Is this just a ripoff of Borderlands?

Post » Fri Sep 18, 2009 6:08 pm

Ya, don't know why I said 3rd person. :blush:

If you run behind a guy and yell commands at him I guess you got your excuse :)
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Sara Lee
 
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Post » Fri Sep 18, 2009 7:24 am

Sorry, last time I checked Borderlands was a hybrid between RPG (Loot and crap) and a shooter with dozens of weapons combined with crappy graphics as visuals. I see none of these except the 'shooter' part in BRINK.


Sorry, last time I checked, being a complete bethesda / brink blind fan doesn't help or answer the question.

As an avid player of borderlands ( having most of the DLC and beating the game several times ) I can say that it is nearly nothing like borderlands from all the gameplay trailers i've seen. The most noticeable differences are:


-Focus on realistic gameplay. Grenades and bullets instead of flying hawks and fireballs.
-Less RPG, more Shooter. It seems that the RPG system is moderately bigger than the likes of MW2 but not as big of a selling point as Borderlands.
-Incredibly fast paced. It has a hit and run kind of feel to it while borderlands makes you feel like a tank.
-Urban / Futuristic setting. Like borderlands, it's set somewhere in the future but it has a more detailed technological feel to it instead of the grunge-y desert feel that borderlands had.

There are a lot more differences but I feel that these were the main for me. All games are different personally, it would be like comparing oblivion to zelda just because you could use a sword and a bow.
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Eliza Potter
 
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Post » Fri Sep 18, 2009 2:28 pm

It does sorta have the comicbook style graphics but it looks more realistic
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Jade Barnes-Mackey
 
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Post » Fri Sep 18, 2009 3:55 pm

I agree with Gish. There are not many similarities. I could probably find more similarities with TF2 than BDLS.
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Tyrel
 
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Post » Fri Sep 18, 2009 1:17 pm

its nothing alike
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Gemma Flanagan
 
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Post » Fri Sep 18, 2009 4:29 pm

Then don't revive this pointless thread! *Executes reptaR for heresy*
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Carlitos Avila
 
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Post » Fri Sep 18, 2009 10:24 am

Then don't revive this pointless thread! *Executes reptaR for heresy*



http://i41.photobucket.com/albums/e267/Truth_Slayer/ThreadNecromancer.jpg

Not but seriously, Brink looks nothing close to Borderlands. I suppose if you took the cell-shading out of borderlands the art might look somewhat similar but beyond that, I just don't see how you can compare them. :shrug:
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Michelle Chau
 
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Post » Fri Sep 18, 2009 9:36 pm

being that i saw the title of this thread i sparked interest...
not that i agree.. but when i first saw the container city promo, for the slight first seconds i did think it look similiar in the style of the graphics and the way the characters are themed like in borderlands, but that is the only thing that looks similiar to borderlands in this game.. but i do not think they fed off of borderlands in anyway in this game, but indeed it also slightly reminded me of WOW being at the docks at the beginning of the promo vid

but i have a few questions and things i'd like to point out in this game, and would like to get a response back hopefully from NeilA or someone else high up in the chain of developing this game.

i absolutely love the movement in this game.. its perfect for me, i play very fast and stealth like on modern warfare 2 ... which im not proud to say i played much on.. its really not that good of a game in my opinion, after a month of wasting on it, it got boring to me.. this game on the other hand does not look like it will take that path for me. I noticed in the video that ya'll integrated the lean function into this game, I love that yall have done it... its something that I've been eager to see in a game for quite some time. I am a veteran of the classic rainbow six series from Rainbow Six 3 all the way to Rainbow Six Critical Hour and I love having the capability to lean. I see that it could be a major factor for this game. Could you tell me why ya'll put it in there ... cause no one is doin it anymore.. everyone seems to be obsessed with the pivot function that Gears of War got known for. This game seems to have a combination of many different flavors in it.. Its like mirrors edge combined with team fortress 2 combined with APB (all points bulletin) combined with huxley... well huxley is still not out and may never come out but hmm we all have dreams i guess. yall have created a beautiful chemistry in this game I can see. You seem to move like mirrors edge, with the gameplay of team fortress 2, and the bad guys vs good guys theme like APB with the customization and apocalyptic world similiar to Huxley,

But i have a few questions... why are ya'll limiting this game. I was hoping for a 16v16 or 32v32 online, this game would be beautiful for a large amount of people going toe to toe against one another. I'm surprised its not a MMOshooter, the bait is right there.. I mean if Onlive can stream any game and everyone on their service.. which will be thousands june 17th, over the internet threw their servers .. why is this game not supporting more players
Also, the clan pvp,,, is there gunna be an arena? or just many huge maps? or certain gametypes? could there be a clanlist integrated into the game? will yall support a clan tags to add on? will there be a league or ranking system integrated into the game for clans?
And last and not least .. will there be a ranking system overall for players? Hopefully its not dumb like how halo and cod has been in the past. I believe ranking systems if were to have numeric levels i think they should be unlimited. By having unlimited levels it really seperates how serious of a player is and how good they are. Ive played some games with unlimited levels that were rpg's and to me it really does make a different, such as shaiya and tibia, unlimited level mmorpg games,, and but when you encountered a high level.. you could tell they weren't a noob and you knew they were good, Also with rainbow six the stats made a difference. With kill death ratio that they had, you could tell who was good. your average in the game was 1.0, but when you encountered someone that was 4.0 you could tell the difference. and if you didnt you just knew he was legit. Will it keep up with stats. like hit accuracy and hours played?

