainment.

Well, FT, F3, and F4 were spin-offs. Still Fallout games as they were set in the universe, obviously, but games with completely different core values than F1, F2, and FNV.

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Epul Kedah
 
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Post » Fri Dec 11, 2015 5:51 pm


I don't think FNV had a moronic story, please explaim why?
Also if you cut out SS talking does this game actually have more lines of dialogue?
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Louise
 
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Post » Fri Dec 11, 2015 9:13 pm

Yes there are a bit too many ghouls and they look and act more like zombies, it is obvious that someone got that messed up. Perhaps all this zombie mania that was popular in the recent years had too big effect on the game designers.

Still the game doesn't have much to do with Dying Light.

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Paula Rose
 
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Post » Fri Dec 11, 2015 10:40 am

FO4 should be called 'Nearly Fallout'. Or 'It might be Fallout cos it has Nuka Cola in it and a PipBoy'!

OK look - it's not really Fallout guys. It's just not. Get over it and move on.

And it’s OK because it’s not to say FO4 is a bad game! It’s a good game! I'm enjoying it as a basic wander-around-shooting-stuff-FPS-open world thing. I don't use pwar armour which helps makes the experience a little more serious and I try not to be bored by the story, but this-is-not-a-Fallout-game – period. The proper RPG Fallout game experience IS NOT where Bethesda wanted to take this franchise –and that’s ok too. They are taking it in a new direction – allowing you to build pointless settlements and removing the headache of the more detailed RPG elements of the game that the RPG fans really like - and the casual player can’t stand.

Why? Because there are more casual players out there than hardcoe RPG fans, and Bethesda have a big posh office block to pay for so need to shift lots of units.

End of.

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Nick Jase Mason
 
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Post » Fri Dec 11, 2015 5:32 pm

saying stuff like "its not fallout" , maybe you should be playing fallout 1 and 2 since you think those are "real fallout games"

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Marie
 
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