This Land Is Your Land *Signup and OOC*

Post » Fri May 13, 2011 6:59 am

http://the--enclave.deviantart.com/#/d3fg0rn

http://img585.imageshack.us/i/mylandmapv2.jpg/
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Haley Cooper
 
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Post » Fri May 13, 2011 2:23 pm

Nice map Enclave, made mine look bad...

As to where the NMLA is located, didn't you say they had a base of operations in Memphis name?
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Tanya
 
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Post » Fri May 13, 2011 11:36 am

Nice map Enclave, made mine look bad...

As to where the NMLA is located, didn't you say they had a base of operations in Memphis name?


NOOOO!!!!

The faction Im creating has Memphis, Tennessee as one of their cities.
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MR.BIGG
 
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Post » Fri May 13, 2011 10:36 am

Look at the V2 of Adam's (The Enclave)'s map.
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SEXY QUEEN
 
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Post » Fri May 13, 2011 3:03 pm

Ok, I'll make their stronghold Rogers, with Fayetteville and Fort Smith being forward strongholds.

Even though the NMLA doesn't do to much at the beginning, I hope I can get a decent amount of action.

And is anybody taking the rockers....there like a semi large faction.
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Emma louise Wendelk
 
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Post » Fri May 13, 2011 8:14 pm

I notice The Suns weren't included in that nifty map ;)

At any rate, I'll have the rest of my info some time up today, though I am a little busy.
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kelly thomson
 
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Post » Fri May 13, 2011 1:09 pm

Also should we be detailing the exact size of our militaries, I mean I cannot expect anyone to have a larger population than the NCR so since your army can only be about 1/5th of your total population before collapse, would those details need to eb included.

Ex. The Nation of Awesome Land:
Population: 100,000
Army: 1500

Of course during war time, you could switch your industry over to a more military based and increase the size of your military.

Just a thought, even if it is a terrible idea.

EDIT: Reidster you could put them in Forresst City, its only a few miles west of Memphis, and being close to me adn being mutants might give you that action that you are looking for.

But you cannot have Memphis (unless you take it), you (Names) denied me East Texas and now you cannot deny me Memphis.!!!!!
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Kay O'Hara
 
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Post » Fri May 13, 2011 5:46 am

Here is my full and total Military/ Economic/ Political Map. Look over it too, I've added some.

Economic:

It is doing well trading wise. It trades with the Warrenites, The Saints of Louis, and occasionally, The Louisiana Republic. Their tax money usually goes to maintain, Military upkeep, and funding for projects and school systems. They also have a weapon trade with the FreeRunners. Their official currency is The Mississippi Dollar, but in towns, people trade with anything useful.

Political:

They are allied with most factions and are in a pitched Cold War with The Louisiana Republic. The only faction they are at war with is the NMLA. They have strained relationships with The Little Rockers. Here is their leader system:

Mike Jackson (President)

Jim Andersen Jr. (Vice President)

Alex Johanson (Speaker of The Hall)

Harry Mason (Congress Majority Leader)

Bernard Jacobson (Congress Minority Leader)

General Jacob Anderson (General of the Corps)

Jackson Kohl (Industrial Party Leader)

Military:


Small Arms:

http://www.apogaum.co.uk/Apogaum_Images/g36c.1.jpg

http://chinavsjapan.org/images/Japan_ATGM_ATM-5.jpg

http://liberatorcrew.com/15_Gunnery/50cal/50calHB-M3.jpg

http://i77.servimg.com/u/f77/12/97/33/34/no1mk310.jpg

http://guns.yfa1.ru/eng/image/AR15_A3_Tactical_Carbine.jpg
_______________
Artillery:

http://www.vanderweel.info/atlantikwall/pictures/arm_fort_sill_artillerie_21cm_morser_18.jpg

Mortars

_________
Vehicles:

http://upload.wikimedia.org/wikipedia/commons/d/da/Panzer_IV_Ausf_J_Parola_2.jpg

http://www.ww2incolor.com/d/41971-5/jagdpanther

http://aircraft-list.com/keywords/Ilyushin_Il-2/Ilyushin_Il-2_141.jpg

http://koti.mbnet.fi/~jjuvonen/photos/ju-87g2_8.jpg

http://www.lfs.lt/img/lib/opel-blitz%206649.jpg

http://www.craftyspot.co.uk/images/lrvls4377.jpg
________

They Wear

http://us.123rf.com/400wm/400/400/sergeyussr/sergeyussr1009/sergeyussr100902166/7890643-german-soldier-ww2-historical-reenactment.jpg. Some units use http://www.thesurvivalzone.com/image_manager/attributes/image/image_3/40897431_8879335_thumbnail.jpg.

