This Land Is Your Land *Signup and OOC*

Post » Fri May 13, 2011 8:51 pm

Vehicles?

I've taken WW2 German ones, you might want to look at the British ones.

Accepted. Also, the two largest factions in the RP are, as you guys could guess, are the Louisiana Republic and the Mississippi Alliance.
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Josh Dagreat
 
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Post » Fri May 13, 2011 5:17 pm

Oh okay, also I need to post my general population and stuff. Ill put that under overview.
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Barbequtie
 
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Post » Fri May 13, 2011 7:40 pm

Alright, I'm just about to get up the rest of my sheet in an hour or so. In the meantime I suppose I'll have to figure out how my small country and army of 5,000 is going to survive.

I'll probably have to increase recruitment by a ton when we start.
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Nymph
 
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Post » Fri May 13, 2011 3:00 pm

SOCIALIST REPUBLIC OF NEW AMERICA

OVERVIEW: The Republic is officially a socialist nation under the leadership of John Smith a charismatic Nashville born citizen. The Republic used to be a democratic state but under internal economic pressure it collapsed and a power vacuum was created, which was filled by a totalitarian state. The state is largely industrialised and has just arrived on the scene in southern area near the Louisiana Republic and Mississippi Alliance. The state of the government is a highly nationalist totalitarian state. Patriotism is held in very high regard. The leader wields absolute power, and assigns the leaders to all heads of government positions.

GENERAL INFORMATION:
Population: 625,000
Standing Army: 15,000
Currency: Republic Dollars

HISTORY: 70 years before the present day, 2230, New Nashville was founded under the leadership Eric Layton. The town began to reindustrialise, small workshops were setup that produced a wide variety of goods, and the river and nearby lakes and small forest provided the lumber to setup a town of nearly a thousand people. In a matter of years the immediate area began to join the town of New Nashville. Raiders were pushed out of the area, or joined becoming the first security forces for the small area.

The surrounding areas became large swaths of farmland and ranch’s and trade began between the city of New Nashville and neighbouring city states of Memphis and Chattanooga. This point had been 20 years since the founding of the city, and on the 4th of September 2181, Memphis, now a large industrial town and Chattanooga, the breadbasket and main lumber supplier, of the Republic integrated with New Nashville which was renamed to Nashville. The first real election since the founding occurred and Jeremiah Miller was elected to be the first Chancellor of the Republic. He adopted very expansionist and imperialistic policies.

The Republic began to send settlers south towards what was thought to be the ruins of Birmingham and Atlanta. Raiders and a large organised government were encountered and they plagued the entire force in its approach to the south. By 2186 the settlers began to organise themselves into militias in order to stop the raids and destruction of the new settlements. An ethnic cleansing of sorts began as the locals indiscriminately slaughtered advancing settlers. Under internal pressure, Jeremiah Miller was forced out of office and was replaced by Lucas Antony whose policies were basically the creation of an organised military force to “clean up the catastrophe” that was the settlement of the south.

The industrial complex of the Memphis area began producing military equipment from pre-war schematics. An army was raised and sent to Birmingham and began “cleaning up” the area, countless people died in the massacres and all who did not agree with the Republics rule fled even farther south. The locals in the Atlanta area upon hearing tales of what happened to the Birmingham population began to try to raise their own militias in defence of their territory. After a few skirmishes with the savage and merciless army they retreated and eventually surrendered to the superior force.

In the year 2190 the army that had originally come to conquer the south became the first successful settlers of the area and bolstered the population. In the coming years Birmingham and Atlanta would become important cities in the Republic.

By 2200 the city of Knoxville had grown to that of immense power and wealth, it was the envy of the entire Republic. The town had an abundance of fresh water, industry and capable farms. Knoxville quickly integrated with the Republic fearing that it would be attacked by the more powerful Republic.

By 2210 The Republic was trying to expand north to Louisville where they were bogged down in a war against multiple city states and warlords from the region. Eventually it began to become a losing battle and the enemy forces pushed right down to within miles of Nashville. All their good territory in Kentucky was lost, and much damage was done to the area between Knoxville and Nashville, due to destruction of caravans, same for the route between Nashville and the Memphis area. Isolationist economic policies and lack of stopping the warlord which had practically settled in their lands caused the powerful Republic to collapse back into divided city states in 2219.

