Backstory:
In 2240, a mysterious man named Jim Andersen united Mississippi state under the "Mississippi Alliance" and urged other tribes to join. They refused. He ignored their refusal and continued to rebuild the Mississippi Delta and River area. He became generous and gave those tribes and small factions the tech he had so greatly worked on, soon, that choice would prove fatal. In 2290, a faction arose in Louisiana named the "Louisianian Republic" and took over all of pre war Louisiana and some of southern Mississippi and western Florida. Jim Andersen, now 77, made a pact with the leader of the Republic; You don't attack us, and we don't attack you. That pact was kept as Jim Andersen scummed to Malaria at the age of 90. Soon, factions like "The Little Rockers" and "Saints of Louis" rose up. The Mississippi River and Delta would be changed forever.
Current:
Currently, all the factions mentioned in the Back story are in play, along with a few I haven't mentioned. A army of mutants from the West Coast called "The New Mutant Liberation Army" or the "NMLA" set up a base in Memphis at attacks supply lines of the "Saints of Louis" and other trade routes. City states like "The Warrenites" and "City State of Jonesboro" are there too. All pre-set factions will be labeled below. The Little Rockers remain pitted in a war against The Louisianian Republic and other city states in the area of Arkansas. The Mississippi Alliance remains locked in a war with the Saints of Louis, NMLA, and the "Alabama Empire".
Info/Uses:
Spies:
Spies can be used to take documents from rival factions and cities. They, if found, can be locked away in prisons, executed, or sent back to the faction they belong to. The only faction that you cannot spy or can use spies is any faction with Mutants like the NMLA.
Tank/Vehicles:
When Jim Andersen gave the tech he had, he gave them tech to fix up, and produce, vehicles like Helicopters, tanks, trucks, planes, boats, and cars. They all can be used for military action. Cars, planes, trucks, boats, and cars can be used for civilian use. Planes, trucks, boats, and helicopters can be used for trade options, too.
Trade/Supply Lines:
Trade is key to your empire. You can't just say "Yippie! I just got ammo and weapons and food." when your area cannot have that or your faction doesn't have factories or such. Supply lines are quite different. Supply lines are that of which that go to troops on the front lines and inter city supply. If you break a faction supply lines, the person that controls the affected faction can't say "Cool! My troops just got a bundle of ammo and blankets!" or "Awesome! My city just got more food and water!". Supply lines and trade can both be broken.
War:
War is a large part in this RP. You can control anyone from Generals to soldiers. You cannot directly control any troops unless in a fight. No one but the faction leader can control the Generals unless PM'ed in advance. War leads to cost of things like food, money, and life. Cities can be besieged and that will kill people. You also can have men guarding cities and supply lines, but that takes out of the main, offensive, attack army.
Peace:
Peace is quite simple. But if its after war, there will be terms too. Like lets say you are making peace with a faction that just killed thousands of your civilians. It would be unrealistic if you just gave them a slap on the wrists and sent them on their way. There is also ceasefires too, which allows the troops to rest. Ceasefires can last from hours to months in the RP too.
Assassins:
They can do a number of tasks. Their most obvious is killing. They can do from hot wiring a car to killing someone in point blank. They can also stalk a person. Which is likely to drive them to complete madness. This is something the NMLA cannot do
Social/Random Tech:
No, this isn't Facebook or Twitter. This is like phones and email. Phones can be used. But beware, some factions may wire them, tape them, track you down. Emails can be used too, they can be sent to other leaders in your factions and other heads of state. Beware of that, if people find things that could crumble your alliance with another, you can have war declared. There is also radios, which can be used in a battle. Radios can also be civilian use, too.
Insurgents/Revolutions:
When a major faction falls, that doesn't necessarily mean it won't come back. You can go under a Government in Exile in a allied faction or set up a insurgency somewhere in the forests and swamps. Insurgencies can also happen if people do not like a occupying force. Such as peace keeping or such. Revolutions are different than insurgency's. Revolutions can be antagonized by rival nations for a change in government. Riots can also happen, which usually lead to Revolutions and Civil wars. Riots can be quelled by riot police, but there can be causalities.
Mercenaries:
Mercenaries are the men and women you pay to do the dirty work that you don't want on paper. They can be from riot police to soldiers. They do cost a price, though. Mercenaries do not go under a flag, but if their men are fighting against each other, they have the right to choose the faction thats paying the more.
Military:
Your military is a key area in your faction. If you are the NMLA, it is one of your only key aspects. The NMLA cannot use vehicles. The Army is your ground forces. They are the infantry, the tanks, the military trucks, the military jeeps. They do a lot of the work that is credited. Air force are all the military choppers, all the military planes, all those fighters. They keep the skies clear for the ground forces, but they also can provide CAS (Close Air Support), which is basically helping ground forces. If you are Insurgents or a tribe, it might be your entire population.
Rules:
1. First and foremost; effort. We need you guys to take this RP seriously, and if you are not willing to put effort into every post, don't join.
2. Realism. This is almost a real-life simulation, so all actions made reflect that of real, organic people. Nothing shall be spawned from midair, there is a limit to what your faction can handle. Regular bodily needs are to be fulfilled.
3. No ubering. This is somewhat flexible depending on what faction you are representing, as well as what we have decided go give you. However, if you misuse what he give you, you will be notified, and repeat offenders will be suspended.