Random:

Population (Total): 500,000 (recorded, can be much more)

Army: 200,000

Government Type (Communist, Industrialist, etc):

Militaristic and Republic with Communist and Industrialist themes.

Use my base please.
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teeny
 
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Post » Fri May 13, 2011 6:25 pm

Thats a cool faction Name, but with 200,000 members of the military I doubt the NMLA will be able to do much against them. Based on the information they are a powerful faction but lack in numbers. With no vehicles and advanced weaponry I doubt we can do anything but dent you on our own.

NMLA:

Population- 45,000

Military-25,000
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Bereket Fekadu
 
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Post » Fri May 13, 2011 1:04 pm

Where should my faction be based at? I want it to be in a forest noone knows located ( like deep in a forest on the outskirts of a town).

Oh and name, I'll probrably use just random soldiers PoV than the ones I listed, due to remebering them would be hard...
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Phoenix Draven
 
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Post » Fri May 13, 2011 10:01 am

And what about Freeruneer's population and miltary numbers? well have more military members, but what about populations?


feel free to suggest some numbers.

Heres what I can think of at the top of my head

Population: 5,000 (people who live in freerunner established camps/towns/settlements that are built or captured.

Military population: 175,000 soldiers plus. Mostly because of military booming and new recruits who want to earn alot of money$

Currency: Raven dollars. They are black dollars paid to members/civilians for military leisure when stationed. Like, food or a drink would cost Raven dollars. 2 raven dollars. they are earned for on-duty tasks and patrols.
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NAkeshIa BENNETT
 
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Post » Fri May 13, 2011 9:16 pm

Your mom, put them in Mississippi Alliance Territory, they won't count for borders as they are mercs.


And Reid, the NMLA is a combination of most mutants from the west and mid west.
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Eliza Potter
 
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Post » Fri May 13, 2011 5:07 pm

So, I'll pick a specific town/area around town? ok let me pick one and I'll add it.

are custome towns/or at least some aloud?

And just reminding u name, please PLEASE remember to post all faction info under each faction. It would be hell and delay to have 2 search through so far 8 pages of text*P
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Elina
 
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Post » Fri May 13, 2011 9:32 am

The town of Brandon is ok. It's near jackson.

And if a custom town/city/camp can be made, can it be right west of the label "alabama' in the V2 map?
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biiibi
 
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Post » Fri May 13, 2011 6:52 pm

This weekend was my prom weekend, so I didn't see this on the forums, but it looks great. As you can see your hard work, and some input from me, really paid off. Am I considered Co-GM? And don't forget the ode to Smiley and Strangeglove.

Condiser me reserved, I have a [censored]-ton of homework both tonight and tomorrow.
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Loane
 
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Post » Fri May 13, 2011 7:04 am

@Name- Ok I'll probly boost up their numbers by about 20,000 or so.

@Mom- 175,000 soldiers!!!!!!?????? thats a 3rd of the NCR's entire population... thats more than current day Greece's military, a fairly large country.
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Mariana
 
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Post » Fri May 13, 2011 11:07 am

Ant, You have a lot to look through.

@Mom,

175,000+

Jesus christ, your MERCENARIES!
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Facebook me
 
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Post » Fri May 13, 2011 9:40 am

Hey, mercs are a great quantity! There faction is mainly a war/battle/military faction you know!
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Eoh
 
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Post » Fri May 13, 2011 6:21 am

175,000...

Thats almost as much as the Mississippi Alliance's

No, lower it to 200.
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aisha jamil
 
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Post » Fri May 13, 2011 1:10 pm

Hey, mercs are a great quantity! There faction is mainly a war/battle/military faction you know!


