This Vault cannot fail

Post » Mon Mar 01, 2010 3:09 pm

Well... I would chose the Vault. But I would push for opening it in 10-20 years and use the Geck, build us a nice land outside of the Vault and make the land hospitable again. If it doesnt open in my lifetime then I would propably get really depressed. Extremly very depressed.
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Pawel Platek
 
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Post » Mon Mar 01, 2010 5:00 am

Coup De Tat. Just kill the overseer, gather a security force, open the Vault, and set myself up as the Dictator of the wasteland. But other than that, I'd stay in the Vault. Probably work as a medical scientist, like my dream is.
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Georgine Lee
 
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Post » Mon Mar 01, 2010 8:06 pm

Wasteland! A vault would be so self-consumed and inconclusive, why not just take your chances? Pity for the ones stuck in the vaults. A complacent life of secure energy and necessities in place of dynamics and fortuity is quite pathetic in most cases.
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Mr. Allen
 
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Post » Mon Mar 01, 2010 5:44 am

Say that again with your ghoulified, shot by raiders, or killed for your tech by the Brotherhood! :P
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Charlotte X
 
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Post » Mon Mar 01, 2010 3:33 pm

A complacent life of secure energy and necessities


Sounds good to me. :P

Seriously, you guys need to realize that 99.9% of the population is going to die horribly, you're going to be the victims,not wasteland badasses.

BoS (pre-NCR war) would be my ideal location, as you basically have all the amenities of the Vaults and a bunch of rough-and-tumble badass soldiers around to protect you from harm, which the Vaults lack.

Enclave would actually also be a great place to end up, as long as it's before they start getting blown apart.
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Claire
 
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Post » Mon Mar 01, 2010 11:32 am

Sounds good to me. :P

Seriously, you guys need to realize that 99.9% of the population is going to die horribly, you're going to be the victims,not wasteland badasses.

BoS (pre-NCR war) would be my ideal location, as you basically have all the amenities of the Vaults and a bunch of rough-and-tumble badass soldiers around to protect you from harm, which the Vaults lack.

Enclave would actually also be a great place to end up, as long as it's before they start getting blown apart.

True, but considering a Vault has the ability to survive the nukes, a small horde of goons will never penetrate the Vault.
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Nitol Ahmed
 
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Post » Mon Mar 01, 2010 1:59 pm

Enclave jacks up some of the vaults, though, which is why I'd prefer BoS or them; it's a Vault except you can defend yourselves adequately.

There's also always the possibility, even in a control group vault, that people will allow it to be breached. Still, I'd vastly, vastly prefer it to the Wasteland; I'm under no illusions about my ability to survive in that kind of environment (unlike some of you guys :P).
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Peetay
 
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Post » Mon Mar 01, 2010 6:15 pm

Not all Vaults did this, Vault 101 was sort of an example of this, it's experiment failed though, as it's mission was to never open. Also, a select number of Vaults functioned per commercial claims.


That wasn't its actual purpose. I got this straight from it's wiki page: "All of the other Vaults were intended to be opened at one point or another when the “all clear” signal was sent from Vault-Tec or the appropriate regulatory agency, and this indeed, did transpire, with almost universally horrific results. But Vault 101’s secret plans were different: The doors were never scheduled to open. Ever. In fact, the Vault was supplied with just the type of equipment it would need to keep functioning indefinitely—like spare parts for the water processor. But this was just the beginning:
The true experiment was even more devious and cunning. Although Vault 101 was about testing the human condition when a Vault never opened, this was only the first part of the plan. The “actual” experiment went far beyond that, and a select few knew the true nature; that this was to test the role of the Overseer. While the Overseer was able to interact (and even visit) the outside world via radio transmissions, and a secret tunnel from his sealed office, the rest of the inhabitants faced a much more dismal future: As far as they knew, Vault 101 was never sent an “all clear” signal, and faked radio transmissions described a nuclear-ravaged world gone mad, with absolutely no hope of existence outside of a Vault. The radio transmissions were actually recorded before the bombs even fell, and in many cases described a world even more horrible than the reality of the nuclear wasteland. The Vault 101 Overseer, like his counterparts in the other Vaults, was actually a planted Vault-Tec operative whose job it was to control the experiment from the inside."
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Alycia Leann grace
 
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Post » Mon Mar 01, 2010 11:16 am

That wasn't its actual purpose. I got this straight from it's wiki page: "All of the other Vaults were intended to be opened at one point or another when the “all clear” signal was sent from Vault-Tec or the appropriate regulatory agency, and this indeed, did transpire, with almost universally horrific results. But Vault 101’s secret plans were different: The doors were never scheduled to open. Ever. In fact, the Vault was supplied with just the type of equipment it would need to keep functioning indefinitely—like spare parts for the water processor. But this was just the beginning:
The true experiment was even more devious and cunning. Although Vault 101 was about testing the human condition when a Vault never opened, this was only the first part of the plan. The “actual” experiment went far beyond that, and a select few knew the true nature; that this was to test the role of the Overseer. While the Overseer was able to interact (and even visit) the outside world via radio transmissions, and a secret tunnel from his sealed office, the rest of the inhabitants faced a much more dismal future: As far as they knew, Vault 101 was never sent an “all clear” signal, and faked radio transmissions described a nuclear-ravaged world gone mad, with absolutely no hope of existence outside of a Vault. The radio transmissions were actually recorded before the bombs even fell, and in many cases described a world even more horrible than the reality of the nuclear wasteland. The Vault 101 Overseer, like his counterparts in the other Vaults, was actually a planted Vault-Tec operative whose job it was to control the experiment from the inside."

I'm just going by what I read on the in game terminals. I've read that too, but I believe that came from the Prima guide, which I think has a habit of adding it's own lore, as I seem to recall it claiming Roy Phillips was a police officer.
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Brandon Wilson
 
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