Ok, this Legendary difficulty is an awesome idea, but...

Post » Sun Mar 24, 2013 7:07 pm

What about some better loot for those who dare? I mean, some new rare equipment (always lore friendly, for (any)god's sake!), so that the game becomes even more rewarding? I mean, ok, Skyrim is already an awesome game, and all the DLCs add (more or less) something new and interesting to the "vanilla" version, but I always missed rare armor and rare weapons variety. Yes, I know, there are the Daedric ones, but to be honest, they aren't that cool. I can say right now that even some mods are really interesting, they are anyway and remain extraneous, unrelated to the story itself, even if they are often a remake of the normal equipment we can find/craft inside the game or relics for past games (Oblivion, Morrowind mainly). I'd really like to see some fresh new loot related to the increased difficulty of the game in Legendary mode.

This is quite difficult to happen. Maybe impossible. But, who knows?
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Tarka
 
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Post » Mon Mar 25, 2013 9:08 am

Care to give some examples?
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NO suckers In Here
 
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Post » Mon Mar 25, 2013 2:28 am

What about some better loot for those who dare? I mean, some new rare equipment (always lore friendly, for (any)god's sake!), so that the game becomes even more rewarding? I mean, ok, Skyrim is already an awesome game, and all the DLCs add (more or less) something new and interesting to the "vanilla" version, but I always missed rare armor and rare weapons variety. Yes, I know, there are the Daedric ones, but to be honest, they aren't that cool. I can say right now that even some mods are really interesting, they are anyway and remain extraneous, unrelated to the story itself, even if they are often a remake of the normal equipment we can find/craft inside the game or relics for past games (Oblivion, Morrowind mainly). I'd really like to see some fresh new loot related to the increased difficulty of the game in Legendary mode.

This is quite difficult to happen. Maybe impossible. But, who knows?

These are things that come with DLC's, 1.9 is a fix patch that just happens to have a few new features included.
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Davorah Katz
 
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Post » Mon Mar 25, 2013 9:52 am

Man people would complain about that.

They added in the ebony worrier as and Easter egg for lvl 81, and people got incredibly upset and were all "why are you makin me level up ma skillz just to get dat battle"

If they add in something, apparently they have too make sure that anyone can get it no matter how they're playing so that people don't cry about it.

Same with legendary dragons.
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Logan Greenwood
 
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Post » Mon Mar 25, 2013 1:55 am

Care to give some examples?
I don't know, some new armor sets, that can drop very rarely from dungeon bosses or even better, dragons or open-air wandering very strong creatures, generated randomly by the game.
like Djinn De'xarnell pointed out, these are major changes but could come from minor dlcs developed for that purpose. C'mon, it's not a bad idea!
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Dalia
 
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Post » Sun Mar 24, 2013 6:05 pm

Legendary mode is there to increase difficulty for people, not to provide new armour that renders the difficulty level irrelevant (yes, not forgetting the level cap, but there already are quite a few 'unique' armours and other clothing in-game that provide unique features).

What you are asking for is a dlc, a bit beyond the reach and intent of the legendary mode by itself.
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Mark
 
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Post » Mon Mar 25, 2013 9:39 am

I think the point of Legendary difficulty is so that the game doesn't get too easy when you 'legendarying' your skills over and over and getting every perk. It is to complement the legendary skills, not make the game harder from the get go.
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candice keenan
 
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Post » Sun Mar 24, 2013 6:49 pm

It's tough to make desirable unique weapons when crafting is so strong.....

It's like "Gee thanks for the dagger, Mehrunes Dagon, but my legendary toothpick of paralysis and soul trap is a far superior weapon."
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Marnesia Steele
 
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Post » Mon Mar 25, 2013 12:47 am

Legendary mode is there to increase difficulty for people, not to provide new armour that renders the difficulty level irrelevant (yes, not forgetting the level cap, but there already are quite a few 'unique' armours and other clothing in-game that provide unique features).

What you are asking for is a dlc, a bit beyond the reach and intent of the legendary mode by itself.
Have you ever played Dark Souls? The possibility to have better armor doesn't make automatically easy to beat enemies. I'm not asking for ultra powerful items, but just some cool rewards in terms or armory.
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biiibi
 
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Post » Mon Mar 25, 2013 3:38 am

It would help if the game were actually more difficult, first. All Legendary actually does is give enemies more HP and make you take more damage. If you, say, improved their combat AI...
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Neko Jenny
 
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Post » Mon Mar 25, 2013 5:07 am

I don't know, some new armor sets, that can drop very rarely from dungeon bosses or even better, dragons or open-air wandering very strong creatures, generated randomly by the game.
like Djinn De'xarnell pointed out, these are major changes but could come from minor dlcs developed for that purpose. C'mon, it's not a bad idea!

