Hello @ll,
this post should be a kind of feedback for Skyrim and my impressions about gameplay.
First, Skyrim is a wonderful game. Many, many games do not nearly achieve to same depth in gameplay like Skyrim does.
However, it may be due its exceptional state or just that Skyrim emphaizes on different aspects of gameplay,
still some things are terribly bad and plunge my overall good impression.
One of the most immersive aspects in such an open world, dungeon & adventure game is the lighting.
In Skyrim it was not really good, well it could be worse, but Skyrim's wasnt as outstanding as other things.
After trying about 20 mods, each different and full of promises, I accept this as something not being possible with the last console generation.
When my character steps into a dungeon with a torch, I do not expect some walls to flicker, some not. Well, do I need a torch at all?
There were so much irritating lighting based 'effects', they just broke immersion. Why having a day/night cylce if it is just lowered brightness?
In fact, we all know how night time, full moon, etc, automatically makes fantasy tales crawl out of their caves and tombs.
The lighting is a huge factor in terms of immersion.
Talking about immersion can be a endless discussion in Skyrim, or in the RPG genre itself.
But after hundreds of hours I do encounter the same behavior, in every city. Ok, there are dragons,
but why does no NPC slip on ice, stumbles the stairs, or just throw up his last meal in the corner.
I really thought Bethesda would offer some different DLC, like a NPC behavior pack, or a Better Bandits DLC, etc, etc.
I know there are mods, but they just reuse the same stuff, with different values.
After some time nothing about the NPC behavior was in any way surprising me.
They walk their route, they talk, sit, sleep, well, we all know, ....and they vanish through doors.
I think the fact how every room, city dungeon is accompanied by a loading screen is the most disturbing and annoying quirk you could possibly think of.
Usually I used this a my coffee break.
Another DLC I was missing could be like the 'Skyrim variants' DLC.
In every city static objects like chairs, tables, embers, etc, etc look just the same. Yawn.
...even in dungeons and ruins. Was mass production already invented in Skyrim?
Just a lot of those little things, break immersion so bad.
Why can't I light a torch with a fire spell, why cant I extinguish it with a frost spell?
Looking at some of the new mods for Skyrim, it is all about what was missing, not huge Quests, but little immersive things:
- locational damage...I loved bashing those giants by just repeatedly hitting their toes with a mace
- hair and cloth simulation...yummy
- water physics
- weather physics like seasonal foilage, volumetric clouds (my head aches because of Skyrims sky),
- interactive environments (did you every slip on Skyrims rocks?)....etc. etc. the list is long.
This wouldnt be a problem, if Bethesda would be aware of this, and how they could have provided DLC.
Why do they throw new story lines at me, when immersion is already broken in the main game, due repetetive elements?
Is it just that the common gamer doesnt take notice at all? Or doesnt Bethesda?
Well, I guess the last is most likely the truth.
All those things wouldnt be of any significance in a MMORPG game.
Conclusion:
I think Skyrim's gameplay elements were explicitly cut down towards a MMORPG predecessor, making a seamless transition of most gamers more possible.
It is just like Skyrim, but better and with real other companions.
In fact, thinking about how Skyrim has been 'planned' in such a way and the concept behind, is disapponting,
Elder Scrolls is not for the players, but for the revenue. I hope, in the end every of those calculations does prove wrong.