Is This Really Possible?

Post » Mon Mar 14, 2011 10:10 pm

So they built a brand new engine and a massive new entry in the elder scrolls since oblivion and they also developed fallout 3? How is that even possible. That's a massive undertaking. Creating a new elder scrolls is a big enough project but simultaneously developing a new engine and then having to create a massive game like elder scrolls as your very first game on that engine!?!? How? How could they even begin to develop the game when they couldn't be exactly sure what the new engine would be capable of? Not to mention they developed fallout 3 all the while!
User avatar
Dj Matty P
 
Posts: 3398
Joined: Sat Jun 09, 2007 12:31 am

Post » Mon Mar 14, 2011 3:10 pm

No, it isn't possible. Skyrim is a hoax.
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Mon Mar 14, 2011 11:37 pm

They made a lot of money from Oblivion, so now I think they have a larger team.
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Mon Mar 14, 2011 7:56 pm

So they built a brand new engine and a massive new entry in the elder scrolls since oblivion and they also developed fallout 3? How is that even possible. That's a massive undertaking. Creating a new elder scrolls is a big enough project but simultaneously developing a new engine and then having to create a massive game like elder scrolls as your very first game on that engine!?!? How? How could they even begin to develop the game when they couldn't be exactly sure what the new engine would be capable of?


Thats why they do it for a living, and we just play them. ITs an undertaking for sure, and impressive, but they have resources, money, and talent. Thats how.
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Mon Mar 14, 2011 6:10 pm

Thats why they do it for a living, and we just play them. ITs an undertaking for sure, and impressive, but they have resources, money, and talent. Thats how.

agreed
User avatar
Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

Post » Tue Mar 15, 2011 12:03 am

I'm guessing they view it as an investment. This thing isn't going to be open source, and wont have been developed solely for Skyrim. Skyrim will be their chance to showcase it to the rest of the gaming industry, and sell it on to rival studios for a healthy profit. Not to mention the engine will probably be used in more of their game too. I mean, look at the Oblivion engine. Look at all the games it's been used in. Like I said, it's an investment. A time consuming bulky investment, yes, but they have to be made at some point. And they're certainly worth it long term.

Besides, it's not like they haven't taken their sweet time... :tongue:
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Mon Mar 14, 2011 6:18 pm

A lot of the initial development of a large game like this doesn't involve any programming or testing....instead it is more brainstorming, planning, and writing. Also, even though they didn't know the exact final capabilities of the engine, I'm sure they had a pretty decent idea. Also, FO3 was completed a while ago, so those team members working on that game were able to move on to Skyrim. Finally, they have about 100 people on their team now, which is massive!
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Mon Mar 14, 2011 11:20 pm

No bethesda didn't build an engine from scratch like the Cryengine or IdTech. What they did was piece it together from various middleware just like they have done since Morrowind.
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Mon Mar 14, 2011 7:53 pm

No, it isn't possible. Skyrim is a hoax.


So that's why the screen shots look so good! They were just photoshopped! This explains why we don't have any game play yet too...
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Mon Mar 14, 2011 1:39 pm

Little worrisome that the first game on the new engine is skyrim though? Oblivion was the first elder scrolls on next gen platforms and the coding wasn't perfect to say the least. Now that they know the hardware inside and out they are using a brand new engine that might hinder it a little bit as well. Maybe it will never be as optimized or fully realized because of this?

Rockstar created their RAGE engine from the ground up and gta iv was the first game on it. Now look at red dead redemption. Difference is night and day. Hopefully skyrim doesn't suffer from "first game on new engine" disease.
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Mon Mar 14, 2011 6:43 pm

Little worrisome that the first game on the new engine is skyrim though? Oblivion was the first elder scrolls on next gen platforms and the coding wasn't perfect to say the least. Now that they know the hardware inside and out they are using a brand new engine that might hinder it a little bit as well. Maybe it will never be as optimized or fully realized because of this?

Rockstar created their RAGE engine from the ground up and gta iv was the first game on it. Now look at red dead redemption. Difference is night and day. Hopefully skyrim doesn't suffer from "first game on new engine" disease.

apparently its got quite a few components from gamebryo so it would be pretty similar
EDIT - take that information with a grain of salt
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Tue Mar 15, 2011 12:09 am

A lot of the initial development of a large game like this doesn't involve any programming or testing....instead it is more brainstorming, planning, and writing. Also, even though they didn't know the exact final capabilities of the engine, I'm sure they had a pretty decent idea. Also, FO3 was completed a while ago, so those team members working on that game were able to move on to Skyrim. Finally, they have about 100 people on their team now, which is massive!

Plus this time, they have the advantage of knowing what next-gen equipment is capable of, on the PC and the consoles. With Oblivion, when they started on production, they were literally guessing at what they could or could not do. Imagine what they'll be able to do now, with a complete and intimate knowledge of all the technology available. Not to mention experience from FO3 and NV.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Tue Mar 15, 2011 3:20 am

A lot of the initial development of a large game like this doesn't involve any programming or testing....instead it is more brainstorming, planning, and writing. Also, even though they didn't know the exact final capabilities of the engine, I'm sure they had a pretty decent idea. Also, FO3 was completed a while ago, so those team members working on that game were able to move on to Skyrim. Finally, they have about 100 people on their team now, which is massive!