Same with my group of tribals, but mercenaries are meant to be sold, they fight for the highest bidder and really have no loyalty to any country. So logically they would never be able to form a nation, you can't have a nation of mercenaries. Your more like a company or something that owns all the mercenaries and then loans them out to the people who pay, you'll never really wage war but you'll be in every war.
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Tessa Mullins
 
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Post » Fri May 13, 2011 5:06 pm

ok... sure. yeah ok.
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Nicole Kraus
 
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Post » Fri May 13, 2011 1:26 pm

Sounds good guys. If you start the IC tommorow don't go too far, as I will be away alot tommorow.
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Kim Bradley
 
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Post » Fri May 13, 2011 5:50 am

175,000...

Thats almost as much as the Mississippi Alliance's

No, lower it to 200.


Your army should nto be 200 000, you population is 500, 000 recorded. In real life the most your military could be would be about 20% before economic collapse. 200,000 is nearly half of your population. You country in real life would be plummeting into total economic collapse adn would dissolve. For a peacetime nation 20,000 would be a large number considering your population of 500 000.

My original for my faction,which I have yet to post, was going to ahve roungly the same population and a starting military of about 10, 000.
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Ashley Tamen
 
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Post » Fri May 13, 2011 6:16 am

Even with my faction, where every man and woman is required to enlist in the armed forces, there is still a fraction that is left behind to operate the factories, control the slaves, etc.

Speaking of which, how large do you think my population is, they're probably going to have the biggest army but that is really just dependent on their population...

How about 475,000(counting slaves)?

Then about 300,00-400,000 go to war when the time comes.
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Kate Norris
 
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Post » Fri May 13, 2011 6:23 pm

SOCIALIST REPUBLIC OF NEW AMERICA

OVERVIEW: The Republic is officially a socialist nation under the leadership of John Smith a charismatic Nashville born citizen. The Republic used to be a democratic state but under internal economic pressure it collapsed and a power vacuum was created, which was filled by a totalitarian state. The state is largely industrialised and has just arrived on the scene in southern area near the Louisiana Republic and Mississippi Alliance. The state of the government is a highly nationalist totalitarian state. Patriotism is held in very high regard. The leader wields absolute power, and assigns the leaders to all heads of government positions.

GENERAL INFORMATION:
Population: 625,000
Standing Army: 15,000
Currency: Republic Dollars

HISTORY: 70 years before the present day, 2230, New Nashville was founded under the leadership Eric Layton. The town began to reindustrialise, small workshops were setup that produced a wide variety of goods, and the river and nearby lakes and small forest provided the lumber to setup a town of nearly a thousand people. In a matter of years the immediate area began to join the town of New Nashville. Raiders were pushed out of the area, or joined becoming the first security forces for the small area.

The surrounding areas became large swaths of farmland and ranch’s and trade began between the city of New Nashville and neighbouring city states of Memphis and Chattanooga. This point had been 20 years since the founding of the city, and on the 4th of September 2181, Memphis, now a large industrial town and Chattanooga, the breadbasket and main lumber supplier, of the Republic integrated with New Nashville which was renamed to Nashville. The first real election since the founding occurred and Jeremiah Miller was elected to be the first Chancellor of the Republic. He adopted very expansionist and imperialistic policies.

The Republic began to send settlers south towards what was thought to be the ruins of Birmingham and Atlanta. Raiders and a large organised government were encountered and they plagued the entire force in its approach to the south. By 2186 the settlers began to organise themselves into militias in order to stop the raids and destruction of the new settlements. An ethnic cleansing of sorts began as the locals indiscriminately slaughtered advancing settlers. Under internal pressure, Jeremiah Miller was forced out of office and was replaced by Lucas Antony whose policies were basically the creation of an organised military force to “clean up the catastrophe” that was the settlement of the south.

The industrial complex of the Memphis area began producing military equipment from pre-war schematics. An army was raised and sent to Birmingham and began “cleaning up” the area, countless people died in the massacres and all who did not agree with the Republics rule fled even farther south. The locals in the Atlanta area upon hearing tales of what happened to the Birmingham population began to try to raise their own militias in defence of their territory. After a few skirmishes with the savage and merciless army they retreated and eventually surrendered to the superior force.

