To those who limit # weapons carried: Are grenades weapons?

Post » Fri Aug 06, 2010 10:20 pm

As per topic. Many players limit the number of weapons that they carry for roleplay purposes. "3 weapons" or "long gun and two sidearms", and other permutations.

My question is, for people that make heavy use of grenades, dynamite and landmines, are they weapons? For example if you would normally carry a long gun and two sidearms, does using a lot of explosives means you give up one of your sidearms? Grenades are, after all, heavy and bulky and awkward to carry around by the bucket-load.

Interested in hearing other people's rationale here. :)
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Carlos Rojas
 
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Post » Fri Aug 06, 2010 7:41 pm

Grenades are equipement
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Kristian Perez
 
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Post » Fri Aug 06, 2010 10:50 pm

I do the same, carrying 10 guns just seems silly to me. I consider grenades to be equipment.

I personally carry Assault Carbinew/allmods, .45 Auto Pistolw/allmods, Pulse Gun, Frag Grenades, Plasma Mines & Chance's knife.
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Nancy RIP
 
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Post » Sat Aug 07, 2010 9:24 am

Yeah, I try to limit the weapons I carry but there are just so many cool weapons that I end up carrying more than I use.

I'd have to agree grenades are equipment as well. They do have a multitude of uses in the real world, of course, all of them end up in people being killed. I don't use them in game however, and when I do it's rare. I usually end up giving them to companions or selling them.

Although, I do use the grenade rifle often. But, its a gun so falls into the "weapon" category.
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Scott Clemmons
 
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Post » Sat Aug 07, 2010 3:54 am

Well I usually use just a long gun and 1 sidearm...

lol, anyways, I don't think grenades count as one of the pre-determined number of weapons, but you should limit the number of them though, to like 2 or 5

I think of it like this: the long gun is on your back, the sidearm is on your right leg, a knife is on your left side, and grenades would be all around the rest of your utility belt
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Matthew Aaron Evans
 
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Post » Sat Aug 07, 2010 12:35 am

I would consider frag grenades/mines as weapons, since their purpose is to damage, kill, maim. But they are secondary/back up weapons. So I'd be like Omega - I wouldn't count them as the main 3, but I would severely limit how many I could have on me at one time.
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barbara belmonte
 
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Post » Sat Aug 07, 2010 9:21 am

I prefer a flat 20lb limit on weapons (not counting loot0.
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Jessica Thomson
 
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Post » Fri Aug 06, 2010 10:25 pm

I have a 3 weapon carry limit on me.
I usually have the Brush Gun, Survivalist's Rifle, A Light Shining in Darkness, Tomahawk (doesn't count as a weapon IMO).
Hotkey: Brush Gun- Left/ SRifle- Right/ ALSinD- Down
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Angus Poole
 
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Post » Fri Aug 06, 2010 6:21 pm

At the start of a new game, I generally try to be a pack mule but as I get a decent amount of ammunition, then I go into 2 or 3 weapon mode. I try not to carry more than 4 regardless, even at the start. But anyways:

I would say that grenades are more or less for ranged crowd control purposes. Often times, you'll be against 1 - 3 enemies, very rarely more aside from scripted events. They're a quick way to get damage on a crowd at the start of any battle but really shouldn't be used mid-battle. So, carrying around about 6 or 7 makes sense. Carrying around more than 12 will probably hinder your character, realistically speaking.

Of course, then I get a backpack on and make the excuse that I'm carrying all of my grenades in that backpack.
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Sarah Evason
 
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Post » Fri Aug 06, 2010 10:43 pm

At the start I always have a whole arsenal on me because I'm looting all the early locations so I can set myself up. It's just as well that I do, since I don't have much ammo for any individual weapon at that point.

I always trim it down to 2-3 weapons once I decide how that character will fight; usually a sniping weapon and a CQC weapon, with the third spot reserved for whatever I find. I seldom use mines or thrown grenades, but when I do I only carry 5 of each. That does not include ones I find while looting, so sometimes I end up with 14 or so depending on what's in the local ammo crates. I never mix types, so the type of grenade determines the type of mine I can carry.

