This is just stupid...

Post » Thu Dec 15, 2011 2:50 am

So I've explored over half of the Mojave with my Unarmed/Explosives berserker and I've found more Fat Man Launchers then I have Mini Nukes! Is there something wrong with that or is it just me? I love the Fat Man but Mini Nukes were way too common in FO3 and now in NV they're extremely rare..
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Kit Marsden
 
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Post » Wed Dec 14, 2011 11:21 pm

I think it was an intentional design choice so that explosive weapons like rocket launchers, fat men, and grenade rifles filled the "OH CRAP OH CRAP OH CRAP" role instead of the "explosions all day err day" role in fallout 3.

I do know your pain though. I do miss using land mines as short range grenades.
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JESSE
 
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Post » Wed Dec 14, 2011 10:52 pm

I'm heading into the Deathclaw Promontory on Very Hard so I just kinda wish I didn't use the two nukes to take out 8 NCR Rangers at Camp Golf. Was quite entertaining watching them all go flying though..

Thing is I have tons of ammo for all my other explosive weapons.. Thousands of grenades, and quite a few missiles as well.
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Dylan Markese
 
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Post » Thu Dec 15, 2011 9:53 am

Ive actually never found a Fat Man launcher. i just cant seem to explore like i am in Oblivion. Probably cause its all desert. gets repetitive and boring after a while.
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Dan Endacott
 
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Post » Thu Dec 15, 2011 12:24 pm

My only problem with exploring in Oblivion is they really only have three variations. An Elven Ruin, Abandoned Tower, or a Cave. Now obviously there are exceptions but I've explored nearly the entire Mojave numerous times yet I've never even been close to exploring Tamriel.
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Matthew Aaron Evans
 
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Post » Thu Dec 15, 2011 12:41 am

Ive actually never found a Fat Man launcher. i just cant seem to explore like i am in Oblivion. Probably cause its all desert. gets repetitive and boring after a while.


I'm the exact opposite. I've still to this day to make it even halfway through Oblivion's main quest, much less the rest of it, due to getting tired of the way everything looks the same."Ooh look more flowery fields." "Oh, look. The same damn cave/dungeon as the last 10." Whereas, In Fallout I love to explore every nook and cranny. The only game i've found more repetitive than Oblivion world/scenery wise is Dragon Age 2.
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Samantha Wood
 
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Post » Thu Dec 15, 2011 7:47 am

I wish they would have kept it out, its a dumb weapon anyway.

"Ooooh lets fire miniature versions of the nukes that destroyed the world we live on making us live in this post apocalyptic [censored] hole"

:facepalm:
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AnDres MeZa
 
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Post » Thu Dec 15, 2011 9:58 am

It was ridiculousl in fallout 3 you got 20 mininukes without looking but you could hardly ever justify their use or you could make the MQ really easy and nuke everything, the ammo cutback was to balance out its enormous power.
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IsAiah AkA figgy
 
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Post » Thu Dec 15, 2011 12:37 pm

I wish they would have kept it out, its a dumb weapon anyway.

"Ooooh lets fire miniature versions of the nukes that destroyed the world we live on making us live in this post apocalyptic [censored] hole"

:facepalm:
I would have liked it myself, provided it hit like Megaton, and erased locations off of the overland map.
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Steven Nicholson
 
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Post » Thu Dec 15, 2011 2:39 am

I want bigger nukes...the explosion from a mini nuke is kinda...yea mini
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Steven Hardman
 
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Post » Thu Dec 15, 2011 1:44 am

@OP their is a intentional glitch in Nellis AirForce base that a boomer at the 3 tents and cropfield holds a Fat Man and 3 mini nukes, silent kill her with a silenced sniper rifle in while Hidden, and steal from her.

Fast travel to somewhere else.

wait for 3 days.

rinse and repeat.

???

profit (in other words, carry 165 mini nukes like I do)

@KyleM how is it a dumb weapon? you do realize it's going to be in every fallout game after F3 from now on right? I for one love it when your in the mood for 'big booms' and besides, the world got F*cked over, you expect it to get up and dust its shoulders and say "OK Humanity, rebuild like we use to!"? nope, the world is either already dead, or changing into something else, a bit worst then before lol. Honestly, the FatMan is needed on higher levels, and its the Ultimate weapon for Explosives characters (aka Expert "Demomans"), just like the AMG is the ultimate powerhouse in Guns, or Avenger minigun for Heavy Weapon users, or Plasma Caster for Energy Weapons, and yet you come to my doorstep and say this weapon is stupid?

