To those who play Fallout 1, 2 and Tactics...

Post » Wed Jun 22, 2011 8:50 am

Ohh crap the people that have been in a coma since 1997 are gonna be so pissed that i didn't put a spoiler tag up for a 14 year old game :whisper:


Well I did start this topic saying if I should play these games or not...
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Kat Ives
 
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Post » Wed Jun 22, 2011 4:37 am

The fact i'm a red dot if i travel in 90% of the map or how people praise the story when it's quite average (i agree fo3 story could of been better )find water chip in necropolis and deal with mutants .


Would you prefer to run in isometric view through miles of empty desert? Because you know that's kind of what a wasteland is. Does Fallout 3 have better open-world exploration? Yes yes it does because Fallout 1/2 are not open world games and don't give a [censored] about creating dozens of tiny little locations to find. This is like saying Fallout 1/2 are not that great because the shooter elements are pretty poor.

Also if you think story is defined solely by the protagonists' objectives you might want to take another look at what story means.
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RAww DInsaww
 
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Post » Wed Jun 22, 2011 7:12 am

Would you prefer to run in isometric view through miles of empty desert? Because you know that's kind of what a wasteland is. Does Fallout 3 have better open-world exploration? Yes yes it does because Fallout 1/2 are not open world games and don't give a [censored] about creating dozens of tiny little locations to find. This is like saying Fallout 1/2 are not that great because the shooter elements are pretty poor.

Also if you think story is defined solely by the protagonists' objectives you might want to take another look at what story means.

Fallout 1's story is pretty bland with the slightest peak at the end with Richard Grey
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An Lor
 
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Post » Wed Jun 22, 2011 5:35 am

Ohh yeah and theres a time limit in an rpg :facepalm: Thats like having a speed limit in gran turismo .
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Joey Bel
 
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Post » Wed Jun 22, 2011 3:56 am

Ohh yeah and theres a time limit in an rpg :facepalm: Thats like having a speed limit in gran turismo .


What's wrong with a time limit? It only shows that the world isn't spinning around the player, that important and imminent happenings are not waiting for you. The GT anology is far off the point here.
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Mackenzie
 
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Post » Wed Jun 22, 2011 10:07 am

Fallout 1's story is pretty bland with the slightest peak at the end with Richard Grey


Yeah that Harold was bland man. And the Lieutenant. Set? Bland dude. The Overseer's response when you return to the Vault at the end? Bland as hell.

Morpheus? Who was that? In fact that whole Cathedral at the end? A perfect combination of setting and ambiance? Nah. Just bland.
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chirsty aggas
 
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Post » Tue Jun 21, 2011 11:40 pm

What's wrong with a time limit? It only shows that the world isn't spinning around the player, that important and imminent happenings are not waiting for you. The GT anology is far off the point here.

In a story sense meh fair enough but it's an rpg i want to be able to experience. the game before it's done
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Bereket Fekadu
 
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Post » Tue Jun 21, 2011 11:42 pm

Ohh yeah and theres a time limit in an rpg :facepalm: Thats like having a speed limit in gran turismo .


The key component of an RPG being aimless, limitless wandering of course.
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Anne marie
 
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Post » Wed Jun 22, 2011 1:55 am

Yeah that Harold was bland man. And the Lieutenant. Set? Bland dude. The Overseer's response when you return to the Vault at the end? Bland as hell.

Morpheus? Who was that? In fact that whole Cathedral at the end? A perfect combination of setting and ambiance? Nah. Just bland.

I'll admit Harold and what happened to the cathedral was not bland but in general the story failed to excite me.
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saharen beauty
 
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Post » Wed Jun 22, 2011 11:32 am

The key component of an RPG being aimless, limitless wandering of course.

RPG's need a name change into SSATG: Sight-Seeing And Trekking Game..
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Carolyne Bolt
 
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Post » Wed Jun 22, 2011 9:00 am

The key component of an RPG being aimless, limitless wandering of course.

When did i say anything like that?
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Richard Thompson
 
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Post » Wed Jun 22, 2011 2:40 pm

I'll admit Harold and what happened to the cathedral was not bland but in general the story failed to excite me.


Shame to be you then but to call it bland is just nonsense.
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RAww DInsaww
 
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Post » Wed Jun 22, 2011 12:09 pm

In a story sense meh fair enough but it's an rpg i want to be able to experience. the game before it's done


The time limit is pretty fair, and it doesn't cover the whole game. You knew this already.


When did i say anything like that?


Facepalmign the timelimit and giving an offshoot ridiculous comparison, as if the the timelimit is somehow contradictory to what the game tries to do.
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Cayal
 
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Post » Wed Jun 22, 2011 10:58 am

When did i say anything like that?


About 10 posts above this when you claimed a time limit was somehow antithetical to the concept of RPGs?
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Michael Korkia
 
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Post » Wed Jun 22, 2011 3:28 am

The time limit is pretty fair, and it doesn't cover the whole game. You knew this already.

I know but it's a time limit none the less .I think it's a bad combo time limit and rpg .
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GRAEME
 
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Post » Wed Jun 22, 2011 1:34 pm

About 10 posts above this when you claimed a time limit was somehow antithetical to the concept of RPGs?

I said to experience it when did that count as aimless timless whatever you said lol .
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tegan fiamengo
 
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Post » Wed Jun 22, 2011 10:56 am

I know but it's a time limit none the less .I think it's a bad combo time limit and rpg .


I don't see how when it makes perfect sense. I could understand the grief for it if it covered the whole game and was ridiculously short. But it isn't. It's just a story component for part of the game, and you can even expand it.
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jeremey wisor
 
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Post » Wed Jun 22, 2011 9:23 am

I said to experience it when did that count as aimless timless whatever you said lol .


What you said was "Ohh yeah and theres a time limit in an rpg :facepalm:" as if this somehow was contradictory or made no sense. A time limit would only interfere with what an RPG is if you feel the purpose of an RPG is limitless wandering with the same character.

I put aimless in there because that's the only way you will hit the time limit in Fallout 1 without being able to fully experience the game.
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Chenae Butler
 
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Post » Wed Jun 22, 2011 3:45 am

It's OK to debate the merits (and otherwise) of the games, but please remember to stay respectful while doing so.

Thanks :)
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Donatus Uwasomba
 
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Post » Wed Jun 22, 2011 1:35 am

I have to agree there as well Okie, The time limited part of the game in FO1 is so generous, if you even remotely try to find the chip and not waste weeks pointlessly wandering the desert just to grind encounters you'll have tonnes of time left usually. Did you actually play Fallout 1 Liberity prime?
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Nichola Haynes
 
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Post » Wed Jun 22, 2011 5:36 am

I have to agree there as well Okie, The time limited part of the game in FO1 is so generous, if you even remotely try to find the chip and not waste weeks pointlessly wandering the desert just to grind encounters you'll have tonnes of time left usually. Did you actually play Fallout 1 Liberity prime?

Yes i do and i know it can be extended 100 days by the water merchants in the hub for 2k or if you get the chip in necrolipos .I'll admit i was too harsh on the limit but im not a fan of it .
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Kelsey Hall
 
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