Example: Your faction is going to war with another faction. During the first battle you pull army choppers, tanks, jeeps, and a hundred troops. That's way too many of everything.
4. No short posts, posts must be, at the very least, five sentences, not counting dialogue. Try to keep the average at two to three.
5. Based off the effort we see, we may grant the best performers with certain . . . unique opportunities and the like. This will only be granted to those who demonstrate a good work ethic. And trust me, we can tell if you're kissing ass.
6. All major plots shifts that involve other factions (like war, or an outbreak), must be okay'd by that specific person and all else who it might effect.
7. Please use good grammar, take your time to proofread and make sure what you type is understandable if you must.
8. Stay on task with what you are writing, don't go in one direction, then veer off and IC a whole different person dealing with a whole different problem. If you have a justification, or if it ties together, then nd only then may you do so.
9. No fighting outside of the actual RP. All infractions will be punished. If you want to create an altercation, notify that other person.
10. Have yourselves a good time, this isn't RP boot camp. If you are not having fun we demand you to PM us and notify us so we can see what we can do. :verymad: :thumbsup:
11. If you see someone else with a faction, we ask that you please choose another.
Factions
*The Mississippi Alliance*
The grandfather of new Mississippi (as in after the war), this had been around for more than just one generation. As of currently, the son of Jim Anderson, Jim Anderson Jr., is the new CEO and President, but that doesn't mean the original Anderson is deceased. He is actually his cons confidante and still has an integral role in the foundation of the Alliance, ok-ing at least half the things that get done.That does not however mean that his son can't do it alone, he just makes sure the founder is fine with everything thats done to his brainchild. The M.A. has the largest task force, and is a fairly equal distance from the other factions. It also a cease-fire zone where the wars can't be waged. On top of all this, it is the location for the Congress. Only I am this Faction.
*The Louisiana Republic*
This faction arose apart from the M.A. It started in Saint's Row, Louisiana (formerly known as New Orleans), and branched off from there, stretching as far as Mississippi, even taking over the southern area. The faction is sprinkled all throughout the area, having the base of operation's be back in Saint's Row, Norman Kessler has garrisoned a second in command, Gloria Fargas, who operates half of the smaller stations and outposts around Louisiana and Mississippi.
Because of the pact made in 2291, they are not allowed to attack on any factions in the Mississippi, but who knows how long Kessler will keep his word, rumor has it that his army has been seen in a more numerous degree than usual, recruiting members of other nearby factions . . .
*New Mutant Liberation Army*(NMLA)
The underlying danger of the tri-state area, the New Liberation are by no means peaceful. They are not the traditional Super Mutants that are known around America, but a more evolved human species. They are able to speak, and look like a cross between super mutants and humans, featuring a bulky, but not so large structure. They are also purple in color, and quick to decay. It is because of this decaying that they must reproduce chemically. The chemically induced ones are more like their FEV brethren, starting out human, and growing into their new forms over time. Unlike Super Mutants this group is known more for its speed and reflexes, and extraordinary cunning, than their brute strength. But over time, as they age, they will get slower, stronger, and more stupid. This isn't the case for the original group, or the Forerunners. These brethren are the most intellectual of the group, who had never changed far from their regular form. They retain all the speed, strength, and smarts however.
Their leader is known by one name, Arcadia.
Little Rockers & The Saints of Louis
These two were originally founded separately, and are still two individual factions, but they are also a coalition, functioning in some aspect together since alone they are both so small. They control the whole of the Mississippi delta, area. It originally started off as simply the Little Rockers, known for its abundance of children among their ruler, then 27 year old Victor Baptiste. Eventually, when Louisiana spread out, it touched them. They are at first just visiting under the protection of the Cease Fire Treaty. Then, their leader, Cameron Jonston began to work with Victor. Since their so far down the border, they decided to work together in order to both survive and prosper. Still, they decided to build a wall separating them from the world in order to ensure growth, and for extra safety measures. The Saints apply the labor force and the military, while the Little Rockers actually build and maintain the town made under their Alliance, known as St. Stone.
The Misses
This is a all woman faction, ran my the widowed Mrs. Van Damme. She resides at the southern border of Mississippi, just below the Mississippi Alliance. It started when Mrs. Van Damme killed her abusive husband, ruler of Hattisburg. After that, she united other women and took control of the city state.
They are their own institution, and work for the betterment of woman's rights, often joining hearing and embassies to make their voices heard. but make no doubt they are also trained to kill.
Freerunners
This faction is all about mercenary justice. They are a rebellious group that reside in the "State of Ashton", these guys are all about fighting for the greater good. They are bounty men for hire, and will take out anyone for a sum of money and as long as they feel it is morally justified to do so. This is one of the most dangerous groups in the State of Mississippi.
Eastwick
This is the most diplomatically savvy of the groups, boating more than 50 emissaries in committees all around the state. They don't have much firepower and choose to fight battles with their words. Since they were founded by Jackson Jean-Claude, they have only encountered one situation in which they had to use their limited military. It proved debilitating for the faction, but that was more than a decade ago. He has ruled all diplomatic actions on the north of St. Jackson (the capital) with an iron -- but very charismatic -- fist.
The Apostates
These people are the jack of all trades in the state, sectioned off into three parts, the resources and economics section, the military sector, and the judicial branch. This is also the most expendable of the factions, located primarily in St. Jackson. Its CEO and president, Kurt Jonas tries his best to keep his hands, and if not his eyes, in everything.
CS:
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