so, this is what i propose. Extract the bsa with FOMM, import it to blender, export it as .3ds, open it in 3ds max, edit it, travel back up the chain. This'll work right? After i get it back to a NIF file, how do i get it into Fo3?
I can't import the Nif directly into the 3ds max because it's v13 and i can't get any working plugins for it. Unless someone can give me the link to one