When I use the fired explosive weapons I also carry a small quantity of ammo unless I am using the GMG, as it guzzles the stuff. This is mostly because I play exclusively on hardcoe mode and each grenade/missile/mini-nuke weighs a goodly bit, but also because it wouldn't make sense to be carrying a sack of 25 HE missiles around when there's only a few targets that even need that much firepower.
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hannaH
 
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Post » Sat Aug 07, 2010 4:45 am

i count grenades at eqiupment. my Chars carry, One Rifle, One Pistol, One melee weapon and 4 grenades.
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Natalie J Webster
 
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Post » Fri Aug 06, 2010 9:20 pm

Go with 4. That's a realistic number. As an infantry Marine my loadout often was :

1 x M16A1 w/210 rounds
1 x M1911 or M9 w/21 or 45 rounds
1 x Kabar Combat Knife
4 x Grenades (frag, willy pete or smoke)
1 x BFHT. (that would be either 4 rounds of 81mm mortar ammo and/or 1 Big [censored] Heavy chunk of 81MM mortar. The baseplate, bipod and tube all weight over 20 pounds and the sight case and aiming stake pouch are just a PIA to carry.)

This on top of all my other [censored]. For cold weather trainging, in full battle-rattle, we'd easily get up to 120 pounds of gear.

-Gunny out
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Ludivine Dupuy
 
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Post » Sat Aug 07, 2010 3:02 am

Interesting how many of you have elected to limited the number of grenades carried rather than to consider as taking up a "weapon slot" on your rig and carrying as many as you want by sacrificing some other weapon. If we're going by realistic weight, then by losing your sidearm along with its spare ammo and accessories, seems like you could increase your grenades carried by 3 for a deliberately grenade-heavy load...

Or just start carrying the grenade rifle, I guess, in place of my service rifle. I'm seeing accounts from Vietnam of carrying anywhere between 15 and 40 rounds of 40mm ammunition in various flavors, apparently depending on the strength of the individual and what their mission entailed. There's plenty of very serious pistols in the game to make up for not having a rifle. Would be interesting to re-create the buckshot rounds for the M79 too. Damage 10*27, spread *5? Pointless at long range, wipes out everything in front of you at short range.
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Pixie
 
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Post » Sat Aug 07, 2010 6:45 am

Interesting how many of you have elected to limited the number of grenades carried rather than to consider as taking up a "weapon slot" on your rig and carrying as many as you want by sacrificing some other weapon. If we're going by realistic weight, then by losing your sidearm along with its spare ammo and accessories, seems like you could increase your grenades carried by 3 for a deliberately grenade-heavy load...

Or just start carrying the grenade rifle, I guess, in place of my service rifle. I'm seeing accounts from Vietnam of carrying anywhere between 15 and 40 rounds of 40mm ammunition in various flavors, apparently depending on the strength of the individual and what their mission entailed. There's plenty of very serious pistols in the game to make up for not having a rifle. Would be interesting to re-create the buckshot rounds for the M79 too. Damage 10*27, spread *5? Pointless at long range, wipes out everything in front of you at short range.

Hey, Mo. Want me to run buck and beehive for 40mm through the ballistics spreadsheet for you? I was looking at making buck 40mm, but never did.

-Gunny out.
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MARLON JOHNSON
 
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Post » Sat Aug 07, 2010 1:43 am

Hey, Mo. Want me to run buck and beehive for 40mm through the ballistics spreadsheet for you? I was looking at making buck 40mm, but never did.

-Gunny out.


Buckshot yes, flechette no. Everything I've read about the flechette round says that it was not effective and was replaced by the buckshot.
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Killer McCracken
 
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Post » Sat Aug 07, 2010 6:09 am

Buckshot yes, flechette no. Everything I've read about the flechette round says that it was not effective and was replaced by the buckshot.

Okaydoke. Dam and spread numbers for 20 #4 buckshot fired at 880 fps from a 14 inch barrel coming right up. Well, right up after I find the laptop, crack open a beer, light a cigar and mash some numbers. :celebration:

-gunny out.
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Roisan Sweeney
 
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Post » Fri Aug 06, 2010 8:37 pm

After HH, I barely carry anything anymore, my standard equipment is this:

Primary Weapon: Survivalist's Rifle, 150 rounds
Side arm: .45 Auto Pistol, 49 rounds
Melee: Ballistic Fist
Equipment: C-4 (2), Detenator, Grenades (2)
Armour: Desert Ranger Combat Armour and Helmet
Aid: Stimpaks (25), Purified Water (4)
Misc: V13 Canteen, Weapon Repair Kit (1)