In 2223 John Smith reunited the Nashville area, the small armies that were raised defeated multiple warlords, and the rest swore allegiance to the republic fearing destruction at the hands of advanced military. The warlord armies were turned into a stable fighting force and were used to move forth and begin reoccupying the Chattanooga area. Knoxville and Memphis though technically still part of the Republic swore their allegiance again and began to repay taxes. His newfound power was brought about by contacting strange peoples that came from St. Louis. At the current state John Smith is in the process of industrialising the battered and weakened areas of the Republic and then re-arming and conquering the old territories of Birmingham and Atlanta.

ECONOMY and TRADE: In the 7 years since John Smith has raised to the top the industry and economy has been completely revitalised by what had been practically a small dark age. The economy of the nation is that of a planned economy with a main focus on industry. They trade with nearby nations by selling goods, weapons and raw materials to merchant companies. They buy other raw materials they need from other nations as well as external merchant companies.
Highway 40 leads from Knoxville through Nashville and all the way to Memphis. It has practically been turned into a super highway and practically all of the trade foes through this road. Highway 24 is something of 40’s little brother it has been refurbished but only so that material wealth can be easily transported out of Chattanooga.
Nashville the nation’s capital itself is quite a powerful city. It is the head of the government, all state run merchant companies and headquarters of all operations are run here. Nashville itself boasts quite a large industrial complex; however it is mostly civilian in nature. Outside of the city limits is general farmland and small towns.

Knoxville is an incredibly important city in the nation, it has incredible amounts of natural resources, and large swaths of farmland due to the huge river systems located around it.

Chattanooga is the nation’s number one supplier of lumber, as well as being one of the main places where water is exported from. However it is not quite as important as other parts of the Republic.

Memphis and the surrounding area is the main city for industry. It produces most of the product that is used in the military, expansion and other complicated equipment for the nation. As well is boasts a river a running right through it, though this is mainly used to support the large population that the city has running its workshops and factories.

The Breadbasket is the area between Knoxville, Nashville and Chattanooga. It is where most of the farms and ranches are located that provide the nation with the food required to power its civilian population and military and expansion forces.

South of Knoxville but north of Atlanta is one of the main sources of mineral wealth and other natural resources for the nation. This area is referred to as the Nantahala and Chattahoochee forests.

MILITARY: The military has been revitalised since John Smith came to power, he has begun to rebuild the industrial complexes, and modernise the nation. This has allowed the nation to produce its own military equipment and its army has become more organised, it has all the capabilities, food supplies, natural resources, manpower.

Military Organisation of the Standard Infantry
Army: 1000-10,000 Troops (2-20 Divisions)
Division: 250-500 Troops (1-5 Platoons)
Platoon: 50-250 Troops (5-25 Squads)
Squad: 10 Troops

Weapons: AK-47: The standard assault rifle produced for front line troops, they are cheap, and reliable. Ideally 6 soldiers in a squad would be equipped with these.
RPG-7: This is an anti-tank support weapon designed for use with squads so that they have some anti-armour capabilities. Ideally there would 1 in each squad.
AK-74u: This is the standard submachine gun used by the standard infantry in the army. Ideally each squad would be equipped with 2 of these.
MG3: This is the standard LMG for standard troops on the front line. Ideally there would be 1 of these in each squad.
SIG 550: This is the standard weapon used by a squad leader, it is a symbol of leadership and that that man or woman has proven themselves in battle. 1 of these is given to the squad leader.
Dragunov SVD: These are weapons used by the Sniper Crews of every platoon.

*Note about weapons, these may or may not be phased out as more advanced weapons systems are adopted by the military.

Special Units: Heavy Infantry Platoon: These units are elite units, although their numbers are the same as a standard Platoon, do not be fooled; these are some of the best. They are equipped with Republic Power Armour, Wattz 2000 Laser Rifles, Miniguns, Wattz 1000 Laser Pistols.
Artillery Platoons: These are the crews that man the artillery guns. They are equipped with Scorpion SMG’s, and of course use their big guns to blow stuff up.
Mechanised Infantry: These are the troops that ride in LAV’s, and other armoured military transports. They are equipped with M4 Carbines.
Vanguard: These are the elite of the elite, they do all the dirty work that others are too afraid to do, or are unwilling to do. They have some of the best in protection that being Advanced Combat Armour. They generally carry AK-103 Assault Rifles or TAR-21 Assault Rifles, but being elite can use whatever they can have specially ordered.
Sternguard: These are also the elite, and are completely loyal to the Chancellor, every waking moment they live they are willing to die for him, and work only on special orders for him. They are equipped with the most advanced power armor, and carry whatever weapons they need. Standard is the AK-103

*That’s all I could think of right now

Vehicles T-90 MBT: The standard battle tank for the Republic’s army.

