If this is the new direction Crytek will be taking...

Post » Wed Dec 30, 2009 10:15 pm

Then I fully respect the decision however; I will no longer be supporting any future products from Crytek. Here's why:

There were many positive changes that were a plus for me:

- the change to armor mode, making it much more effective on the harder difficulties.
- the soundtrack and sound effects, amazing
- the voice overs, immersive and very well done, great as always
- the suit upgrades adding a layer of progression
- the story was very good
- the change in graphical direction, allowing PC gamers with lower end machines to run the game and enjoy it

Despite all these positives, a game, especially a first person shooter has to be able to stand alone on its gameplay, which is where this game irritates me beyond human comprehension. This game is just plainly, not fun at all. The suit itself feels like a downgraded stripped down version of the nanosuit in Crysis/Warhead. If I wanted to play Call of Duty or Halo, I would have played Call of Duty or Halo. When I bought Crysis 2, I was hoping for a sequel to a free form shooter giving you complete control of everything mixed with unlimited options to tackle a challenge. What I got was the exact opposite, a step backward, a game that doesn't raise the bar. Things to point out:

- feels like you're wearing a 300 pound garbage can rather than a nanosuit from the future
- not being able to normally sprint with no energy, to be honest, I truly wasn't a big fan of this at all
- new sprint design simply simulates sprinting with stamina, and not utilizing a high tech device to augment running speed
- suit powers "activating" when performing a scripted action, I honestly preferred manual use of all suit functions, it honestly doesn't feel like you really have strength or speed anymore
- throwing an enemy drains all energy, just throwing an object at a reasonable distance drains all energy
- the buggy AI, they shoot through walls, the Ceph Walkers spinning 360s at light speed, many of the human enemies will just point in your direction and not shoot when stealthed. In the first Crysis, the KPA panicked and shot in an area they thought you were in when you cloaked.

This was just scraping the surface.

I am an actual PC gamer that has not pirated one game yet, a consumer that knows where his dollar goes. I bought Crysis first day, Crysis Warhead was also first day purchase. When Maximum Edition came out, that was also a first day snag, and I didn't regret any of it. I wanted to support the next step in gaming, developers that try to push the bar up. If this really is no longer the direction Crytek is taking, then I will have no choice but to take my money somewhere else.

Don't even dare blaming poor PC sales on piracy. I don't believe a beta can be "leaked" that easily especially from a AAA developer. You guys chose your direction, take responsibility for it, using a scapegoat is childish.

Turn your back on PC gamers, and they will turn their back on you.

Sorry.

Feel free to do whatever you want. Ban me from the forums, lock the thread, delete it, go ahead. This game is getting uninstalled anyways. I'm out.
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Georgine Lee
 
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Post » Thu Dec 31, 2009 2:56 am

awesome thread, totally agree

I bought crysis 1, crysis maximum (crysis 1, warhead, wars) and Crysis 2.

I have supported crytek over the years and am not impressed with this new direction. Probably not going to get any more Crytek games, unless i hear good things about them.
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sas
 
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Joined: Thu Aug 03, 2006 8:40 am

Post » Wed Dec 30, 2009 11:47 pm

Then I fully respect the decision however; I will no longer be supporting any future products from Crytek. Here's why:

There were many positive changes that were a plus for me:

- the change to armor mode, making it much more effective on the harder difficulties.
- the soundtrack and sound effects, amazing
- the voice overs, immersive and very well done, great as always
- the suit upgrades adding a layer of progression
- the story was very good
- the change in graphical direction, allowing PC gamers with lower end machines to run the game and enjoy it

Despite all these positives, a game, especially a first person shooter has to be able to stand alone on its gameplay, which is where this game irritates me beyond human comprehension. This game is just plainly, not fun at all. The suit itself feels like a downgraded stripped down version of the nanosuit in Crysis/Warhead. If I wanted to play Call of Duty or Halo, I would have played Call of Duty or Halo. When I bought Crysis 2, I was hoping for a sequel to a free form shooter giving you complete control of everything mixed with unlimited options to tackle a challenge. What I got was the exact opposite, a step backward, a game that doesn't raise the bar. Things to point out:

- feels like you're wearing a 300 pound garbage can rather than a nanosuit from the future
- not being able to normally sprint with no energy, to be honest, I truly wasn't a big fan of this at all
- new sprint design simply simulates sprinting with stamina, and not utilizing a high tech device to augment running speed
- suit powers "activating" when performing a scripted action, I honestly preferred manual use of all suit functions, it honestly doesn't feel like you really have strength or speed anymore
- throwing an enemy drains all energy, just throwing an object at a reasonable distance drains all energy
- the buggy AI, they shoot through walls, the Ceph Walkers spinning 360s at light speed, many of the human enemies will just point in your direction and not shoot when stealthed. In the first Crysis, the KPA panicked and shot in an area they thought you were in when you cloaked.