@Defour what? the explosion is bigger then in F3 its supposed to be a mini Nuclear explosion :/ ugh, Just get Splash Damage Perk, then it turns into the size of a tactical nuke, savvy?
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Georgia Fullalove
 
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Post » Thu Dec 15, 2011 2:08 pm

I have no idea why Obsidian brought it back. It's a worthless weapon, only used it on a Behemoth in F3. Then it gathered dust nicely in my Megaton home. For a pack of Deathclaws I just use high explosive missle or a Grenade Machinegun. The only purpose for a Fatman is entertainment, like the prototype version in F3.
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Tracey Duncan
 
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Post » Thu Dec 15, 2011 12:58 pm

I have no idea why Obsidian brought it back. It's a worthless weapon, only used it on a Behemoth in F3. Then it gathered dust nicely in my Megaton home. For a pack of Deathclaws I just use high explosive missle or a Grenade Machinegun. The only purpose for a Fatman is entertainment, like the prototype version in F3.


its not just for enterntainment purposes. I could say the same for all the other guns out there, along with some melee weapons and people will belitter me and say "NO, their important weapons!". the FatMan was designed to just shoot one and 'forget', not worrying about the enemy at all since the blast is more then enough to kill anything. It's also a great 'boss' killer, ending the biggest threats so you can continue onward :/ HE missiles are decently good, but their too precise when aiming foward, its as if you need to be on a higher elevation to actually get a bigger advantage point. whereas the Fatman, you can just fire, and even if you miss em, you STILL got them.
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Franko AlVarado
 
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Post » Thu Dec 15, 2011 8:24 am

its not just for enterntainment purposes. I could say the same for all the other guns out there, along with some melee weapons and people will belitter me and say "NO, their important weapons!". the FatMan was designed to just shoot one and 'forget', not worrying about the enemy at all since the blast is more then enough to kill anything. It's also a great 'boss' killer, ending the biggest threats so you can continue onward :/ HE missiles are decently good, but their too precise when aiming foward, its as if you need to be on a higher elevation to actually get a bigger advantage point. whereas the Fatman, you can just fire, and even if you miss em, you STILL got them.

Fatman is expensive and an overkill. It is for entertainment purposes, maybe wasn't *meant* to be. But it is. The only reason a person would use it is for the "boom" and the body parts flying through the air. Actual need for the weapon is rare. There aren't any Behemoths or "large" enemies in NV, so Fatman is pretty much worthless. Yes I suppose you argue it's one of those "Deathclaw Hunting" weapons along with the AMR. But a practical weapon? No. Not to mention it's weight (even with the Fatman Littleboy kit) is not worth to carry for such limited use, especially in hardcoe mode.

It's like the Holy Hand Grenades, for that rare occasion or just for fun.
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Richard Dixon
 
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Post » Thu Dec 15, 2011 4:24 am

Fatman is expensive and an overkill. It is for entertainment purposes, maybe wasn't *meant* to be. But it is. The only reason a person would use it is for the "boom" and the body parts flying through the air. Actual need for the weapon is rare. There aren't any Behemoths or "large" enemies in NV, so Fatman is pretty much worthless. Yes I suppose you argue it's one of those "Deathclaw Hunting" weapons along with the AMR. But a practical weapon? No. Not to mention it's weight (even with the Fatman Littleboy kit) is not worth to carry for such limited use, especially in hardcoe mode.