In the year 2190 the army that had originally come to conquer the south became the first successful settlers of the area and bolstered the population. In the coming years Birmingham and Atlanta would become important cities in the Republic.

By 2200 the city of Knoxville had grown to that of immense power and wealth, it was the envy of the entire Republic. The town had an abundance of fresh water, industry and capable farms. Knoxville quickly integrated with the Republic fearing that it would be attacked by the more powerful Republic.

By 2210 The Republic was trying to expand north to Louisville where they were bogged down in a war against multiple city states and warlords from the region. Eventually it began to become a losing battle and the enemy forces pushed right down to within miles of Nashville. All their good territory in Kentucky was lost, and much damage was done to the area between Knoxville and Nashville, due to destruction of caravans, same for the route between Nashville and the Memphis area. Isolationist economic policies and lack of stopping the warlord which had practically settled in their lands caused the powerful Republic to collapse back into divided city states in 2219.

In 2223 John Smith reunited the Nashville area, the small armies that were raised defeated multiple warlords, and the rest swore allegiance to the republic fearing destruction at the hands of advanced military. The warlord armies were turned into a stable fighting force and were used to move forth and begin reoccupying the Chattanooga area. Knoxville and Memphis though technically still part of the Republic swore their allegiance again and began to repay taxes. His newfound power was brought about by contacting strange peoples that came from St. Louis. At the current state John Smith is in the process of industrialising the battered and weakened areas of the Republic and then re-arming and conquering the old territories of Birmingham and Atlanta.

ECONOMY and TRADE: In the 7 years since John Smith has raised to the top the industry and economy has been completely revitalised by what had been practically a small dark age. The economy of the nation is that of a planned economy with a main focus on industry. They trade with nearby nations by selling goods, weapons and raw materials to merchant companies. They buy other raw materials they need from other nations as well as external merchant companies.

Highway 40 leads from Knoxville through Nashville and all the way to Memphis. It has practically been turned into a super highway and practically all of the trade foes through this road. Highway 24 is something of 40’s little brother it has been refurbished but only so that material wealth can be easily transported out of Chattanooga. The 65, highway runs from Nashville to Birmingham, the 22 highway runs from Memphis to Birmingham, and the 59 runs to Chattanooga. The highway 20 is being devoloped so that transport can occur between Birmingham and Atlanta

Nashville the nation’s capital itself is quite a powerful city. It is the head of the government, all state run merchant companies and headquarters of all operations are run here. Nashville itself boasts quite a large industrial complex; however it is mostly civilian in nature. Outside of the city limits is general farmland and small towns.

Birmingham: The town of Birmingham was recently reclaimed and the areas industry was put back online. The factories here are where most of the heavy equipment comes from. Vehicles, farming machinery, all the big stuff is constructed here. As well this is the place where the aircraft are constructed and is home to an airfield. The city is also home to the major research projects and laboratories of the Republic.

Knoxville is an incredibly important city in the nation, it has incredible amounts of natural resources, and quite some coal, and large swaths of farmland due to the huge river systems located around it. These river systems are also the location of multiple hydro dams that generate electricity for the nation. The coal mined here is used in generators to produce electricity.

Chattanooga is the nation’s number one supplier of lumber, as well as being one of the main places where water is exported from. However it is not quite as important as other parts of the Republic.

Memphis and the surrounding area is the main city for industry. It produces most of the product that is used in the military, expansion and other complicated equipment for the nation. As well is boasts a river a running right through it, though this is mainly used to support the large population that the city has running its workshops and factories.

The Breadbasket is the area between Knoxville, Nashville and Chattanooga. It is where most of the farms and ranches are located that provide the nation with the food required to power its civilian population and military and expansion forces.

South of Knoxville but north of Atlanta is one of the main sources of mineral wealth and other natural resources for the nation. This area is referred to as the Nantahala and Chattahoochee forests.

