To make it clear. Skyrim svck because:
- THE GAME IS EASY
-Repetitive quest line, dungeon
-The Lvl system who give the chance to get 100% for everyskill, kills the idea to try different type of character because i can max everything. the character i choose wont change anything.
-In the same idea. takin out the astrological signs and give the players the chance to switch any time he want with the Magical Stone make no difference in the character creation and uniqueness of my characters + make the games easier. I dont need to think what type of players i want to create cause i can change at ANYTIME!
-the illusion of choice. (Companion- werewolf and more stupid choice like that)
-i used to enjoy decoration in my house with artifact and item, even the town has decoration and they broke the system.........
-plenty of things that we dont care (horse, wood chopping, killing wolf inside that dude house 6 times)
-having 4 different quest in the same cave or dungeon...................
I'm going to obliterate some of your points into the oblivion realm where they came from:
-The game is just as easy as you make it. I was unbeatable at level 7 in morrowind and oblivion only became hard if you spent time leveling up non-combat skills and non-combat attributes. (same like leveling up speechcraft, pickpocket, sneak and lockpick and stamina in Skyrim).
-Dungeons in Skyrim are not repetitive at all. You've clearly not played oblivion nearly enough, it had literally the same dungeon with the same twists and turns in it everywhere. Whenever you found a new cave, you knew it was familiar because it was exactly the same dungeon. About repetitive quest-lines, if you are talking about the infinite misc-quests in the game...I have no idea how you can make infinite quests a bad thing. If you are talking about the actual quests.. Which of them are any more repetitive than the quests in morrowind and oblivion?
-This is outright wrong when comparing to morrowind and oblivion. I sincerely get the feleing you haven't even played those games. You could max out every single attribute and every single skill in both morrowind and oblivion, without having to sacrifice anything at all. In Skyrim, even if you do level up every single skill to 100 and balance out the attributes as well as you can, you'll never be able to do everything because you can only pick 80 perks and fully master only 7-9 skills. In Oblivion, a character with 100 in every skill would automatically be a master in everything.. So your argument why Skyrim is bad fails completely because it actually only applies to morrowind and oblivion.
-In both morrowind and oblivion your starting birthsign didn't even matter 90% of the time because the little buff to a few attributes that most of the birthsigns had, became pointless at later levels.
-The 'illusion' of choice? You have a choice. You only become a werewolf for a little time for crying out loud and you get the cure very fast by playing further into the quest-line if you truly feel the need to do that quest-line.
-The new houses in Skyrim have introduced something mods were able to add in oblivion, mannequins. Decorating your house was never easy in Oblivion unless you were playing with mods. It's nearly the same in Skyrim, but this time we actually have mannequins to put armor on.
-Plenty of things we don't care for? What..Here I thought you were a role-player. There's nothing more satisfying than playing an average joe making his living chopping woods, cooking meals and hunting wolves and deer. You clearly don't appreciate the detail bethesda has created when it comes to actually playing as whoever you want. In morrowind, the only damn way to make money at all was to go to dungeons and loot bodies and doing quests. Skyrim has so much more than that, I can't understand how that is a bad thing.
-It only makes sense that there's more than one quest in a single dungeon. Why wouldn't a bandit leader who stole a family heirloom of Mr. Battle-Born be also on the bounty list?
There, all your arguments obliterated. Have a nice day.