It's like the Holy Hand Grenades, for that rare occasion or just for fun.

seriously? its weight is much lighter then the AMR in any way or form. especially with the Heavyweight perk, guess how much it weighs? 7.5 pounds..yup...not joking...7.5 POUNDS, not tons..this thing is lighter then most rifles for crying out loud..I use it in hardcoe mode as well, (however I limit myself with just 4 mini nukes=20 pounds, which isnt bad since I got most of the free weight with Pack Rat and Heavyweight, making me carry an unbelievable amount of weaponry.) the weapon is just for that, hunting large-scaled enemies that tend in large GROUPS. it does have its up and downs, but so far, a great 'room-clearer' in its very aspect.
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Austin England
 
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Post » Thu Dec 15, 2011 9:21 am

I use it only in situations where I'm surrounded (Deathclaws tend to do that) or when I need a big boom. I think it really is a great weapon design that fits the Fallout universe very well. Also, I never use glitches and exploits in game (With the exception of the Farmory in Borderlands. I got tired of crap from Craw after 100+ successful solo kills).
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Sarah Evason
 
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Post » Thu Dec 15, 2011 6:02 am

I use it only in situations where I'm surrounded (Deathclaws tend to do that) or when I need a big boom. I think it really is a great weapon design that fits the Fallout universe very well. Also, I never use glitches and exploits in game (With the exception of the Farmory in Borderlands. I got tired of crap from Craw after 100+ successful solo kills).

it beats better then hacking, i dont even think the glitch is an accident, rather an easter egg for FatMan users to still have fun when you run out of ammunition. "3 a day, keeps the Deathclaws away"
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Marcus Jordan
 
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Post » Thu Dec 15, 2011 3:49 am

seriously? its weight is much lighter then the AMR in any way or form. especially with the Heavyweight perk, guess how much it weighs? 7.5 pounds..yup...not joking...7.5 POUNDS, not tons..this thing is lighter then most rifles for crying out loud..I use it in hardcoe mode as well, (however I limit myself with just 4 mini nukes=20 pounds, which isnt bad since I got most of the free weight with Pack Rat and Heavyweight, making me carry an unbelievable amount of weaponry.) the weapon is just for that, hunting large-scaled enemies that tend in large GROUPS. it does have its up and downs, but so far, a great 'room-clearer' in its very aspect.

If you want to spend money for the mod and then take the perk, then yes it's practically lightweight. So I guess it depends on the type of person you are. I still don't think it's worth to use and maintain (item HP: 100?!) but whatever suites your fancy. I would definitely never shoot a Fatman indoors (that's what Shotguns and SMG's are for) especially on hardcoe mode.

I say it's still worthless and purely for entertainment, but that's IMO.

By the way OP, http://fallout.wikia.com/wiki/Mini_nuke_(Fallout:_New_Vegas)
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KRistina Karlsson
 
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Post » Wed Dec 14, 2011 10:42 pm

If you want to spend money for the mod and then take the perk, then yes it's practically lightweight. So I guess it depends on the type of person you are. I still don't think it's worth to use and maintain (item HP: 100?!) but whatever suites your fancy. I would definitely never shoot a Fatman indoors (that's what Shotguns and SMG's are for) especially on hardcoe mode.

I say it's still worthless and purely for entertainment, but that's IMO.

By the way OP, http://fallout.wikia.com/wiki/Mini_nuke_(Fallout:_New_Vegas)

um...again, not sure why, but FatMans are rediculously easy to Maintain (never has my Fatman ever been damaged, even by its own nuclear firepower..dont judge till you actually use one) and yes, it depends, remember, my character is built clealry to be a Expert Demoman and Heavy Weapons user. just saying :/ and I took the mod before the mod prices went up so 120-102 caps spent is clearly a big bargain, plus Heavyweight helps ALL weapons that are over the 10 limit, so hey, go nuts, even in hardcoe mode, it has great use against large outdoor expedition (ex: why use an missile on a group of cazadores, and miss, and pretty much die, when you can just lob a Fatty and kill them in all in one swoop? you lose 5 pounds, while you gain some nice loot to fill up that 5 pounds, while taking out some enemies that can kill you instantly..win-win situation anyone?)
Edit: just did testing and LOL! nice bug, apparently, the FatMan CANT be damaged at all from the enemy or from its own firepower.
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Jessica Raven
 
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Post » Thu Dec 15, 2011 10:01 am

Collecting all the nukes now :P
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Sara Lee
 
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Post » Wed Dec 14, 2011 10:56 pm

um...again, not sure why, but FatMans are rediculously easy to Maintain (never has my Fatman ever been damaged, even by its own nuclear firepower..dont judge till you actually use one) and yes, it depends, remember, my character is built clealry to be a Expert Demoman and Heavy Weapons user. just saying :/ and I took the mod before the mod prices went up so 120-102 caps spent is clearly a big bargain, plus Heavyweight helps ALL weapons that are over the 10 limit, so hey, go nuts, even in hardcoe mode, it has great use against large outdoor expedition (ex: why use an missile on a group of cazadores, and miss, and pretty much die, when you can just lob a Fatty and kill them in all in one swoop? you lose 5 pounds, while you gain some nice loot to fill up that 5 pounds, while taking out some enemies that can kill you instantly..win-win situation anyone?)
Edit: just did testing and LOL! nice bug, apparently, the FatMan CANT be damaged at all from the enemy or from its own firepower.

