No, this is not The Elder Scrolls

Post » Tue Jun 21, 2011 4:39 pm

Surprisingly, I completely agree with your post. I would normally argue that the new system is better because it removes the useless gameplay aspect of major/minor specializations tied into classes. However, I do agree that I really don't care either way, as I can play the game in any number of ways with classes, without classes, with 8 attributes, with 3 attributes, etc. I really just don't need a certain organization of the RPG stats to make me able to enjoy an RPG. What I need is a game that works, and has stats that properly represent my gameplay choices and give me a proper roleplaying experience. How all of that is presented is honestly just irrelevant, imo.

I certainly agree with this. It's like the armour thing. Do I lament the loss of a slot? Of course, as a design decision. Will I give a damn if the whole package is both fun, and interesting to play, and there is a bit of depth behind the beginner friendly ideas? Of course not. Same with classes, but then I never buy into this "an rpg should be this..." mentality. If it works, it works.
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Wayland Neace
 
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Post » Tue Jun 21, 2011 5:38 pm

I have a solution for.

1. Write down all 18 skills in 3 columns based on class.

2. Write down however many classes you want to choose from.

3. Make several copies for later playthroughs.

4. When creating your character, circle the skills you want to be your major skills in red, and minor skills in red.

5. Circle which class you want to be.

There, now you can enjoy choosing skills and a class. As for me? I will enjoy not being forced to restrict myself to a certain path before I even start play the game.
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jessica sonny
 
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Post » Tue Jun 21, 2011 4:37 am

I have a solution for.

1. Write down all 18 skills in 3 columns based on class.

2. Write down however many classes you want to choose from.

3. Make several copies for later playthroughs.

4. When creating your character, circle the skills you want to be your major skills in red, and minor skills in red.

5. Circle which class you want to be.

There, now you can enjoy choosing skills and a class. As for me? I will enjoy not being forced to restrict myself to a certain path before I even start play the game.

:ninja: I don't know why I put a ninja here...
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Fanny Rouyé
 
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Post » Tue Jun 21, 2011 8:03 am

I love all the es games. Have played all of them to completion several times. By all I mean Arena, Battlespire, Daggerfall, Morrowind, Oblivion. And will certainly get and Skyrim. The es games are the best sandbox games around.

But in everysingle one of those games you got to think about the character you wanted to play and then to identify the skills you wanted to be your major, minor.
and so on. Also could pick whether you were primarily a Fighter, a Mage, or t stealth type.


You still can. It's called playstyle.

My undestanding is that this has been pretty much stripped out of Skyrim . Sure you will have skills, and can decided for yourself what you are going to do, and the game then tracks them. But no real choices until you are actually playing.

One of the things that has been the most fun for me in the es games is that initial character creating. You think, then you pick, then
you start the game.


You'll be picking a race, with all of those boosts, and then you'll be able to pick warrior, thief, or mage from the starstones (is that what they're called?).

If that is not there, even if the game does have skills and perks that you pick up or increase along the way, character creation at the start is basically gone.

The lLast time around it was level scaling that was too rigid that everyone hated. This time it is going to be the character creation. WHy does Bethesda always start with the great magic sandbox formula and then somewho manage to mess part of it up?

Bah!!!


Choice is not gone. Restriction because of what you picked at the beginning is gone.
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carrie roche
 
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Post » Tue Jun 21, 2011 4:46 am

The old system was a broken and poorly-designed mess that enabled character homogenization and exploitation. It was misleading, punishing, and prone to breaking the game. I will not miss any part of it at all.

I think that everyone crying and moaning about how the new character system is ruining everything will probably take a liking to it very quickly once they actually use it, unless they're determined not to like it.
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Samantha Mitchell
 
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Post » Tue Jun 21, 2011 4:15 pm

Don't agree with everything he says, but what Todd said about using the kit you find rings true. You've been using axes, got a perk or two,you're getting a bit handy. Then you find Volendrung, you try it out, you like it, hmmmm, maybe I can spare a perk or two on hammers. Or not, you will miss out on something you have planned for, the choice is yours, as it should be.
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Tasha Clifford
 
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Post » Tue Jun 21, 2011 3:35 pm

I respectfully disagree.
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Annika Marziniak
 
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Post » Tue Jun 21, 2011 4:57 pm

I certainly agree with this. It's like the armour thing. Do I lament the loss of a slot? Of course, as a design decision. Will I give a damn if the whole package is both fun, and interesting to play, and there is a bit of depth behind the beginner friendly ideas? Of course not. Same with classes, but then I never buy into this "an rpg should be this..." mentality. If it works, it works.


