I love all the es games. Have played all of them to completion several times. By all I mean Arena, Battlespire, Daggerfall, Morrowind, Oblivion. And will certainly get and Skyrim. The es games are the best sandbox games around.
But in everysingle one of those games you got to think about the character you wanted to play and then to identify the skills you wanted to be your major, minor.
and so on. Also could pick whether you were primarily a Fighter, a Mage, or t stealth type.
You still can. It's called playstyle.
My undestanding is that this has been pretty much stripped out of Skyrim . Sure you will have skills, and can decided for yourself what you are going to do, and the game then tracks them. But no real choices until you are actually playing.
One of the things that has been the most fun for me in the es games is that initial character creating. You think, then you pick, then
you start the game.
You'll be picking a race, with all of those boosts, and then you'll be able to pick warrior, thief, or mage from the starstones (is that what they're called?).
If that is not there, even if the game does have skills and perks that you pick up or increase along the way, character creation at the start is basically gone.
The lLast time around it was level scaling that was too rigid that everyone hated. This time it is going to be the character creation. WHy does Bethesda always start with the great magic sandbox formula and then somewho manage to mess part of it up?
Bah!!!
Choice is not gone. Restriction because of what you picked at the beginning is gone.