100 HP is incredibly low, almost as bad the LAER's 75. I don't know about you, but I would never try to directly hit fast moving Cazadores. I'm aware of the perk Heavyweight and Pack Rat and their effects, Jesus.

Listen, this is just gonna go back and forth. IMO, there are no enemies in NV that are "worth" the Fatman (for example: I took out Deadwind Cavern and Deathclaw Promontory pretty easily with an Automatic Rifle and AP .308 rounds. Much more fun too). If the player really wants to go through all the trouble to carry it around and use it on groups of enemies, rather than thinking about the situation, then more power to them. But that isn't my playstyle and and isn't exactly economical. I like to have a bit of a challenge, rather than lobbing minuscule nuclear bombs and killing everything with atomic fire. It's an overkill, it's hard to find ammo (unless you want to kill a poor boomer every 3 days, but that doesn't exactly fit my roleplay :confused:), and it's insanely heavy unless you have a mod, free perk space, and good caps. TBH I'd rather use two frag grenades and Demolition Expert (which are everywhere and tend to be cheap). So I'll repeat: IMO, it's worthless and purely for entertainment. I'd use it for a "last resort", sure, but it won't be me carrying it the whole time. Sorry Raul.
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Laura Mclean
 
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Post » Thu Dec 15, 2011 8:53 am

100 HP is incredibly low, almost as bad the LAER's 75. I don't know about you, but I would never try to directly hit fast moving Cazadores. I'm aware of the perk Heavyweight and Pack Rat and their effects, Jesus.

Listen, this is just gonna go back and forth. IMO, there are no enemies in NV that are "worth" the Fatman (for example: I took out Deadwind Cavern and Deathclaw Promontory pretty easily with an Automatic Rifle and AP .308 rounds. Much more fun too). If the player really wants to go through all the trouble to carry it around and use it on groups of enemies, rather than thinking about the situation, then more power to them. But that isn't my playstyle and and isn't exactly economical. I like to have a bit of a challenge, rather than lobbing minuscule nuclear bombs and killing everything with atomic fire. It's an overkill, it's hard to find ammo (unless you want to kill a poor boomer every 3 days, but that doesn't exactly fit my roleplay :confused:), and it's insanely heavy unless you have a mod, free perk space, and good caps. TBH I'd rather use two frag grenades and Demolition Expert (which are everywhere and tend to be cheap). So I'll repeat: IMO, it's worthless and purely for entertainment. I'd use it for a "last resort", sure, but it won't be me carrying it the whole time. Sorry Raul.

did you read my edit? the FatMan isnt affected by any damage, at all..read my entire post please? and actually IMO only a few enemies out there are worth it, and of course their is tactics to this weapon, you can't simply point and shoot at something thats already got a closing distance on you. Wow...your really gonna call Heavyweight a useless perk huh? :/ I didn't just get Heavyweight for the Fatman, but for every other weapon out there to drop down below 10 pounds, giving me space for more items to use, since its almost mandatory to use this in hardcoe along with Packrat. Good caps?..you do realize that after level.10 or so, you will have over 1000 caps, probably even close to 2000, which is more then enough to get the mod..the FatMan is just another group clearer like every other Explosive weapon, but more of a "I cant handle this many Deathclaws/Supermutants with grenades and such..by the time i get another, their gonna gang up on me..hmmmm...-pulls out Fatman and kills most, if not all of them, and pulls out a frag or land mine-" see? yes, most of the time I don't even use it unless its for a special occasion, most of the time I'm using Avenger, or Mercy, or DYNAMITE, but its still there, waiting to be used for sinister movements..like I said, my character is a Expert Demoman whos just in it for the explosions, pure Explosive/heavy weapons build. The Weapons design purely fits in Fallout's universe, just like the other weapons.
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Prohibited
 