CAN ANYONE RECOMMEND VEHICLES FOR ME TO USE?????ALSO WHAT ARTILLERY PIECES???AND TRANSPORTS??




Wait why do you get to use pretty much most of what I use. I was tring to make my faction unique, but you even decide to use my favorite tank that noone thought of originally!


Could you at least change the tank to an Abrams?
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Kahli St Dennis
 
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Post » Fri May 13, 2011 3:14 pm

i don't think it would be best to have two factions use the same tank.

What if they fought? I don't think small symbols would make a tank stand out to its faction
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Lovingly
 
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Post » Fri May 13, 2011 7:22 am

You even took my rpg-7...

:swear:
you get the point.
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Nauty
 
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Post » Fri May 13, 2011 8:03 pm

Your mom, it matter.

The T-90 is not a special tank really, a M1A2 can put a hole in it.... oh well. Mouse, faction accepted.
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Nathan Hunter
 
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Post » Fri May 13, 2011 6:55 am

Your mom, it matter.

The T-90 is not a special tank really, a M1A2 can put a hole in it.... oh well. Mouse, faction accepted.


I still gotta do some edits, thats more like the rough copy.

Anyways, I think I will be switching over to a German tank, but the RPG-7 will stay for now. Like I wrote as a note underneath, those weapons are subject to change if I decide to upgrade my miliatry, kinda like how at first the states used the Garand, then the M14, then the M16.
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marie breen
 
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Post » Fri May 13, 2011 1:16 pm

Name,



Your a disgrace to the t-90. Just kidding.


Actually, the T-90 and Abrams are about average when compared to each other. One can blow a hole in the other, and that other can blow a hole in that one.


So really, the T-90 is very good and so is the Abrams.


Hell, a t-90 would be able to vaporize your older tanks, but I didn't say that for the sake of the rp.


But he took my rpg....

This means war! Jk.


Anyways, I'd like to change my faction's weapons if he gets all of what I have or a majority of it. I want my faction to be unique you know. They can't be unique when more than half of their equipment is also used by another faction.


i still use my tank though.
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Kelsey Anna Farley
 
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Post » Fri May 13, 2011 9:27 am



But he took my rpg....

This means war! Jk.


Anyways, I'd like to change my faction's weapons if he gets all of what I have or a majority of it. I want my faction to be unique you know. They can't be unique when more than half of their equipment is also used by another faction.


i still use my tank though.


Using the Kalashnikov series of weapons as well as any Russian weapon for that matter is not unique, everone knows about them, it si stated in the lore that they are easyily manufactured in workshops across the wasteland (Fallout Tactics), so pickign such a simple, well known, reliable gun, is not going to make your faction unique.

Making your faction unique would be using the Groza, somethign that is not well known. Anywhoo, I could be sellin you weapons and that is how you get them. After all you are a mercenary company and would purchase your weapons from nations or some other third party since you do not manufacture your own.
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Matt Bigelow
 
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Post » Fri May 13, 2011 7:25 am

Rifles:
M16A4
Mk 12 SPR
FN FAL/SCAR
Snipers:
M110 S.A.S.S
Sidearms:
M1911
PP-2000
Machine Guns:
MG-42
B.A.R.
Motors:
M224 60 mm Motor
AT Weapons:
BGM-71 TOW
Rpg-7
Tanks:
T-90
Artillery:
"High Mobility Artillery Rocket System." Look it up.
Aircraft:
A-10 Thunderbolt II
UH Huey
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Doniesha World
 
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Post » Fri May 13, 2011 10:49 am

yes, but do you need to use the Ak-74u? Why not the many others available?

And no. Name's faction will be my weapon supplier. besides, I can't wage war on him so I wouldn't be dumb and not have him be my weapon manufacturer.
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Kim Kay
 
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Post » Fri May 13, 2011 2:58 pm

The reason I was using such "middle eastern" weapons was because i was trying to base my faction on them. Now, I can't do that and have to use other ones. Oh well, I kinda like my new list.
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мistrєss
 
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Post » Fri May 13, 2011 6:50 am

yes, but do you need to use the Ak-74u? Why not the many others available?

And no. Name's faction will be my weapon supplier. besides, I can't wage war on him so I wouldn't be dumb and not have him be my weapon manufacturer.


Well, seeign as realistically a nation would generally use one weapon platform I would use the AK-74u, btu I will change it because I kind of see where you are comign from.
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Laura Richards
 
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Post » Fri May 13, 2011 3:05 pm

Oh its to late. Already have me my new eapon list.
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Antonio Gigliotta
 
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Post » Fri May 13, 2011 10:01 am

Oh its to late. Already have me my new eapon list.


