This is my thoughts on what V13 should be, any critiques?

Post » Thu Apr 30, 2009 7:31 am

The following is what I would want in a FO mmo, including class progression, races, guilds/clans, and so on. Any thoughts?

Race - Race should be only include human, ghoul, and supermutant. Each primary race should have a selection of sub-races. Humans sub-races could include Vaultdweller, tribal, wastelander, or BoS initiate. Ghoul could include Glowing One, wasteland ghoul, sewer/underworld ghoul etc. Supermutants could include brute, behemoth, pure supermutant(supermutant from prime normal origins), etc. Robots should be out because in the FO universe AI could only take the form of a supercomputer such as ZAX or President Eden. Robobrains have organic brains and cannot even muster independent thought. I know the sub-races I have chosen seem limited but they lend themselves to many different appearance choices and backgrounds and would have race specific traits and characteristics. Fallout is about the grittiness of the fall of civilization and how the human race trying to pull itself back up from the ashes with its primary threat being itself.

Skill Progression -
Experience should be given based on skill usage not on kills. Maybe there could be several types of experience points. Using combat skills primarily gives Combat experience but gives a little in other types such as Survival, Science, or Mechanics. Using Survival skills gives mainly Survival experience but gives a little to Combat so that you may still defend yourself. How about this experience division Combat will be C, Survival will be S, Science will be Sc, and Mechanic will be M.
Combat gives 80%C/10%S/5%Sc/5%M
Survival gives 15%C/70%S/5%SC/10%M
Science gives 5%C/10%S/75%SC/10%M
Mechanic gives 10%C/5%S/10%SC/75%M
Not perfect but gives an example

Skills and Experience types -
Combat
Guns and armor etc, nuff said?
Survival
Scavenging, Foraging, Traps, Construction(for shelter etc) etc.
Science
Medicine, Computers, etc
Mechanic
Gunsmithing, Armorworking, Vehicles, etc.

Game Play elements =
Staying Alive =
I don't think that combat should be the core mechanic, it should be survival. Hunger, thirst, radiation and dealing with it. You should be able to starve or thirst to death. Sure you can take a slab of that mole rat and roast it over your fire or turn cannibal and eat the nearest escaped slave, but thats not guaranteed. Farming should be an option, as well as the hydroponics like in Adytum. And most of the water has become undrinkable from radiation and other contamination. Does it make sense to be that seasoned wasteland wanderer who does not need to wet his sand caked mouth? Not really. Radiation is an obvious threat in the post-nuclear world and avoiding and dealing with its effects are important. I don't know what kind of consequences for hunger and thirst could be, personally I think it should be several stages. Fatigue, weakness, visual anomalies, etc. gradually working its way towards death. Obviously people would hate permanent death, but what about dying from hunger or thirst caused skill loss, depending on whatever cloning system they use, maybe there wasn't enough nutrients in your body to maintain your skills on cloning. That sounds like motivation to stay well fed and hydrated.

Economy -
I know that bottlecaps are a core element to Fallout, but what if currency altogether was abolished? What it was left to the player base to create a form of currency? If they had several servers currency could easily vary server to server. One could be bottlecaps, the scorched remains of pre-war cash, the bones from your victims or human teeth, it could be several seemingly worthless things left in the wasteland. Or we could just barter who knows.

Combat -
I think it should be completely unnecessary, I think you should be able to scavenge old homes, bunkers, skeletal cites, wrecked cars etc.(Obviously you would want to be at least a little skilled with a hunting rifle to defend yourself) and in turn trade your finds to a craftsman in town who in turn fashions a nice suit of leather or maybe a pipe rifle and then sells it to the combat focused mercenary who gets his chest torn open by a deathclaw and now with damaged lungs goes back to that town to see the doctor who has to go back to that scavenger to get the supplies he needs to manufacture his medical supplies. Sure, some people want to be self contained and solo through the game, but what if the option was there to buy the food from the farmer that wants to farm and not run and gun rather than have to scavenge the empty wastes for it yourself? Not saying that combat people should be forced to depend on the non-combat people but that it is more convenient and time efficient to turn to those who have chosen peaceful ways. As far as PvP, I think it should be free reign, safety only in certain towns while other towns would need to hire mercenaries or build fortifications.

Shelter -
I think you should be able to post camp wherever the hell you want, as far as protecting your stuff? Well I don't think it should be a house no one else can enter, I think you need to set up traps, fortifications, hire guards etc. Or maybe you mosy on down the the local BoS and buy a high-tech lock of some sort for either your entire house or just the trunk in your tent you use to store the ammo you can't carry.

Mounts -
I do not think they should be limited to the high level characters. I think if you can scrounge up the parts or currency (whatever it may be) you can have a shiny(ish) new(ish) Corvega or motorcycle. I think the wasteland should be sprawling and that you should be able to find privacy in its massiveness that you can build your tent without too many worries of an errant griefer coming to rob you for fun if you are dumb enough to forget that lock.