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Post » Thu Dec 15, 2011 7:29 am

did you read my edit? the FatMan isnt affected by any damage, at all..read my entire post please? and actually IMO only a few enemies out there are worth it, and of course their is tactics to this weapon, you can't simply point and shoot at something thats already got a closing distance on you. Wow...your really gonna call Heavyweight a useless perk huh? :/ I didn't just get Heavyweight for the Fatman, but for every other weapon out there to drop down below 10 pounds, giving me space for more items to use, since its almost mandatory to use this in hardcoe along with Packrat. Good caps?..you do realize that after level.10 or so, you will have over 1000 caps, probably even close to 2000, which is more then enough to get the mod..the FatMan is just another group clearer like every other Explosive weapon, but more of a "I cant handle this many Deathclaws/Supermutants with grenades and such..by the time i get another, their gonna gang up on me..hmmmm...-pulls out Fatman and kills most, if not all of them, and pulls out a frag or land mine-" see? yes, most of the time I don't even use it unless its for a special occasion, most of the time I'm using Avenger, or Mercy, or DYNAMITE, but its still there, waiting to be used for sinister movements..like I said, my character is a Expert Demoman whos just in it for the explosions, pure Explosive/heavy weapons build. The Weapons design purely fits in Fallout's universe, just like the other weapons.

Yes I read your post and your edit. Let's say it gets fixed in the near future.
I never said Heavyweight or Pack Rat is useless, I enjoy the perks especially in hardcoe mode.
I do realize you get an abundance of caps later in game. I have completed 4 playthroughs. I was showing you the requirements to make it an actual "okay" weapon. Why not just use an "okay" weapon or "good" or even a "great" weapon in the first place without any requirements.
Seriously? You have 4-5 Deathclaws and Super Mutants running at you at the same time? What do you do, run around the entire map and alerting everyone before deciding to fight? :lmao:
Alright fine, if you have a group of Deathclaws and Super Mutants (because those are so abundant) coming after you then sure, use a Fatman. You might hurt yourself, but if thats your playthrough then that's your playthrough :rolleyes:. I agree, it does fit the "Fallout theme", but that doesn't make it my number one choice for surviving in the Wateland now does it? I've told you my opinion, I'm sticking to it. I don't expect nor am I trying to change yours. Calm down.
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Emily Graham
 
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Post » Thu Dec 15, 2011 2:02 am

Fun weapon or not...most people would rather have it then not I think.
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Floor Punch
 
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Post » Wed Dec 14, 2011 11:52 pm

Yes I read your post and your edit. Let's say it gets fixed in the near future.
I never said Heavyweight or Pack Rat is useless, I enjoy the perks especially in hardcoe mode.
I do realize you get an abundance of caps later in game. I have completed 4 playthroughs. I was showing you the requirements to make it an actual "okay" weapon. Why not just use an "okay" weapon or "good" or even a "great" weapon in the first place without any requirements.
Seriously? You have 4-5 Deathclaws and Super Mutants running at you at the same time? What do you do, run around the entire map and alerting everyone before deciding to fight? :lmao:
Alright fine, if you have a group of Deathclaws and Super Mutants (because those are so abundant) coming after you then sure, use a Fatman. You might hurt yourself, but if thats your playthrough then that's your playthrough :rolleyes:. I agree, it does fit the "Fallout theme", but that doesn't make it my number one choice for surviving in the Wateland now does it? I've told you my opinion, I'm sticking to it. I don't expect nor am I trying to change yours. Calm down.

I am calm D: why do people think the other one is raging in a debate? :(
your right, the Fatman is not meant for survival in most terms (like I said in my explosive thread, its a HUUUUGE risk-reward factor)
Deathclaws are abundant in Gypsum Train Yard, Dead Wind Caverns front door, and nearby the Quarry (not the mission-related ones)
Supermutants are also abundant by 10-12 perhaps at Black Mountain. well...unless you killed Tabitha like I did on accident.
most weapons are usually in the ok section (btw, getting the mod and perk make it a good weapon, not ok ._. but thats your opinion)
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Quick draw II
 
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