Too late Im changing mine. Changed to teh Steyr AUG Para, as part of the modernisation program.

EDIT: It is completely done, my nation bio that is, now I must create the bio for my character/nation leader.
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Natasha Callaghan
 
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Post » Fri May 13, 2011 8:17 pm

Now, I feel as though it should stay true to Fallout lore to an extent. Is it really that necessary to use current weapons? Since so many people have done it already, I guess it would be too much to suggest we all revert back. But still, since we do have it the way e do, at least do it justice and actually RP soldiers that will be using these weapons.

Also keep in mind that since these city/states are so large (which was a decision you all seem to have made, because I feel there aren't many more than 500,000 left in America after D-Day), it will operate mostly like regular cities with regular citizens. Like Night of the Dead your characters won't have weapons, and cannot spawn them when needed. The majority of people won't even have them in their houses. Keep that in mind.

I lost my charger for my lap-top so my involvement in this has been halved two times over but I'll work on a CS after I''ve read up on this and the other threads - if I have enough battery left.
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maya papps
 
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Post » Fri May 13, 2011 4:12 pm

Well, I placed mutants, and there as a nuclear war.

But, I utterly hate Fallout Weapons. So, I figure what ever they have posted for their military's they will use.
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lucile
 
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Post » Fri May 13, 2011 9:44 am

Also keep in mind that since these city/states are so large (which was a decision you all seem to have made, because I feel there aren't many more than 500,000 left in America after D-Day), it will operate mostly like regular cities with regular citizens. Like Night of the Dead your characters won't have weapons, and cannot spawn them when needed. The majority of people won't even have them in their houses. Keep that in mind.

Well 10 years before this RP Starts there were 700'00 alone in the NCR.
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casey macmillan
 
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Post » Fri May 13, 2011 9:13 pm

Well 10 years before this RP Starts there were 700'00 alone in the NCR.


True, but the NCR is a massive alliance forming over several large states. The mississippi area is large as well but the fact that millions have survived is kind of hard to believe. Also, mom, do mercenaries really use tanks and artillery?
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GabiiE Liiziiouz
 
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Post » Fri May 13, 2011 12:36 pm

Well 10 years before this RP Starts there were 700'00 alone in the NCR.



Yeah, the only reason the NCR has that many people is because it was institutionalized before the war if I'm correct (which I'm probably not). Even if that isn't the case, they have been around for the past couple decades, about a century. In that time, what with their spread of all of California, I'd say 700,000 is still ridiculous, but at least more justified. But imagine the scale of this southern area if each faction is composed of 500,000 people. I just don't think that a few million people should be in a matter of a couple states in this post-apocalyptic setting.

But, who am I to speak.

We should probably leave the last two posts to Name, and the mod who will close this, so cut it off at 198, everyone else just edit your most recent once we get there i guess.
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Eileen Collinson
 
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Post » Fri May 13, 2011 8:53 pm

reidster.


Do you really think I wanna be blown to bits by artillery and not do the same back?


I have only 200 military guys. It's only fair. Unless you consider a force of 200,000 soldiers attacking only 200 soldiers with missles, artillery, motors, tanks, airplanes, ect. fair...
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Lance Vannortwick
 
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Post » Fri May 13, 2011 8:02 am

Name will still have to have this thread to look up our faction info though, so no one forgets about each other's faction info.
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Alan Cutler
 
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Post » Fri May 13, 2011 11:03 am

reidster.


Do you really think I wanna be blown to bits by artillery and not do the same back?


I have only 200 military guys. It's only fair. Unless you consider a force of 200,000 soldiers attacking only 200 soldiers with missles, artillery, motors, tanks, airplanes, ect. fair...


I think you should have more than 200. Anyways 200 mercenaries would nto have tanks, or artillery.

Anyway Ant, it would basically be a waste if everyone only had like 10,000 people, plus if a nation has been around for almost 100 years i think it is reasonable that it has maybe 500,000 people.

With 10,000 people you would not have industry, there would no tanks, planes, helicopters, new rifles, everything would be scavenged as far as I knew, we were supposed to be about equal to the NCR in numbers as well as tech.
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Emily Shackleton
 
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Post » Fri May 13, 2011 8:33 am

THEN what is the point of the mercs faction? They have no vehichles and are outnumbered/outgunned? Seems like a target practice faction to me..,.
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Jade MacSpade
 
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