Personally, I think they need to bring back skill and rank requirements a la Morrowind. They also ought to make it so that once you become the guildmaster, you have a responsibility to make sure that the guild continues to operate successfully. The task of being a guildmaster should be daunting enough that becoming the head of another guild would be overwhelming. However, the position should be flexible enough that it allows some time for an 'outside life', whatever that might be. As for guilds following a storyline, I don't have any strong opinions about it either way. On one hand, guilds are little more than glorified labor unions where members join, pay dues, network with others in the same trade, and get jobs based on their level of expertise. Keeping that in mind, they really don't need to be anything other than a place to get a 'job'. I will admit, however, that it makes it all the more interesting when guilds have a story of their own. If guilds do continue to have storylines, then not only should there be a main plot, but there should be several sub-plots that branch from the guild itself. There could be quests that deal with in-fighting, corruption, and competition (internal and external) -- just to name a few. Seeing a bit more in the way of internal and external politics is more of what guild questlines need, rather than the standard 'us vs. them' that made Oblivion's guild quests somewhat fun and interesting, but rather shallow.
Random jobs would have been nice, but I think too many people get angry over the fact that you can join every guild
The game doesn't need to do everything for you. If you don't think you should be able to join every guild. don't, and pretend to yourself that you can't. Don't go around trying to enforce restrictions on other players because "this is how I think it should be..."
It comes down to nothing more than self importance. Keep it to yourself
I don't know if people really get
angry over being able to join every guild. I think that people just find it
absurd that you can become the head of every guild, especially when you are in two or more guilds with conflicting ideals. But you're right about one thing: no one is forcing you to join every guild, nor become the head of all of them. I believe the jack-of-all-trades 'disease' is the manifestation of multiple 'symptoms'. First, being unable to exercise self-restraint while role-playing. Second, running out of (interesting) things to do in other guilds/quests. Third, testing the mechanics and boundaries of the game. And, fourth, power-gaming. I think there are some who would like to see the game enforce certain limitations as it would then be easier to suspend disbelief, thus making the gameworld seem more real by including obstacles that we would normally encounter in the real world. Personally, this is how I think it should be. :poke:
:foodndrink: