So I'm one of those people who likes to do it all... I'd like like to have a provisioner, an alchemist, a clothier and probably a blacksmith too. And I would like to level these craft skills as I level up my character so I can keep myself supplied with armor & consumables as I go. I'm sure I'm not the only player who has this kind of playstyle.
But with the skillpoints system I am not sure how to manage it. In the beta I felt like I wasted too many skill points on skills that were not combat oriented and I gimped myself a bit so I'm thinking that taking more than 1 or possibly 2 crafting skills per character would definitely hinder my combat ability.
So as I'm a bit of an altoholic anyway and I plan on playing a character in all 3 factions my plan is to spread those crafting skills out across those 3 characters. But I'm still at a bit of a loss skill point wise...
See, unless I levelled all 3 of those characters up at the same time, the alts would not have the skill points required to invest in the crafting lines. I have heard other people talking about making crafting alts. If that's the case do you plan on making alts that JUST do crafting? Even then, you'd need to at least do some questing / exploration to get the skill points required to do that and if all those points were in crafting then we're back to the problem of being gimped combat-wise.
I'd really rather not level all 3 characters at the same rate as I'll then be progressing very slowly and will probably start to fall far behind the general population in levels which will make it harder to find people to group up with for the group content.
I'd love to hear how other craftaholics are planning to manage this aspect of the game.