I'm glad there are a few outspoken people on this forum that can join the "Doesn't matter." club.

The funny thing is that you mentioned the armor, because I don't feel that it's a negative change IF it's actually less slots, because I think it makes enchanting not so game-breaking for a power player. That's just my input on that note, of course, but otherwise I would like the aesthetic customization of pauldrons and greaves. But I'm about 96% sure we're getting more armor customization than ever before in Skyrim anyway, so I don't really care about those armor pieces being separate.

Anyway, this thread has no point. We should discuss better things elsewhere, and let this die.
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My blood
 
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Post » Tue Jun 21, 2011 4:32 pm

I respectfully disagree.

With the OP or us nay sayers?
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[ becca ]
 
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Post » Tue Jun 21, 2011 6:28 am

What happened in Oblivion if you made the wrong choice, or found something new that you loved? You were stuck with what you had or you had to start over. If anything I argue that this is more like TES than anything previous. There is more choice involved, just because you don't make the choice on some pop-up screen doesn't mean you don;t make the choices.
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alyssa ALYSSA
 
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Post » Tue Jun 21, 2011 8:46 am

With the OP or us nay sayers?


Well. With OP, I havent read the rebuttles, but I'm sure if I did id have a wall of text to get TL;DR.

Simply put, I think TES5 is right on course. These guys don't want to make the same RPG you've always played... They want to make something different, and awesome, and not a carbon copy rpg system.

Every RPG to date has had nearly an identical system and setup. This [censored] new, and it scares people.
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TASTY TRACY
 
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Post » Tue Jun 21, 2011 10:52 am

OP your right this isn't Elder Scrolls.THIS IS SPARTAAAAAAAAA!!!
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Emma Copeland
 
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Post » Tue Jun 21, 2011 5:10 pm

You're mad because they made it so instead of telling that game you're playing a warrior, instead you just play a warrior? I don't even... what?...
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Prisca Lacour
 
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Post » Tue Jun 21, 2011 5:15 am

http://img191.imageshack.us/img191/9356/8322331.jpg
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Alba Casas
 
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Post » Tue Jun 21, 2011 6:26 pm

U seem like you would really like the call of duty series...i highly recomend them because they never change the game...i guess u like that "if it aint broke dont fix it saying"...i like it when things evolve/change/think of new ideas for good or for worse....that way my game life isnt so repetitive...but u like to i guess
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Austin Suggs
 
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Post » Tue Jun 21, 2011 4:14 pm

http://img191.imageshack.us/img191/9356/8322331.jpg

:facepalm:
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james tait
 
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Post » Tue Jun 21, 2011 6:44 am

So when I created a character, picked the skills, started playing, and found out that character wasn't what I really wanted and I had to trash it and start over again was somehow supposed to be more fun than creating a character, starting to play, and having the way I play build the character to suit my playing style and being able to keep going with my original character?

I'm looking forward to seeing how the new system works, actually.

My thoughts exactly. Even though I did enjoy picking all my starting stats, those same stats drove me crazy because I could never really create the character I wanted. Choosing stats like the previous games provided me with a depth of thought that wasn't especially enjoyable and felt too artificial. The reason picking stats wasn't enjoyable was because I could always think of a reason to dump points into different stats, so I would end up lingering over numbers instead of continuing my immersion in the game, which completely destroyed my suspension of disbelief. I, too, am very excited to see how the new system works. I am also looking forward to the streamlining, which many "armchair" developers and fingerwaggers think they can accurately judge before playing the game.
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Monika Fiolek
 
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Post » Tue Jun 21, 2011 6:42 am

I love all the es games. Have played all of them to completion several times. By all I mean Arena, Battlespire, Daggerfall, Morrowind, Oblivion. And will certainly get and Skyrim. The es games are the best sandbox games around.

