What exactly does physical conditioning have to do with Computer Programming? I can see where it might help you type a bit faster (muscle memory, and all that), but the vast majority of programming skill is knowledge: recognizing the problem from past experience, and being able to draw from a larger set of "tools" to solve it. Being able to type blazingly fast doesn't do much good if you don't know what you're typing.
That same "muscle memory", along with strength and speed, helps with Swordfighting, so physical conditioning does do some good, but long hours of experience with different sparring partners and different styles will again give you an overwhelming advantage over someone who is merely "physically fit". Again, skill includes both knowledge and physical practice.
Levelling mods, such as GCD for Morrowind, and Kobu's for Oblivion, give small contributions toward multiple Attributes beside the "primary", so fighting with a sword or axe will provide some benefits to agility and/or endurance over enough use, and casting illusion spells will have a small effect on intelligence and wisdom, besides the primary boost to Personality. This was not done in ANY of the TES games in their plain vanilla form, but would have been a great way to fix the sorry "multiplier" nonsense that plagued the old titles, rather than canning Attributes altogether.
That same "muscle memory", along with strength and speed, helps with Swordfighting, so physical conditioning does do some good, but long hours of experience with different sparring partners and different styles will again give you an overwhelming advantage over someone who is merely "physically fit". Again, skill includes both knowledge and physical practice.
Levelling mods, such as GCD for Morrowind, and Kobu's for Oblivion, give small contributions toward multiple Attributes beside the "primary", so fighting with a sword or axe will provide some benefits to agility and/or endurance over enough use, and casting illusion spells will have a small effect on intelligence and wisdom, besides the primary boost to Personality. This was not done in ANY of the TES games in their plain vanilla form, but would have been a great way to fix the sorry "multiplier" nonsense that plagued the old titles, rather than canning Attributes altogether.
Strength and Stamina are vague concepts that are collective skill cross-training, created through mastery of skills and techniques. On that note, skill is just the coordination of strength, stamina, dexterity, and mental technique. "Talent" is merely inherent skill. Furthermore, skill isn't about "How" you can do something, but "what" you can do.
Personally, I hated the GCD, because it took away the last vestige of direct control of character development.