Hotkeys:
.45 Auto Pistol (1)
Ballistic Fist (3)
Survivalist's Rifle (4)
Stimpaks (5)
Grenades (6)
Desert Ranger Combat Armour (7)
Desert Ranger Combat Helmet (8)
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lucile davignon
 
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Post » Sat Aug 07, 2010 8:01 am

I've always counted grenades as equipment rather than a weapon but I usually carry only 4-6 and I wouldn't call that a large number, on explosive charecters I have counted them as weapons but only when I was carrying 16+ since that would take up quite a bit of space and at that point I'm relying on them heavily so they are a main weapon not equipment.
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Richard
 
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Post » Sat Aug 07, 2010 12:15 am

Agree with everyone else. Grenades are "equipment." I always thought it was kind of silly of me to only carry a few guns to be more realistic , but I guess other people do feel that way as well. Grenades are fine, like look at the TF2 soldier and his weapons, as well as his grenades (then again, TF2 is not realistic). This is normally my loadout, just writing it for fun since no one really cares:

Primary Weapon: Brush Gun (120 SWC rounds)
Secondary Weapon 1: Mysterious Magnum (60 SWC rounds)
Secondary Weapon 2: 10mm Pistol (60 JHP rounds)
Melee Weapon: Chance's Knife
Armor: Leather Armor, Reinforced/Sheriff's Hat/Sunglass (I take style over DT, as you can tell)
Aid: Stims, Sarsparillas, Purified Waters, Colas as well as Trail Mix/Cook-Cook's Fiend Stew/other camp-fire made high-level food item.
Equipment: Just a few plasma grenades for those darn robots...
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Spencey!
 
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Post » Sat Aug 07, 2010 8:12 am

I should probably limit my weapons but I just like carrying around a lot of them.
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Floor Punch
 
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Post » Sat Aug 07, 2010 8:26 am

When playing hardcoe, one cannot really carry an arsenal in his backpack...
I normally have a scoped rifle, a mid-range weapon and either Lucky or the Misterious Magnum.
Never bring around more than 3 frag grenades and 3 frag mines, unless I've scouted ahead
and I have a special plan for a certain place.
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louise tagg
 
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Post » Sat Aug 07, 2010 2:30 am


1 x BFHT. (that would be either 4 rounds of 81mm mortar ammo and/or 1 Big [censored] Heavy chunk of 81MM mortar.

-Gunny out


BFHT = military slang for BIg F'ing Heavy Thing? :smile:
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Rinceoir
 
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Post » Sat Aug 07, 2010 12:20 am

Usually. With packrat I tend to carry 10 frag/incendiary grenades on me along with my sniper, 10mm SMG and combat knife.
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Claudz
 
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Post » Sat Aug 07, 2010 3:28 am

BFHT = military slang for BIg F'ing Heavy Thing? :smile:

Well, technically, it could also stand for blunt force head trauma.

-gunny out.
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Maria Leon
 
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Post » Sat Aug 07, 2010 5:08 am

Interesting how many of you have elected to limited the number of grenades carried rather than to consider as taking up a "weapon slot" on your rig and carrying as many as you want by sacrificing some other weapon. If we're going by realistic weight, then by losing your sidearm along with its spare ammo and accessories, seems like you could increase your grenades carried by 3 for a deliberately grenade-heavy load...

Or just start carrying the grenade rifle, I guess, in place of my service rifle. I'm seeing accounts from Vietnam of carrying anywhere between 15 and 40 rounds of 40mm ammunition in various flavors, apparently depending on the strength of the individual and what their mission entailed. There's plenty of very serious pistols in the game to make up for not having a rifle. Would be interesting to re-create the buckshot rounds for the M79 too. Damage 10*27, spread *5? Pointless at long range, wipes out everything in front of you at short range.

It's more that we limit their number because we find it a bit silly to be toting 20-30 grenades around at once as that's just not done in actual usage. It also makes us consider the potential targets more carefully since we only have a small number of replacements on hand.

Note that this does not apply to Grenade Launchers or Rifles, for those the 20-30 grenades makes a lot more sense since they're actually 40mm shells. For the GMG it's generally about 5-7x that many as it goes through them at quite a rate, but said weapon does come with an ammo backpack to store them in.

Basically, we go for what would (more or less) be actual load-outs in order to keep things somewhat realistic.
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Jade MacSpade
 
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