No, this is not The Elder Scrolls

Post » Tue Jun 21, 2011 5:27 am

I love all the es games. Have played all of them to completion several times. By all I mean Arena, Battlespire, Daggerfall, Morrowind, Oblivion. And will certainly get and Skyrim. The es games are the best sandbox games around.

But in everysingle one of those games you got to think about the character you wanted to play and then to identify the skills you wanted to be your major, minor.
and so on. Also could pick whether you were primarily a Fighter, a Mage, or t stealth type.

My undestanding is that this has been pretty much stripped out of Skyrim . Sure you will have skills, and can decided for yourself what you are going to do, and the game then tracks them. But no real choices until you are actually playing.

One of the things that has been the most fun for me in the es games is that initial character creating. You think, then you pick, then
you start the game.

If that is not there, even if the game does have skills and perks that you pick up or increase along the way, character creation at the start is basically gone.

The lLast time around it was level scaling that was too rigid that everyone hated. This time it is going to be the character creation. WHy does Bethesda always start with the great magic sandbox formula and then somewho manage to mess part of it up?

Bah!!!
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Dagan Wilkin
 
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Post » Tue Jun 21, 2011 4:46 am

So, your point is... You don't get choices until you get choices?

You can still do everything you could in Oblivion, just without the labels.
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jodie
 
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Post » Tue Jun 21, 2011 12:02 pm

You choose your name, gender, race, looks before you start playing. Races each have special powers, so there's some choice there.
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Brandon Bernardi
 
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Post » Tue Jun 21, 2011 10:06 am

But no real choices until you are actually playing.


Um.... Do you not plan on playing the game?
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My blood
 
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Post » Tue Jun 21, 2011 6:05 am

I think the way Skyrim has be re-hauled gives you more command. Isn't that how things work anyway? You do things you find effective, you drop the things that dont work anymore. I think this lets your character be more dynamic and adjusting. Plus perks (if they're done right) make each build unique, whereas in OB the the classes kind of blended together, each one not that specific.
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Rebecca Clare Smith
 
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Post » Tue Jun 21, 2011 4:52 pm

I'm disappointed that you're going to miss out.
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no_excuse
 
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Post » Tue Jun 21, 2011 10:30 am

I fail to see the issue. You don't pick minor or major skills, granted, but since you would (or should) use those skills the most, there is no real change in gameplay.
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Mariana
 
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Post » Tue Jun 21, 2011 6:04 pm

The thing about Skyrim is that you don't have to think about what you want to play. You just play it, which is how it should be. You shouldn't have to think "okay, I want to play as a mage, so I'll get these major skills and these stat boosts". Now, you just do it because you want to, without any penalties, whereas the other case would have harsh penalties if, following the example above, you end up hating to play as a mage.
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QuinDINGDONGcey
 
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Post » Tue Jun 21, 2011 12:05 pm

Wait, classes made TES?
Then you certainly don't know TES...


The skills are still in, you can still overcome problems multiple ways just like before.
Only difference you don't choose these skills at the beginning.
... actually in Morrowind and Oblivion, choosing those skills didn't meant anything either, you could always just ignore them and use the other skills.
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Mark Churchman
 
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Post » Tue Jun 21, 2011 9:24 am

This post will be closed soon, but I wanted to tell the OP that if you dont want the game, just dont buy it, but dont start a post based on such pessimism and being so utterly negative, it will not make you or your future posts appealing, in fact others will avoid them altogether if you make a habit of it.
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CArla HOlbert
 
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Post » Tue Jun 21, 2011 5:59 am

Wait, classes made TES?


This. Classes =/= TES.
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Stephanie Valentine
 
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Post » Tue Jun 21, 2011 12:28 pm

Bye?
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Alan Cutler
 
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Post » Tue Jun 21, 2011 4:20 pm

I love all the es games. Have played all of them to completion several times. By all I mean Arena, Battlespire, Daggerfall, Morrowind, Oblivion. And will certainly get and Skyrim. The es games are the best sandbox games around.

But in everysingle one of those games you got to think about the character you wanted to play and then to identify the skills you wanted to be your major, minor.
and so on. Also could pick whether you were primarily a Fighter, a Mage, or t stealth type.

My undestanding is that this has been pretty much stripped out of Skyrim . Sure you will have skills, and can decided for yourself what you are going to do, and the game then tracks them. But no real choices until you are actually playing.

One of the things that has been the most fun for me in the es games is that initial character creating. You think, then you pick, then
you start the game.

If that is not there, even if the game does have skills and perks that you pick up or increase along the way, character creation at the start is basically gone.

The lLast time around it was level scaling that was too rigid that everyone hated. This time it is going to be the character creation. WHy does Bethesda always start with the great magic sandbox formula and then somewho manage to mess part of it up?

Bah!!!


So when I created a character, picked the skills, started playing, and found out that character wasn't what I really wanted and I had to trash it and start over again was somehow supposed to be more fun than creating a character, starting to play, and having the way I play build the character to suit my playing style and being able to keep going with my original character?

I'm looking forward to seeing how the new system works, actually.
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.X chantelle .x Smith
 
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Post » Tue Jun 21, 2011 6:51 am

I have my complaints, but free form character creation is not one of them. I have several characters planned out, they don't need a class. I know who they are and what they will use.