MILITARY: The military has been revitalised since John Smith came to power, he has begun to rebuild the industrial complexes, and modernise the nation. This has allowed the nation to produce its own military equipment and its army has become more organised, it has all the capabilities, food supplies, natural resources, manpower.

Military Organisation of the Standard Infantry
Army: 1000-10,000 Troops (2-20 Divisions)
Division: 250-500 Troops (1-5 Platoons)
Platoon: 50-250 Troops (5-25 Squads)
Squad: 10 Troops

Weapons: AK-47: The standard assault rifle produced for front line troops, they are cheap, and reliable. Ideally 6 soldiers in a squad would be equipped with these.
RPG-7: This is an anti-tank support weapon designed for use with squads so that they have some anti-armour capabilities. Ideally there would 1 in each squad.
FIM-92 Stinger: The Stinger Missile System is now being developed for use with Platoon's, in hopes to give them extra protection against possible aerial assaults.
Steyr AUG Para: Based off of Pre-War Schematics these 9mm Submachine guns are a new sight in the armies, as part of the modernisation program, the old AK-74u has been done away with and replaced with this weapon. Ideally there would be 2 per squad.
M2 Browning: This is the standard MG for standard troops on the front line. Ideally there would be 1 of these in each squad.
SIG 550: This is the standard weapon used by a squad leader, it is a symbol of leadership and that that man or woman has proven themselves in battle. 1 of these is given to the squad leader.
Dragunov SVD: These are weapons used by the Sniper Crews of every platoon.


*Note about weapons, these may or may not be phased out as more advanced weapons systems are adopted by the military.

Special Units: Heavy Infantry Platoon: These units are elite units, although their numbers are the same as a standard Platoon, do not be fooled; these are some of the best. They are equipped with Republic Power Armour, Wattz 2000 Laser Rifles, Miniguns, M2 Browning Machine Guns, and RPG-7s. They are mainly used to entrench a position against enemy attack, or assault heavily defended enemy position.

Artillery Platoons: These are the crews that man the artillery guns. They are equipped with Scorpion SMG’s, and of course use their big guns to blow stuff up.

Vanguard: These are the elite of the elite, they do all the dirty work that others are too afraid to do, or are unwilling to do. They have some of the best in protection that being Advanced Combat Armour. They generally carry AK-103 Assault Rifles or TAR-21 Assault Rifles, but being elite can use whatever they can have specially ordered.

Sternguard: These are also the elite, and are completely loyal to the Chancellor, every waking moment they live they are willing to die for him, and work only on special orders for him. They are equipped with the most advanced power armour, and carry whatever weapons they need. Standard is the M72 Gauss Rifle and Gauss Pistol.

Air Crews: These are the men that fly the Republic's Aircraft. They have a Scorpion SMG for defense if they are downed. Also use their aircraft.

Tank Crews: The brave men and women who drive Motor Vehicles. They have Scorpion SMGs for personal defense, as well as their vehicle.

*That’s all I could think of right now

Vehicles:
Tanks, LAVs, APCs:
Leopard C2: The standard battle tank for the Republic’s army.
Boxer APV/APC: The standard troop transport and fighting vehicle for the Republics army. Able to carry 1 squad into battle as well as being equipped with either an H&K 40mm GMG or a M2 Browning HMG
M3 Scout Car: Although old, they are reliable, but are being phased out as part of the military modernisation program. Able to carry a half of a squad and has mounted M2 Browning

Aircraft:
CH-148 Helicopter: Used as a troop and supply transport, able to carry up to 22 personnel, enough for crew and 2 squads.
Apache AH1 Attack Helicopter: Very few of these are in use by the Republics army as they are part of the military modernisation program
A-10 Warthog: This is used for Close Air Support, and is a new addition to the armed forces as well as being the first fixed wing aircraft to ever enter service.

Artillery:
D-20: An artilley piece created for use in the armed forces. It is transported by a flatbed and fired and manned by artillery crews.

Transport:
5 Tonne Flatbed: These sturdy trucks are used to carry supplies to the frontlines; they also serve as troop transports to bring them to the battles or camps.
Humvees: These are used for troop transport and can be mounted with Stingers to provide Anti- Air capabilities.
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D LOpez
 
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