Pretty much this. The concept artists and script writers, anyone who isn't actually building stuff in the game was probably working on the basic outline of Skyrim while the rest of the team finished Fallout 3
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Mon Mar 14, 2011 5:19 pm

They don't know what the engine is capable of? Funny, that, seeing as they're the ones writing it. They know exactly what it's going to be capable of, because they know their requirements and are building the engine to fit.
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Tue Mar 15, 2011 12:52 am

They don't know what the engine is capable of? Funny, that, seeing as they're the ones writing it. They know exactly what it's going to be capable of, because they know their requirements and are building the engine to fit.


That doesn't neccesarily mean that they know what it CAN do- take the internet, for example. It basically started as a file-sharing system accross different computers. Who would've thought that it could handle real-time data exchange at high volumes for multiplayer games? In fact, it handled so well that only now are we saying "hey, it needs to be upgraded!'"

They've designed it with certain requirements, but they don't know exactly how far above those requirements the engine can go, can it barely be pushed beyond what they wanted it to do, or can it easily handle the load that they want it to handle? Any time you make something completely (or near completely) new, you're not going to have anything but an educated guess of what it will eventually end up doing.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Mon Mar 14, 2011 10:21 pm

That doesn't neccesarily mean that they know what it CAN do- take the internet, for example. It basically started as a file-sharing system accross different computers. Who would've thought that it could handle real-time data exchange at high volumes for multiplayer games? In fact, it handled so well that only now are we saying "hey, it needs to be upgraded!'"

They've designed it with certain requirements, but they don't know exactly how far above those requirements the engine can go, can it barely be pushed beyond what they wanted it to do, or can it easily handle the load that they want it to handle? Any time you make something completely (or near completely) new, you're not going to have anything but an educated guess of what it will eventually end up doing.


The internet had no (real) precedent, game engines have plenty. Obviously you won't have any exact figures, but level designers and modelers don't need exact figures, they need general abilities, which you most certainly *can* predict. There doesn't need to be any pushing above and beyond.
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Mon Mar 14, 2011 11:50 pm

No bethesda didn't build an engine from scratch like the Cryengine or IdTech. What they did was piece it together from various middleware just like they have done since Morrowind.

impressive references and history so for the last 1 total games they used an old engine and just filled the rest in with middle-ware? What a pattern! Seriously did you even read your post?
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Mon Mar 14, 2011 6:23 pm

No bethesda didn't build an engine from scratch like the Cryengine or IdTech. What they did was piece it together from various middleware just like they have done since Morrowind.


No, I'm pretty sure they were clear they coded it from the ground up.
User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Mon Mar 14, 2011 8:04 pm

The internet had no (real) precedent, game engines have plenty. Obviously you won't have any exact figures, but level designers and modelers don't need exact figures, they need general abilities, which you most certainly *can* predict. There doesn't need to be any pushing above and beyond.


Indeed. Plus you can't really compare the two anyways as they are entirely different things used for entirely different purposes. While we're at it why don't we throw in that no one knew what was going to be done with bread and then bam! Now we have toast lol.

While it is true that they can't get a perfect estimate on engine power there are limits based on the machines that will use the engine have. The only way to improve the engine capabilities after it is built is to either change the hardware that is using it or tear down the engine and rebuild it.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Mon Mar 14, 2011 5:57 pm

Who the heck knows.


Hope for the best.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Tue Mar 15, 2011 2:04 am

Doesn't most new games have new engines as well?

You make it sound as if it's the world's biggest accomplishment and that Bethesda are alone with it.

Sure it's impressive, just saying that it's not the world's biggest accomplishment that only Bethesda has done by a miracle.
I mean... just look at Red Dead Redemption.

Darn, look at Crysis as well. Even though that game can't be fully compared... as it's not an RPG. Still, that's the most impressive engine-work to date, despite it being from 2007.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Mon Mar 14, 2011 4:51 pm

I mean... just look at Red Dead Redemption..

You do realize that redemption is the second game on rockstars RAGE engine right? Gta iv was the first and the difference between the two is night and day. That's exactly why I'm worried that skyrim won't be all that it can be because its the first game on the new engine just like gta iv was the first on RAGE. Will fallout 4 be to the new engine what red dead is too the RAGE engine?
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Mon Mar 14, 2011 9:00 pm

i thought Obsidian made Fallout 3 ;) Bethesda is only the Publisher.
afaik a team works since Oblivion on Skyrim.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Tue Mar 15, 2011 3:36 am

i thought Obsidian made Fallout 3 ;) Bethesda is only the Publisher.
afaik a team works since Oblivion on Skyrim.

Obsidian developed new vegas. Bethesda was at the helm of f3.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Mon Mar 14, 2011 5:22 pm

impressive references and history so for the last 1 total games they used an old engine and just filled the rest in with middle-ware? What a pattern! Seriously did you even read your post?

Did you read the OP or just mine? read down.

No, I'm pretty sure they were clear they coded it from the ground up.

Nope, nothing clear stating anything of the sort.

All that was said was "it's an all-new engine" which taken by itself might indicate that is was just that. If you take into account all things said in the past it becomes a little more clear how they are doing things.

Eurogamer: Is it fair to say then that it's based on existing technology?

Todd Howard: The technology is ours and it is inspired by the technology we have. We have a lot of it. But that's our starting point - the Fallout 3 tech. It started with Morrowind, we went to Oblivion, we did a lot between Oblivion and Fallout 3 because now we had final hardware - with Oblivion we had six months on final hardware, so Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that.


We know that Morrowind, Oblivion and FO3 engines were all built from a middleware kit and since the new engine is based off of the last one they built then it stands to reason it TOO was constructed from a middleware kit.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Next

Return to V - Skyrim