Dunno. Drops? Sounds wayyyy too much like MMO grinding to me.
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DeeD
 
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Post » Mon Mar 25, 2013 6:46 am

Dunno. Drops? Sounds wayyyy too much like MMO grinding to me.
well, maybe a little bit, but not too much. I was thinking about a balanced reward for beating the game's monsters at higher difficulty, but I admit, that, hidden underneath my creepy and disgusting proposal, was the simple desire to see more cool armory items for this awesome game. Whatever, developers will never even consider this as an option, so don't worry too much about that.
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brian adkins
 
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Post » Sun Mar 24, 2013 8:58 pm

well, maybe a little bit, but not too much. I was thinking about a balanced reward for beating the game's monsters at higher difficulty, but I admit, that, hidden underneath my creepy and disgusting proposal, was the simple desire to see more cool armory items for this awesome game. Whatever, developers will never even consider this as an option, so don't worry too much about that.

Hey I'm all for decking myself out straight pimpin'. But let's not get crazy.
Just let me peel it off something dead.
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Miss K
 
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Post » Mon Mar 25, 2013 9:49 am

I didn't get what you said, my english knowledge is sometimes lacking.
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SaVino GοΜ
 
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Post » Sun Mar 24, 2013 10:21 pm

I didn't get what you said, my english knowledge is sometimes lacking.

I too as well desire the fancy pants and shirt.
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Star Dunkels Macmillan
 
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Post » Mon Mar 25, 2013 9:09 am

ah ok. well, anyway, it's just daydreaming, as I said before. It is not gonna happen!
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Quick Draw III
 
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Post » Sun Mar 24, 2013 10:53 pm

new feature tells me here's some fixes that most likely wont work so here is some new features to make you not so mad at us.
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Judy Lynch
 
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Post » Sun Mar 24, 2013 10:16 pm

I think the point of Legendary difficulty is so that the game doesn't get too easy when you 'legendarying' your skills over and over and getting every perk. It is to complement the legendary skills, not make the game harder from the get go.
The only difference(difficulty wise) between Master and Legendary is that they do more damage and they have a lot more health. I'm level 80 and I don't plan on ever making my skills "legendary" because I could handle myself against Legendary Dragons and the Ebony Warrior. In fact, the only reason the Ebony Warrior beat me was because he Fus Ro Dah'd me off the mountain side.
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Ells
 
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Post » Mon Mar 25, 2013 7:56 am

Do they return the perk points when you "legendary" your skill tree?

Or they actually just reset the tree without resetting your level?
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Jade
 
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Post » Mon Mar 25, 2013 8:51 am

Do they return the perk points when you "legendary" your skill tree?

Or they actually just reset the tree without resetting your level?
They do return your perks points, so if you have 10 perks in a tree, you'll get those 10 perk points back and the skill will be reset to 15.
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City Swagga
 
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Post » Mon Mar 25, 2013 4:32 am

They return the perk points? Sounds like a system waiting to be exploited.
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^~LIL B0NE5~^
 
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Post » Mon Mar 25, 2013 2:09 am

They return the perk points? Sounds like a system waiting to be exploited.

And? Who cares? It allows a mage to stick with mage skills yet get a much higher pool of magica, and a thousand other little things that will help roleplaying. If someone wants to make a character with every perk, more power to them. Skyrim, and TES games in general, have always been about making whatever character you want, not challenge. TES games are on the whole pretty easy.
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Skivs
 
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Post » Mon Mar 25, 2013 9:41 am

While it is true that it doesn't affect my game one bit, there's something in design called "balance". If you inherently make things imbalanced, it will reduce the experience of many. Such as this system: once you respec, you'll instantly gain access to to at least the first level of other skill tree's perks. Maybe more.

It is true that "you can not use it", but so is a uber mighty weapon that is automatically given to you after you kill your first dragon. You see what I'm saying? Features like this is nice, but needs a bit more something in its execution. For example, instead of giving you more perk points, Legendarying a skill tree opens access to more perks in that tree, perks that are even more useful than before, and mutually exclusive. Or maybe Legendarying a perk allows you to choose an awesome perk related to that skill (for example, a Legendary Perk for Lockpicking could be "literally bypass the lockpick minigame altogether for any lock below expert", which would be incredibly awesome)
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Bones47
 
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Post » Mon Mar 25, 2013 7:01 am

If one chooses to put those perks into other skills, then when the player begins to level that skill up again they'll have to use the new perks they unlock at a much slower rate to unlock the legendary skills perks. It's balanced as far as TES games go.
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Stefanny Cardona
 
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Post » Sun Mar 24, 2013 6:09 pm

Not really, no. There is a limit to how many perk points you need. One can also keep the perk points and use them solely on that tree, and some skills inherently level faster than others. Pickpocket, for example: the expensive trinkets are also the lightest, resulting in easy and a lot of experience.

There is also a problem of some skills being unattractive to respec, prodding players to choose other skills to respec (unless you can only respec once, but I read it "basically removes the level cap" so I think it's unlimited).

Take Smithing for example: you respec and you lose the ability to craft stuff, users of Dawnguard will lose the ability to craft arrows, making it unattractive.

Or Restoration and Destruction, both of which inherently level slower than others. Enchanting, which would remove the dual enchantment ability. Lockpicking, because the number of locks (not the lockpicks) in Skyrim is limited, and you don't get exp from picking the same lock twice and respec will make the mundane minigame harder again.

No incentive in respec-ing those skills.
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Manny(BAKE)
 
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