Crafting -
I do NOT think that crafting should be the way to get a fancy version of a sharpened spear. I think it should be NECESSARY to obtaining almost ALL items. I think there should be maybe one store in the newbie area that sells a slingshot, hammer, and a shovel that's IT lol. But seriously I think that we should depend on that towns blacksmith for armor and weapons, or farming equipment, or whatever. And if you become skilled enough maybe you can join the BoS or Enclave and provide them with your talents in exchange for room and board.

Factions -
I believe that factions should be like no other MMO. I think they should provide towns with protection, form scavenging parties for mass profit, caravan guards, caravans, etc. Or maybe just patrol the wastes in the name of justice like the Regulators.

Research and Technology -
I think that you should be able to research new technology using old documents found in military and private research institutions. And you can either sell your findings or maybe just make a limited use blueprint copy in the way of EVE Online so that craftsmen can build and sell your discoveries.

Class -
I think your class should be whatever you want it to be. Maybe you want to scavenge collapsed buildings for chunks of metal and cloth for the local craftsmen to utilize. Or maybe said scavenger wants to be more of a risk taker and dive down that glowing hole in the ground to get some previously top secret files from a self realized AI so that that researcher can develop a new plasma rifle. Or maybe you want to be a mercenary to protect a town, or take on odd jobs to take out a raider band harassing the local populace, or the cannibals kidnapping children. Or maybe help protect that scavenger as he dives in that glowing hole, or join the BoS in their efforts to bring about peace or their war with the Enclave. Maybe you want to be the craftsmen that provides the equipment for them, or the doctor who heals the mercenary or treats the radiation sickness of the scavenger, or maybe the farmer that feeds EVERYONE.

I'm leaving out a lot because I'm tired, I'll come back and post later. Maybe
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Matthew Barrows
 
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Post » Thu Apr 30, 2009 3:59 am

I realy think gamesas shuld use a more variety of races than only 3.As i stated some hybrid races will be welcome and of course with advantages and disadvantages.Players want a large variety of races and a high customizable toon in order to be more unique and gamesas want above else to be a very succesful mmo name.


Ps: im not tallking ablut fking rats /robobrains/ or gekkohuman ..I talk about hybrid races like :

Cyborg (robot-mutant)

Android (Robot-human)

Biotechnologist (Robot-Ghoul) Image

I am the Formless in all forms.Strenght si the only measure ,all things can be resolved with violence and blood share.
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Jack
 
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Post » Thu Apr 30, 2009 2:30 am

Well, you will probably get your wish because I'm sure it will be a generic MMO with guns. My race selection was purely as it would apply to the rest of how I would want the game. I sincerely hope whatever it turns out to be like that its not a complete flop. I am just happy to see that Chris is working on it. At least we have some original FO influence on the project.
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john palmer
 
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Post » Thu Apr 30, 2009 10:53 am

Yep ,Chirs and the team wont disapoint us Image

I am the Formless in all forms.Strenght si the only measure ,all things can be resolved with violence and blood share.
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Taylor Bakos
 
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Post » Thu Apr 30, 2009 11:56 am

Agree with nearly everything save the experience and skills bit ;)

I really hope survival is an important aspect of the game. I'd like to see the MMO market get shaken up with some innovative ideas :)
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N Only WhiTe girl
 
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Post » Wed Apr 29, 2009 8:49 pm



I agree, and the experience and skills bit was merely an example, all I am trying to say is I don't want quests and combat to be the sole source of leveling and skill development
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TASTY TRACY
 
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Post » Wed Apr 29, 2009 10:20 pm



I agree, and the experience and skills bit was merely an example, all I am trying to say is I don't want quests and combat to be the sole source of leveling and skill development

Yeah. I really hope we don't get this nother game with quests like "Kill these XX mutantrats/scorpions or whatever." I hope that we get some more story like quests, or the types like kill the queen/bandid leader/something else?

Ah. Going off from the actual op topic. :)

I don't know about the robotic-human classes as well and the others... maybe we have to wait for some cyberpunk mmo? ;) Then you can get your robotic parts etc. *grins*

I also like the idea of different "races" like the BoS, vaultdwellers, bandids, slaves etc. Would be nice to chose you're starting location and get the bonuses for that "race" and so on. And as this is MMO, one thing I'm hoping to see is that you can actually just stay near your starting location and make your living out there and prolly never see the majority of the players who roam around the other parts of the world.

Or then again you make your move and roam the lands as well and explore. Up to you.