thankyou and i hope to hear from someone high up in the chain to reply
especially NeilA
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Claire Jackson
 
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Post » Fri Sep 18, 2009 6:19 pm

- about leaning, its in the game because their previous games had it, and RTCW had it as well. It is a really good tactic to use it to your advantage.

- the game is 8v8 because after experimenting with different numbers of players, they found 8v8 to be "the sweet spot." The wanted to make a fast, team based shooter, and having it 8v8 makes it so you really need to work as a team. Having 16 or 32 players is just asking for people to run around and do whatever they want, and only having a handful of people actually trying to complete objectives. Rahdo said they were going for an "intimate shooting experience," and the maps, weapons and gameplay will all reflect this.

- There will be no global leaderboards - leaderboards give players something to obsess over, and detract them from actually playing the game. Hee is what Rahdo said about them -

"I'm really sensitive to the dangers of introducing things in the game that people can obsess over, to the point of ruining the game for others, and we're very careful to identify and avoid them. For instance, global leaderboards for stuff like k/d ratios and what not: bad idea, since they disccourage players from taking chances and actually doing what's necessary to help. So bam! Not having them. I know other games do, and they're kind of standard, but screw it, not the right thing for Brink."

There may be personal stats though.

As for ranks, the game will have 'levels' or 'ranks' and they will be used for matchmaking. You will be matched against players of similar rank, but if you choose, you can set it so you can play with whoever you want. - there will not be "unlimited levels," but I don't know what the lvl cap is.
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Tiffany Castillo
 
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Post » Fri Sep 18, 2009 10:26 am

The only resemblance i can see with borderlands is that is a shooter, and that it takes place in a not so far future
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Trish
 
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Post » Fri Sep 18, 2009 4:13 pm

- about leaning, its in the game because their previous games had it, and RTCW had it as well. It is a really good tactic to use it to your advantage.

- the game is 8v8 because after experimenting with different numbers of players, they found 8v8 to be "the sweet spot." The wanted to make a fast, team based shooter, and having it 8v8 makes it so you really need to work as a team. Having 16 or 32 players is just asking for people to run around and do whatever they want, and only having a handful of people actually trying to complete objectives. Rahdo said they were going for an "intimate shooting experience," and the maps, weapons and gameplay will all reflect this.

- There will be no global leaderboards - leaderboards give players something to obsess over, and detract them from actually playing the game. Hee is what Rahdo said about them -

"I'm really sensitive to the dangers of introducing things in the game that people can obsess over, to the point of ruining the game for others, and we're very careful to identify and avoid them. For instance, global leaderboards for stuff like k/d ratios and what not: bad idea, since they disccourage players from taking chances and actually doing what's necessary to help. So bam! Not having them. I know other games do, and they're kind of standard, but screw it, not the right thing for Brink."

There may be personal stats though.

As for ranks, the game will have 'levels' or 'ranks' and they will be used for matchmaking. You will be matched against players of similar rank, but if you choose, you can set it so you can play with whoever you want. - there will not be "unlimited levels," but I don't know what the lvl cap is.


aye aye capn...
makes much more sense now on somethings.. its good that they may keep up with personal stats for your own personal well being.. and i agree with him on not having leaderboards,, being an objective game.. its shouldnt matter seems like this game might remind me of the good ol days of Conquer Live&Reloaded, only thing is.. the 8v8 thing.. i still sorta disagree in.. only because of how gaming is today.. i havent played a game since rainbow six 3 and rainbow six black arrow, where everyone stayed in that lobby all night and played each other and had fun.. and you didnt have to worry about anyone dropping and even if they did drop .. you knew they'd be right back that they just lost connection, thats one of my reason why i think they should have bigger lobbys... so if its 10v10 or 12v12,, and usually like always now a days 2 to 4 ppl drop in a match made game, so then it would bring it to the right amount...i mean for example the game MAG.. its like 256 online.. but you know 10-30 of those players or more could lose connection, gotta do homework, gotta do chores, or gotta piss or [censored], or got their old lady yellin at em about some stuff that happened at their work, you know.......
Also im wondering.. are they just gunna have match making.. or will there be a server browsing option also in multiplayer.. i hate when games dont have a server browsing option, with matchmaking ive noticed its just and in and out game,.. but back in the day when games had server browsing to search for lobbys.. you then could stay in the lobby and it gave your more of a chance to make friends with ppl and find new groups to play with...
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Erin S
 
