- about leaning, its in the game because their previous games had it, and RTCW had it as well. It is a really good tactic to use it to your advantage.
- the game is 8v8 because after experimenting with different numbers of players, they found 8v8 to be "the sweet spot." The wanted to make a fast, team based shooter, and having it 8v8 makes it so you really need to work as a team. Having 16 or 32 players is just asking for people to run around and do whatever they want, and only having a handful of people actually trying to complete objectives. Rahdo said they were going for an "intimate shooting experience," and the maps, weapons and gameplay will all reflect this.
- There will be no global leaderboards - leaderboards give players something to obsess over, and detract them from actually playing the game. Hee is what Rahdo said about them -
"I'm really sensitive to the dangers of introducing things in the game that people can obsess over, to the point of ruining the game for others, and we're very careful to identify and avoid them. For instance, global leaderboards for stuff like k/d ratios and what not: bad idea, since they disccourage players from taking chances and actually doing what's necessary to help. So bam! Not having them. I know other games do, and they're kind of standard, but screw it, not the right thing for Brink."
There may be personal stats though.
As for ranks, the game will have 'levels' or 'ranks' and they will be used for matchmaking. You will be matched against players of similar rank, but if you choose, you can set it so you can play with whoever you want. - there will not be "unlimited levels," but I don't know what the lvl cap is.
aye aye capn...
makes much more sense now on somethings.. its good that they may keep up with personal stats for your own personal well being.. and i agree with him on not having leaderboards,, being an objective game.. its shouldnt matter seems like this game might remind me of the good ol days of Conquer Live&Reloaded, only thing is.. the 8v8 thing.. i still sorta disagree in.. only because of how gaming is today.. i havent played a game since rainbow six 3 and rainbow six black arrow, where everyone stayed in that lobby all night and played each other and had fun.. and you didnt have to worry about anyone dropping and even if they did drop .. you knew they'd be right back that they just lost connection, thats one of my reason why i think they should have bigger lobbys... so if its 10v10 or 12v12,, and usually like always now a days 2 to 4 ppl drop in a match made game, so then it would bring it to the right amount...i mean for example the game MAG.. its like 256 online.. but you know 10-30 of those players or more could lose connection, gotta do homework, gotta do chores, or gotta piss or [censored], or got their old lady yellin at em about some stuff that happened at their work, you know.......
Also im wondering.. are they just gunna have match making.. or will there be a server browsing option also in multiplayer.. i hate when games dont have a server browsing option, with matchmaking ive noticed its just and in and out game,.. but back in the day when games had server browsing to search for lobbys.. you then could stay in the lobby and it gave your more of a chance to make friends with ppl and find new groups to play with...