And as it's been talked on some other topics as well factions between these "races" though some of them might work together and some not. Prolly slavers and slaves wouldn't work "together" so to speak. ;)

Cheers.
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Jimmie Allen
 
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Post » Thu Apr 30, 2009 7:38 am

I don't know about the robotic-human classes as well and the others... maybe we have to wait for some cyberpunk mmo? Then you can get your robotic parts etc. *grins*


I continue to dream about a Shadowrun MMO, which that would fit perfectly lol.

Yeah. I really hope we don't get this nother game with quests like "Kill these XX mutantrats/scorpions or whatever." I hope that we get some more story like quests, or the types like kill the queen/bandid leader/something else?


I really hope those are left out. At least there are MMOs out there that attempt to not do that. D&D Online was more story quest based then "You shall bring me....10 shruberies! And 5 red herrings, so you can cut 20 trees down with said herrings!"

It was one of the few MMOs I did enjoy, but my friends never got into it, and if you don't play with friends, what's the point? lol. (I'm anti social)
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Amy Smith
 
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Post » Thu Apr 30, 2009 7:31 am

Akgauges really wants to run his farmer's market huh? - Only cowards hide behind monikers.
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sara OMAR
 
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Post » Thu Apr 30, 2009 5:48 am

Just at a glance I see a few problems......The sub races mainly like glowing one, underworld ghoul,brute, behemoth, also you mention a President Eden AI. This is all Bethesda's abomination. Im not entirely sure about the copy rights on everything but I really don't think legally they would go that way. I do like the factions, classes, crafting and research ideas though.

Also the mounts should be left to WoW.
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jessica Villacis
 
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Post » Thu Apr 30, 2009 1:59 am

Glowing ones have been in the series since Fallout 1. The Vault - Fallout Wiki * Fallout Online * Fallout IRC Channel * Fallout: New Vegas
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matt white
 
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Post » Thu Apr 30, 2009 3:51 am



But, but... I must have my epic custom chopper.
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Neil
 
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Post » Thu Apr 30, 2009 10:54 am

@OP I like the direction of your ideas. I have different variations to many, but overall the direction is great.
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how solid
 
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Post » Wed Apr 29, 2009 9:36 pm

As far as races I was merely stating races should be variations of a main race. Mainly just human with a different background. You can have an extremely unique appearance and trait selection just for being a raider rather than a vaultdweller. And all my ideas are merely that, ideas. They can easily be tweaked so that they are more cohesive. And yes I want to have my farmers market out in the wastes to feed you hungry mercenaries ^_^
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Rachie Stout
 
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Post » Wed Apr 29, 2009 8:46 pm

I'll go even further and say only one race... human.

All monsters etc should be NPC. The game should be about humanity surviving in one form or another.
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LittleMiss
 
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Post » Wed Apr 29, 2009 11:33 pm

@Indaro I think that there should be some variety, obvious nothing too extreme, but I think gouls should be included, look at Gob for example at Moriarty's Saloon, and the Gouls living in the National History Museum. These Gouls seem like normal post-atomic war citizans, the only difference is that they are walking corpses. So I think we should have Humans and Gouls, but not supermutants... Image
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Catherine Harte
 
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Post » Thu Apr 30, 2009 5:25 am

If there are races, which there should be, there should not be more than Human, ghoul, and possibly Super Mutant. Anything else will be ridiculously difficult to balance and develop.
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NEGRO
 
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Post » Thu Apr 30, 2009 5:32 am


Though keep in mind that Feral Ghouls are Beth's creation which includes how Ghouls become feral (created by such a massive amount of radiation that their brains were melted, thus all Glowing Ones were feral).


I'm in favor of those three, though making Super Mutants feel appropriately buff will be a challenge. Cybernetics were extremely rare in Fallout with only the most technologically advanced groups having access to them, and even then they were nothing so major as limb replacements. I'd prefer that such "races" (they're really just upgraded/modified versions of others rather than anything new) were left out but if they were in there then there needs to be an organization(s) that adequately explain them, which would be tough. If they were to come up with more races then I'd prefer they create a new mutant as I feel that it would be a little easier to explain. That said, I'm not really sure that there is a need for it.
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Josh Sabatini
 
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Post » Wed Apr 29, 2009 11:22 pm

Though keep in mind that Feral Ghouls are Beth's creation which includes how Ghouls become feral (created by such a massive amount of radiation that their brains were melted, thus all Glowing Ones were feral).


Well, "mindless ghouls", "ghoul crazies" and "endless walkes" similar to the feral ghouls have been in FO1, FO2 and Van Buren too. And canonically, we know there are non-feral glowing ones, simply because they did appear in previous games. The Vault - Fallout Wiki * Fallout Online * Fallout IRC Channel * Fallout: New Vegas
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Stu Clarke
 
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Post » Thu Apr 30, 2009 11:24 am

Well it's simple.. we have regular functioning gouls and the NPC Feral Gouls. And maybe a gould player could be a sort of philantropist to help the poor beings.. (the Feral Gouls). Image
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Josh Sabatini
 
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