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Post » Fri Sep 18, 2009 12:12 pm

yes, there will be server options/browsing. The PC version will have full dedicated server support.

so if its 10v10 or 12v12,, and usually like always now a days 2 to 4 ppl drop in a match made game, so then it would bring it to the right amount

I don't know what you mean by this. In Brink, if someone drops, they can be replaced with a bot so teams always remain even.
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Nicholas
 
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Post » Fri Sep 18, 2009 4:36 pm

hm a good thing... i like that but i also dont like that.. being that there will be an airless chickenhead running around on my team,, but who knows it may be a good thing
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Solina971
 
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Post » Fri Sep 18, 2009 6:00 am

hm a good thing... i like that but i also dont like that.. being that there will be an airless chickenhead running around on my team,, but who knows it may be a good thing


1. The Ai is supposed to be tip-top
2. It is optional to have bots
3. If you go idle, you can be replaced by a bot as well (like L4D)
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Bek Rideout
 
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Post » Fri Sep 18, 2009 3:18 pm

Apparently the AI is meant to be indistiguishable from PCs - dropping and adding other real life people into your campaign missions and stuff like that.
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Everardo Montano
 
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Post » Fri Sep 18, 2009 9:04 pm

hmm.. i havent been to faithful to AI.. theres always a catch with AI,,
until i see them have AI co-op on splintercell and its constant teamwork from start to finish.. then ai will only be the same ol' rerun to me
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Toby Green
 
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Post » Fri Sep 18, 2009 8:09 am

Other than the textures aren't close to life and the fact that it is a shooter I personally can't see much else that is the same. I was looking at some of the play videos and if anything the areas and clutter objects reminded me more of some areas in Fallout 3. *shrug* I certainly don't think it's a Borderlands clone or ripoff though.
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Karen anwyn Green
 
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Post » Fri Sep 18, 2009 7:49 pm

Looks nothing like it besides that fact they are both shooters and the cover guy s seem to see a small mask.
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Jimmie Allen
 
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Post » Fri Sep 18, 2009 7:37 am

Sorry, last time I checked Borderlands was a hybrid between RPG (Loot and crap) and a shooter with dozens of weapons combined with crappy graphics as visuals. I see none of these except the 'shooter' part in BRINK.


The graphic style is Pixel Shaded and it was on purpose as it did bring cartoonist feel to the comedy. And it was a great game for co-op. So I do disagree with you. And plus if I'm not mistaken Brink is Pixel shaded so you saying Brink has bad graphic too and visuals.
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NeverStopThe
 
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Post » Fri Sep 18, 2009 2:47 pm

The graphic style is Pixel Shaded and it was on purpose as it did bring cartoonist feel to the comedy. And it was a great game for co-op. So I do disagree with you. And plus if I'm not mistaken Brink is Pixel shaded so you saying Brink has bad graphic too and visuals.


I liked the cartoon feel, it went with borderlands.
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Bird
 
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Post » Fri Sep 18, 2009 9:33 am

Borderlands is/was the most hilarious game I've played in a long, long time. Plus, the sheer number of weapons was downright incredible. Granted, 90% of the stuff you find is terrible, but still...

Anyway, Brink is nothing like Borderlands. Aside from being FPS's and having a somewhat exaggerated art style, that is.
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Laura Shipley
 
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Post » Fri Sep 18, 2009 6:29 pm

It may look like it but when you start playing or watching more videos you'll be like this game is awesome.
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Glu Glu
 
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Post » Fri Sep 18, 2009 9:47 am

This game is a little bit like borderlands but not a rip off, why?

Reasons it is close to borderlands
1: experience points! blah blah level up blah blah.
2: graphics. its cartoon-like but i did notice one thing in borderlands, a small ink outline. you can see it on guns and sometimes characters. just saying.
If there is more then...whatever!

Why brink is not a rip off, to me.
1: customisation! i'm loving them equipment and cloths i'm seeing! Brink allows us to wear different things, as for borderlands its just colours.... :brokencomputer:
2: S.M.A.R.T. its about time WE can climb them obstacles without having to use grapple hooks or push a box to the wall, climb on it then jump. :liplick:
3: The "feeling", I feel as if...it were a the future! where we all were stranded and running out of supplies! and not in a.....ruined planet finding loot! huh...
4: Its not free roam like borderlands, meh! :banghead:

"I love the power glove....ITS so bad." <----------------------------- (off topic, irrelevant, unnecessary comment.)
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Stace
 
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Post » Fri Sep 18, 2009 10:04 am

Apparently PC players aren't so smart. So, you saw a picture and made a thread. Wow. :facepalm:
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Karine laverre
 
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Post » Fri Sep 18, 2009 8:51 pm

Apparently PC players aren't so smart. So, you saw a picture and made a thread. Wow. :facepalm:

That's kinda offensive to PC players because not every PC player stupid. Also in my opinion as long as Brink doesn't use gamespy I don't care if people think it's a borderlands rippoff.
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Mackenzie
 
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