This was just scraping the surface.

I am an actual PC gamer that has not pirated one game yet, a consumer that knows where his dollar goes. I bought Crysis first day, Crysis Warhead was also first day purchase. When Maximum Edition came out, that was also a first day snag, and I didn't regret any of it. I wanted to support the next step in gaming, developers that try to push the bar up. If this really is no longer the direction Crytek is taking, then I will have no choice but to take my money somewhere else.

Don't even dare blaming poor PC sales on piracy. I don't believe a beta can be "leaked" that easily especially from a AAA developer. You guys chose your direction, take responsibility for it, using a scapegoat is childish.

Turn your back on PC gamers, and they will turn their back on you.

Sorry.

Feel free to do whatever you want. Ban me from the forums, lock the thread, delete it, go ahead. This game is getting uninstalled anyways. I'm out.

I agree with literally everything you said. This game has been dumbed down so much to suit the console market. It's been standardized, and it's not fun anymore. I also hate the new stealth mechanics.

Also, Graphically speaking the game isn't as good as people might think. YES, the graphics in some areas HAVE been improved, but why?

Well, for one the environments are TINY compared to crysis1, so much less to render, so it comes as no surprise the game is able to pack in extra detail.

And two, remember that amazing physics system from crysis 1? GONE. The physics in this game svck! I loved punching holes through houses in crysis one, or crashing a vehicle and then exploding it.

Let's all face the facts. Crytek sold out to the retarded lower intelligent console market, where people need games a certain way to enjoy them.

I **HATE** how the robot voice says "Tactical operations available" at the key spots where there are like, 3 choices. That is NOT good. In crysis 1 you didn't need a reminder to say, HEY, YOU, YOU CAN DO THESE THREE THINGS RIGHT NOW.

I loved picking off npc's from halfway across the map with a sniper rifle in crysis1. They ruined this game.
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Alexander Horton
 
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Post » Thu Dec 31, 2009 4:55 am

But they sure are going to cash in big-time licensing their engine to console devs.

Grats, I guess, Crytek. I'm glad we could help you get here on our backs. Enjoy your bucketfuls of cash.
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Erin S
 
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Post » Thu Dec 31, 2009 9:30 am

This is a very well thought out post. I haven't finished the game yet, and I think that for what it is, it is definately an awesome game, but when compared to the first one, it definately is a big change that is a hard pill to swallow. From gameplay changes, to consoles as the primary target, to the major downgrade in graphics, and open environments is definately not what was expected of this title.

Its still a good game though. I jus hope Crytek listens to the pc fans, and makes as many improvements on this release as they can, and I hope that Crysis 3 is more directed to the new hardware technologies rather than being limited by the consoles tech, like this time around.
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Max Van Morrison
 
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Post » Thu Dec 31, 2009 1:01 pm

It's not even Crytek's fault. It's those **** at EA, the suits have ruined this game by rushing it out the door and making sure it appeals to console gamers.
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Dean Brown
 
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Post » Thu Dec 31, 2009 6:36 am

MAXIMUM attention whore.
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Lavender Brown
 
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Post » Thu Dec 31, 2009 6:24 am

Completely agree. Crytek knew they what direction they going in, turning Crysis into a port.

They made the decision. Now they have to live it with. I will not be buying Crysis 3, or any other multiplatform game of Crytek again.

You sold out to the consoles users, you dumbed the game. Completely changed the game on a fundemental level. Dissapointed but also feeling ripped off honestly. I thought I was buying Crysis but I got a Halo.

Enjoy your new Console sales, because ultimately thats where you wanted to go right? There's simply no excuse for such a buggy, non working, hacker filled mess like this after your previous work. The only real reason if you spent all your time working on the consoles and adapting it for them.
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CArlos BArrera
 
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Post » Thu Dec 31, 2009 3:34 am

Fantastic post. I couldn't agree more.

I want old CRYTEK BACK!
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Killah Bee
 
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Post » Wed Dec 30, 2009 9:35 pm

MAXIMUM attention whore.

Absolutely this +1.
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natalie mccormick
 
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