But in everysingle one of those games you got to think about the character you wanted to play and then to identify the skills you wanted to be your major, minor.
and so on. Also could pick whether you were primarily a Fighter, a Mage, or t stealth type.

My undestanding is that this has been pretty much stripped out of Skyrim . Sure you will have skills, and can decided for yourself what you are going to do, and the game then tracks them. But no real choices until you are actually playing.

One of the things that has been the most fun for me in the es games is that initial character creating. You think, then you pick, then
you start the game.

If that is not there, even if the game does have skills and perks that you pick up or increase along the way, character creation at the start is basically gone.

The lLast time around it was level scaling that was too rigid that everyone hated. This time it is going to be the character creation. WHy does Bethesda always start with the great magic sandbox formula and then somewho manage to mess part of it up?

Bah!!!


I have every intention of making my choices of what my major and minor skills prior to even loading the game. I'll then play the game using those skills and all should be well. Interestingly that is how it was meant to be anyway. I've seen so many folks who would select a major then never use it and end up just gimping their character. The way it's being done now you choose by using rather than choose and then not playing the way you choose. :shrug: I see little difference except for actually marking some bullets.
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Robert Jr
 
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Post » Tue Jun 21, 2011 7:23 am

In Oblivion selecting lesser used majors was a valid strategy. You didn't want to level up until you were sure you would get your +5 in the desired attributes, and given Oblivion's level scaling it didn't hurt to run up your combat skills higher than the skills you actually leveled on anyway.

I ended up using mods (OOO and KCAS) to deal with these issues and it looks like with Skyrim the vanilla system has simply moved in the direction I modded my Oblivion anyhow, so it's all good to me.
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Rhysa Hughes
 
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Post » Tue Jun 21, 2011 7:22 pm

I think you need comprehension class. Or maybe your just hype blind.
Take a breath reread, anolyse whats been given in the interviews until now. Try it, honestly, just once.
I don t hope you ll succeed, because when we are in a hype state we want to be blind.
I ve been there before.


God this sounds like something Glenn Beck would say if he was a gamer.
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Red Bevinz
 
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Post » Tue Jun 21, 2011 5:32 am

So when I created a character, picked the skills, started playing, and found out that character wasn't what I really wanted and I had to trash it and start over again was somehow supposed to be more fun than creating a character, starting to play, and having the way I play build the character to suit my playing style and being able to keep going with my original character?

I'm looking forward to seeing how the new system works, actually.


Actually, YES. Creating characters was half the fun. Now that has been removed and everything is simplified to the point that there is no replay value. One character is all anyone is going to need.

If it's not broken, don't screw with it.
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Trey Johnson
 
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Post » Tue Jun 21, 2011 9:58 am

Personally I like it, I've always wanted to start out with all my skills at 1, and go from there. Just my personal opinion tho.
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Horse gal smithe
 
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Post » Tue Jun 21, 2011 6:46 pm

Actually, YES. Creating characters was half the fun. Now that has been removed and everything is simplified to the point that there is no replay value. One character is all anyone is going to need.

If it's not broken, don't screw with it.

Nonsense. But a mod may be needed to "fast-forward" the first 3-5 levels to allow you to get your character to start comfortably distinct from the rookie characters.
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Jesus Lopez
 
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Post » Tue Jun 21, 2011 8:50 am

Actually, YES. Creating characters was half the fun. Now that has been removed and everything is simplified to the point that there is no replay value. One character is all anyone is going to need.

If it's not broken, don't screw with it.

I disrespectfully disagree. Due to the perk system, a single character has no chance of doing everything. A single character cannot become a master of all trades, but he may become a jack. With racial differences being far superior to that of Oblivion's, those differences surpass the weak categories of class and birthsign.
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Matt Bee
 
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Post » Tue Jun 21, 2011 5:58 am

One character is all anyone is going to need.


Right, because trying out less than 1/5 of the available perks is all the content anyone will ever need. :facepalm:
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Maria Leon
 
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