So I installed Morrowind GOTY, the patches, the official plugins and the amazing graphic overhaul 2.0 from KINGPIX without which this game's visuals would be too offputting... and I embarked on an incredibly epic journey. I wanted to post here to say I -LOVE- the old school, no-holding-your-hand approach to Morrowind and miss it sorely from modern games. As I carefully explore the countryside I know I cant just fast travel back to town anytime its convenient and so preparation and careful training matters. You start out WEAK and have to bribe people for them to even look at you, and that rocks!! None of this "kill dragons straight out of the newbie dungeon" stuff!
But what rocked my boat is that at level 6 I just went back to the first village and heard about an Imperial ruin overran by skeletons and the Ward of Akavir. Boldly, I decided to go and with the little group of adventurers managed to crawl all the way to the depth of this combat-intensive ruin... only to get two-shotted several times in a row by an insanely powerful lich I can't manage to scratch! YESSS!! What happened to the Kangaxx's of this world?! Nowadays games are designed so you can kill anything you see just rushing in
Seems like there's alot more in Morrowind than I ever expected, and I'm having a blast. And now, I have a goal: to return to the depths of Firemoth, avenge my fallen companions and reclaim an artefact from the first challenging foe an RPG has thrown at me in years.
I hope they make games like this again someday.
PS. Bound dagger rocks in this game! As a Breton with Conjuration and Small swords as major skills, I dont even want to carry normal weapons XD