I DLed ESO yesterday in a hope of seeing a world that was breathing, immersive.. something I could get lost in.
The introduction sequence where you battle your way out of Coldharbour is cool. But after that, the game takes a dive into MMO-land.
I noticed coming out that the world was rather drull, no one was really pathing, save a few. Everything seemed stationary, a-la MMO. No unique AI, living, breathing, going to work, going to bed.
There seems to be no race-specific items around. One of the neat things of past ES games was that certain races couldn't wear certain items.. a khajit wouldn't be able to wear a nord's shoes, or an elf's helm, for example.
The exploration in terms of loot aspect is so minimized and tedious that I stopped doing it after searching through upwards of 50 assorted sizes of urns.
In Skyrim and Oblivion, the player felt a part of a living world, where objects bounced around the floor and tables, and they could practically take whatever they could fit in their bag. In ESO, there is nothing of that sort, no physics, no randomly picking up daggers that you see lying around, not one thing. Everything here is static, immovable, and little is to be had. This an MMO cliche.
The wildlife.. where is it? Aside from a couple of deer and vermin, the world of Cyrodil seems rather unalive. Where's the AI-controlled wildlife from the previous games?
For an MMO, without regard to the Elder Scrolls series.. this game isn't half bad. The world is beautiful for MMO standards, the combat is nice, albeit a little clonky still. The character customization is cool, I like the skill morphing. The ability to wear platemail as a mage is something I've always enjoyed about the ES series as well.
As for how the game feels, it is just another MMO it seems. Quests seem to be take this and do that, or go over here and protect that person.
The story line is good, though.. and I enjoy the voice acting.
I just can't help but feel like I'm playing another MMO and not an Elder Scrolls game, mainly due to how the questing has been built, lack of AI controlled NPCs, static land with barren wildlife, static, non-roaming monster camps with relatively low AI.
Now, I know at level 10, you get to do PvP, but what about not PvP? Will the player experience the same types of quests until the last level? Will the areas all have that same, un-alive feel? Bring us the roaming giants, and the wooly mammoth herds.
I do enjoy this game, but only as an MMO. This is not an Elder Scrolls game, rather a relatively generic MMO with a namebrand title.