BTW: If you didn't play Redgaurd you didn't play all of them. :spotted owl:
(Mobile ones don't count, as those are hardly games) :teehee:
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megan gleeson
 
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Post » Tue Jun 21, 2011 8:19 pm

1. Your title makes no sense
2. The concerns you have seem to be irrelevant, unless you plan on picking out everything for your character at the beginning, and having the game lock you into those choices. If that's what you want, then Skyrim will not have it. The point of the change is to keep from "locking you into your class", so that you don't even have to worry about the penalties/rewards of class-skill choices.
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Andrew
 
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Post » Tue Jun 21, 2011 5:23 am

so your sad because skill levels arnt handed to you at the beggining and you have to work harder to become good?... :shakehead:
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stephanie eastwood
 
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Post » Tue Jun 21, 2011 2:10 pm

I have to congratulate you on what's probably the least convincing argument I have ever seen.
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Harry-James Payne
 
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Post » Tue Jun 21, 2011 12:41 pm

I love the fact you have to earn your skills, makes it more fun and adds to the roleplaying aspect really, you know... The most important aspect to the well, you know Roleplaying Game that is Skyrim.:P
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Cheryl Rice
 
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Post » Tue Jun 21, 2011 7:04 am

Levelling skills by use, rather than choosing at level up, an open, non linear world, and the lore are what makes an Elder Scrolls game.
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Romy Welsch
 
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Post » Tue Jun 21, 2011 8:05 am

I love all the es games. Have played all of them to completion several times. By all I mean Arena, Battlespire, Daggerfall, Morrowind, Oblivion. And will certainly get and Skyrim. The es games are the best sandbox games around.

But in everysingle one of those games you got to think about the character you wanted to play and then to identify the skills you wanted to be your major, minor.
and so on. Also could pick whether you were primarily a Fighter, a Mage, or t stealth type.

My undestanding is that this has been pretty much stripped out of Skyrim . Sure you will have skills, and can decided for yourself what you are going to do, and the game then tracks them. But no real choices until you are actually playing.

One of the things that has been the most fun for me in the es games is that initial character creating. You think, then you pick, then
you start the game.

If that is not there, even if the game does have skills and perks that you pick up or increase along the way, character creation at the start is basically gone.

The lLast time around it was level scaling that was too rigid that everyone hated. This time it is going to be the character creation. WHy does Bethesda always start with the great magic sandbox formula and then somewho manage to mess part of it up?

Bah!!!



I understand what you are saying , after finishing a couple of custom characters that reached godhood i used to pick a random one from my hat and level him realistically so a monk was always a monk and a bard always a bard . Oblivion with the bad level scaling killed this fun aspect and the new game completely removes classes , i guess developers don't care about the longevity of their games and the replayability they just want to sell dumb dlcs.
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Darlene Delk
 
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Post » Tue Jun 21, 2011 7:06 am

But in everysingle one of those games you got to think about the character you wanted to play and then to identify the skills you wanted to be your major, minor.
and so on. Also could pick whether you were primarily a Fighter, a Mage, or t stealth type.


Choosing which skills you want to build up and picking an archetype that provides boosts to those skills is a major part of the game. You can specialize your character within each archetype using the constellation stones and the perk system. You get to create a more unique character and actually play how you want to play. If you followed the demo you would be fully aware of this fact.



One of the things that has been the most fun for me in the es games is that initial character creating. You think, then you pick, then
you start the game.


In the beginning of the game you decide your Race, name, and how you look. Everything else happens while you play the game, and you decide who you are as you go a long.

Bah!!!

Whatever...
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Jaylene Brower
 
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Post » Tue Jun 21, 2011 7:17 am

At first when I heard they were getting rid of classes I was scared, and then I was scared that if I dont get to pick the skills that level me up, how will I know which skills to selected that I wont use, so that i can stay a level one and avoid enemy leveling, but now I'm am ok with the idea of no classes. It's alot more freedom. I was never a big class fan as it was. I would make a character and play it they way I wanted to, and sometimes it would only be with 2 or 3 major skills, and sometimes it would be with 20, so i think the new freedom will actually help me better play a fictional class.
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Beulah Bell
 
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Post » Tue Jun 21, 2011 10:31 am

threads like these are just begging for flame wars to start up. I am not going to get involved more than stating that if you don't like what they have done with it then use your "free time" somewhere else. Nobody will hate you for it.
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Nicholas C
 
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Post » Tue Jun 21, 2011 2:04 pm

So, your point is... You don't get choices until you get choices?

You can still do everything you could in Oblivion, just without the labels.


No you won t be able, that is the hardest part....
You-won t-be-able.

The integrated structure of the game presented to us now, is not the same as before, and certainly is more constraining in various levels.
The kicking in won t know.
The From Oblivion won t notice much, maybe some will,
But all the old timers will, and a lot.

For some people the constraint this new system implement will not be noticeable until maybe middle game. Then it will be like a slap in your face.
The first to notice it will be the one trying to bent the caracter away from inicial choices. This system maybe so harsh on it, that probably only with heavy modding this will be viable.
Because in this system the more you deviate from the rails, the more you ll loose competitivity until the point you ll have 2 choices:
Get back on rails or
reroll.

The classes are now large highways, you can go a little right a little left, but you will be on rails, thats the new Elder Scrolls games.
And don t come with the [censored] that there s no class anymore, there where never classes but for initial stats, what determined your leveling was the archtype.
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Beast Attire
 
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Post » Tue Jun 21, 2011 2:50 pm

Longevity? In OB, everyone started different and ended up the same. Now you start the game the same, and end up different. In Skyrim, you won't be able to do everything, each perk set will be different. How is this not caring about longevity.
And if you want to play a monk or bard, you can work out which skills to concentrate on, rather than being told, and play as a monk or bard, nothing about this game is stopping you.
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Javier Borjas
 
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