Is this a mod worth making?

Post » Mon Oct 03, 2011 9:35 am

The ability to imbue your melee weapon(s) or bow/arrows with elemental/weakening spell effects. This does not work with enchanted weaponry.

Melee weapons:
-Requires a level of 25 or greater for the melee weapon's skill and a level of 50 or greater in the spell's school.
-Once the melee weapon's skill is 50 and the spell's school level is 75, the imbuement has the two-handed spell's effect.
-Imbuing the weapon has the spell's mana cost and maintaining the imbuement drains mana over time.
-The imbuement can be canceled or changed at any time.
-The imbuement applies the spell's effect to the target (along with the melee weapon's damage).
-Imbued two-handed weapons have an amplified effect.
-Sneaking/roaming with an imbued weapon dramatically increases your chance of being spotted.

Archery:
-Requires a level of 25 or greater in the archery skill and a level of 50 or greater in the spell's school to imbue your arrows.
-Requires a level of 50 or greater in the archery skill and a level of 75 or greater in the spell's school to imbue your bow.
-Once your archery skill is 75 or greater and the spell's school level is 100, you can fire the bow without arrows, as a more powerful arrow of pure magic will be created while drawing the bow (but with a higher mana cost). The level of your conjuration will amplify the effectiveness of the magical arrows.
-Imbuing your bow and/or an arrow is done as the bow is drawn and has the spell's mana cost.
-The imbuement applies the spell's effect to the target (along with the bow&arrow's damage).
-Holding the bow drawn while an imbuement is active drains your mana.
-If both your bow and arrow are imbued with the same spell, then the arrow carries the effect of the two-handed version of the spell.
-If your bow and arrow are imbued with different spells, then the arrow carries the one-handed effects of both spells.
-Drawing your bow while an imbuement is selected will dramatically increase your chance of being spotted (ie: your bow & arrow are glowing with magical fire) whether you are sneaking or not. Firing the bow while the arrow carries an() imbuement(s) has an even more extreme effect (ie: the bolt of fire streaking towards your target also happens to lead back to you).
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Michael Korkia
 
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Post » Sun Oct 02, 2011 7:29 pm

Not sure how this would be significantly different from enchanting.
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FoReVeR_Me_N
 
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Post » Sun Oct 02, 2011 10:48 pm

Isn't that already covered in enchanting?
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Natasha Biss
 
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Post » Mon Oct 03, 2011 6:10 am

Isn't that already covered in enchanting?



Is it? >.>
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Pants
 
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Post » Mon Oct 03, 2011 9:14 am

Well then, I'm just a nooby noob.
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Ryan Lutz
 
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Post » Sun Oct 02, 2011 6:27 pm

Is it? >.>


Well, minus the mana-svcking qualities, yes.

And except for the unarmed part, because that's no longer a skill.
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lucile
 
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Post » Mon Oct 03, 2011 9:29 am

Well, minus the mana-svcking qualities, yes.

And except for the unarmed part, because that's no longer a skill.

Enchanting your fists was never an option, even when unarmed was a skill.
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Michelle Serenity Boss
 
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Post » Mon Oct 03, 2011 6:44 am

Enchanting your fists was never an option, even when unarmed was a skill.



Anywhere specific that I can read up on said enchanting?
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Holli Dillon
 
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Post » Sun Oct 02, 2011 7:43 pm

Anywhere specific that I can read up on said enchanting?


http://www.uesp.net/wiki/Morrowind:Enchant

http://www.uesp.net/wiki/Oblivion:Enchanting
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kyle pinchen
 
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Post » Sun Oct 02, 2011 7:42 pm

A mod like this would allow you to adapt to any situation without the need of an enchanted weapon for each element, but at the cost of mana.
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Beulah Bell
 
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Post » Mon Oct 03, 2011 5:05 am

A mod like this would allow you to adapt to any situation without the need of an enchanted weapon for each element, but at the cost of mana.


You mean like having a sword equipped in one hand and a spell in the other?
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Facebook me
 
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Post » Mon Oct 03, 2011 3:29 am

http://www.uesp.net/wiki/Morrowind:Enchant

http://www.uesp.net/wiki/Oblivion:Enchanting




Oh...yeah I know about Oblivion's / Morrowind's enchanting systems...so I guess we are assuming that Skyrim's will be similar.
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Ricky Meehan
 
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Post » Sun Oct 02, 2011 6:04 pm

A mod like this would allow you to adapt to any situation without the need of an enchanted weapon for each element, but at the cost of mana.


Honestly, besides enchanting, the other magical damage in weapons is covered by poisons. Between alchemy and enchant, I think we have all we need in that area.
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Shannon Marie Jones
 
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Post » Sun Oct 02, 2011 10:24 pm

You mean like having a sword equipped in one hand and a spell in the other?



Kind of, but it would allow multi-classers to be more effective. You can't equip a spell AND a two-handed weapon. You can't equip a spell AND be dual-wielding melee weapons. You can't equip a spell AND fire a bow. You can't equip a spell AND a melee weapon with a shield.


This would essentially allow you to add a any offensive spell effect to any physical attack that you wish without having to go through the enchantment / create poison process, but at the cost of mana.




And yes, I can see this being covered by the enchanting / alchemy, but it would just add another combat option.
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Batricia Alele
 
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Post » Sun Oct 02, 2011 9:15 pm

There's a mod like this for Oblivion, called Conduit Magic. It's a nice system for battle mage characters.

http://www.tesnexus.com/downloads/file.php?id=25224
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Russell Davies
 
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Post » Mon Oct 03, 2011 8:56 am

There's a mod like this for Oblivion, called Conduit Magic. It's a nice system for battle mage characters.

http://www.tesnexus.com/downloads/file.php?id=25224




Wow. O_o

That is almost exactly identical to the mod I was going to make...well, if someone already has the process down (and since they had the idea first), I guess I will just wait for them to make it.
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Eduardo Rosas
 
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Post » Mon Oct 03, 2011 2:54 am

Is it? >.>


Yes and no. You can enchant bows, but NOT arrows.

Sure poisons can be considered an "enchant" for arrows, but almost all undead are 100% (at least in past games) resistant to poison except Vampires.
For these, you really need enchanted arrows in some shape or form. With this in mind, you may just want to focus your idea on arrows alone and not include bows since bows can already be enchanted easily.

Honestly I think your idea Darknecron is FANTASTIC. Gives non alchemists a way to add damage to arrows. AND it's a pretty neat/unique way of doing it. As someone mentioned before, it'd be great for combat mage types....

In fact it distinctly reminds me of the arcane archer class in Neverwinter Nights. These guys had magical spells AND added magic damage to their shots in various ways.

Despite the somewhat chilly initial response, I think a great number of players would LOVE this mod. I don't do magic that often in TES games so that doesn't currently include me, but if I did....:drool:
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He got the
 
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Post » Sun Oct 02, 2011 5:58 pm

Wow. O_o

That is almost exactly identical to the mod I was going to make...well, if someone already has the process down (and since they had the idea first), I guess I will just wait for them to make it.


#1 I think you should make this mod regardless. It's a fantastic idea.
#2 You could contact the original author the Oblivion mod and see if you two can't work together. Typically mods get better when more people work on them. Or at least are finished faster. (Not including the HUGE mods that include too many authors, then it becomes a mess, and sometimes nothing gets accomplished.)
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Suzie Dalziel
 
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