I've been gaming for a long time and I've seen how PC UI's are becoming more and more like console's. That in itself is not bothering me, as I can see the best UI being a combination of both.
But this! Oh boy....!
First of all, I think this game is great. There are many things I like about it, so I do find the game in general worth praising.
But such a UI. In a game that has been in development for so long? I still don't understand the reasoning behind making a PC UI so utterly non-PC. It's like they actually decided to make it as different than what PC players are used to, as possible. I agree, we don't need an Eve UI, with it's countless menus and options and little details. But what we have here is a complete opposite.
- There is almost no information. Even object names (guns) are truncated as the caption field is too short and the only way to see it's name is to inspect it. I guess all that empty space on my screen is reserved for something else.
- Key binds are a nightmare. Reserved keys on a PC!?
- Companion handling is a torture. I spend more time calling my pet dog to me so I could manage our inventory, than I do for killing a group of enemies.
- So many keys used for more than one thing making it look like we are playing on a 10 key keyboard.
- Settlement crafting UI makes you wonder if devs actually used a mouse while testing it
- ... more to follow ...
All in all, it is obvious this PC UI is simply ported from consoles. Not even improved or designed with also PCs in mind. Simply ported. For a game that cost as much as this one, is this really the only thing they could do?
Is there anyone who knows what really motivates developers to design such systems? What is the real reasoning behind this "consolification" of PC UI? I know any design is costly, but is it really so unbelievable to imagine a game that runs on PC and consoles and has two different types of UI? One for each platform which makes both UIs useful and not the topic of debate.