I feel completely betrayed by Bethesda, they should have known better than to release this game in its current state. I have over 3,000 hours into fallout new vegas, and over 1k hours into fallout 3. I thought that Fallout 4 was going to be every bit as good as the prequels, and more. However what I have is a steaming pile of garbage that has been thickly coated with paint, with some glitter and sparkles to entice.
I cannot even begin to describe what I feel is wrong about this game, so lets start out by saying that its Fallout for dummies. Throughout the entirety of the game I feel as though I am in a tutorial, and despite my trying to move forward and progress the game stays simplistic, easy, and redundant, with more boundaries than you can even fathom. After 10 hours of playing on survival difficulty with my first character, I had figured that I had discovered some overpowered build that hasn't been patched yet. As it turns out, throughout the entire game, regardless of what difficulty you play on, so long as you follow the standard main quest path, you will not be challenged in any way whatsoever even until the final mission.
So what about going on an adventure to some random, unknown area of the map away from the main quest? You could make your character, level up 1 or 2 times, and head out into the wasteland, right? No. You see, Bethesda had this idea for Fallout 4. The idea was to remove every possible sliver of fun that was leftover from the prequels. We could technically wander the wasteland, however you would not enjoy fighting enemies after venturing out further than 40% east or 60% south of vault 111. The reason is that Bethesda decided it would be a good idea to go the route of creating a level barrier on enemies. While you can fight enemies that are much higher level than you, your weapons will deal virtually no damage, and the enemies will gain a massive damage bonus based on their level. You may put points into related damage boosting perks, and find legendary weapons, but none of this will be of a great deal of use until your character level has caught up with theirs. Gone are the days of playing Fallout 3/NV for fun, and going off into some incredibly fortified, difficult area that is not meant to be traveled by a mere level 5, and coming out victorious through your sheer wit and skill. This is technically still a possibility, however the damage reduction to your weapon, and the enemy bonus damage removes any enjoyment that would come with fighting one of these high level characters.
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Now on to the most terrible, horrific thing that Bethesda has done to the beloved Fallout series.
-LEVELING.
Who knew that leveling up in a game titled "Fallout" could feel so terribly unsatisfying? Everything that we knew and loved about Fallout has been destroyed, including the enjoyment of leveling up, and fine-tuning your character to your own play style. Let me ask you a question, and I want you to think long and hard about this before you answer... -What is the point of a perk, if you are going to get every single one of them anyways?-. Can someone tell me why we even get to choose when we level up? If I have to be level 15 to get the rank 2 of whatever perk I want, I would be able to get ALL TEN of the rank 1 perks of an attribute before hand, and then 5 more of a different attribute before I would be able to repeat the process again to get a tier 2 perk. What in the hell Bethesda. I wanted to specialize my character into a particular field. I'm playing an RPG, if I want to be a pickpocket, I shoulding have to Fing wait until I'm level 30 to pick master locks, if I want to dedicate all of my points into lockpicking, and neglect combat, that should be my own decision, not yours.
Additionally, there are FAR less opportunities for you to negotiate with wastelanders through your adventure. In Fallout New Vegas you were bartering, lying, manipulating, and communicating with others from the very first few minutes of the game and onward. Fallout 4 doesn't even come remotely close, with the majority of areas having only a single direct mission to accomplish, and occasionally a speech check for extra caps when you complete it.
Fallout 4 is just another example of why video games today have become dry, terrible time-wasters that require no thought. What we have here is a below average FPS (Not an RPG) that has you running around killing massive amounts of raiders with no backstory or interactions.
Also your city building is broken. All my buildings are floating off the ground, and grass is shooting up through the floor.
1/10 Good job Bethesda, you actually made a terrible game for a change. I'm sorry to see this happen.